Difference between revisions of "HPL2/TDD"
< HPL2
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|'''[[HPL2/TDD/Effects|<center>Effects</center>]]''' | |'''[[HPL2/TDD/Effects|<center>Effects</center>]]''' | ||
| − | |About effects: Lights, Billboards, Sounds and Particle Systems (effects like smoke, sparks, blood and fire) | + | |About effects: Lights, Billboards, Sounds and Particle Systems (effects like smoke, sparks, blood and fire) |
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| + | |'''[[HPL2/TDD/Areas|<center>Areas</center>]]''' | ||
| + | |Volumes and points placed in the Level Editor for scripting, water, ladders, ropes, and more | ||
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|'''[[HPL2/Tutorials|<center>Tutorials</center>]]''' | |'''[[HPL2/Tutorials|<center>Tutorials</center>]]''' | ||
Latest revision as of 22:34, 19 January 2025
| Check out how to quickly get started creating custom content for Amnesia – The Dark Descent. | |
| Create, organize and release your Amnesia mods | |
| Work with the Level Editor and create immersive worlds | |
| See a list of all available script functions for Amnesia TDD | |
| Some useful links for scripting | |
| Import, export, add and modify 3D models for the game | |
| Use the Model Editor to create interactive and dynamic objects | |
| Use the Material Editor to combine texture maps to create materials | |
| About effects: Lights, Billboards, Sounds and Particle Systems (effects like smoke, sparks, blood and fire) | |
| Volumes and points placed in the Level Editor for scripting, water, ladders, ropes, and more | |
| Step-by-step guides on a variety of topics, created by the community | |
| Useful developer tools, some of which are created by the community | |
| Explanations for terms you may encounter |