Difference between revisions of "HPL3/Amnesia: Rebirth"
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Latest revision as of 12:53, 30 July 2026
New to Amnesia: Rebirth modding?
Follow the Getting Started guide to create, launch, map, and script your first mod.
| Create, organize and release your Amnesia: Rebirth mods | |
| Step-by-step guides on a variety of topics, created by the community | |
| Work with the Level Editor and create immersive worlds | |
| Areas are the main Input and Output systems of HPL3, and are the backbone of every level in the game | |
| Script levels, program gameplay mechanics and modify the inner workings of the game, using AngelScript | |
| Import, export, add and modify 3D models for the game | |
| Export and add animations for your in-game 3D models | |
| Use the Model Editor to create interactive and dynamic objects | |
| Use the Material Editor to combine Textures and Shaders to create materials | |
| Use the Particle Editor to create 3D or 2D Effects like smoke, sparks, blood and fire | |
| Create and configure sound to add a depth and atmosphere to the game | |
| Create and manage voice lines, dialogues, voice effects and lip-sync | |
| Useful developer tools, some of which are created by the community | |
| Explanations for terms you may encounter |