Difference between revisions of "Template:HPL2 InstanceVars Enemy"

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| DisableTriggers || Bool || false || If true, the enemy does not react to any trigger such as seeing or hearing the player.
 
| DisableTriggers || Bool || false || If true, the enemy does not react to any trigger such as seeing or hearing the player.
 
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| Hallucination || Bool || false || If true, the enemy will disappear when close enough to the player.
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| Hallucination || Bool || false || If true, the enemy will disappear when close enough to the player.{{#ifeq:{{{1|}}}|amfp|<br>Uses enemy_hallucination_disappear.snt, which isn't in the game files but can be added. The hallucination effect now consists of some organic particles instead of the TDD dust particles.}}
 
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| HallucinationEndDist || Float || 3 || The distance at which the hallucination disappears
 
| HallucinationEndDist || Float || 3 || The distance at which the hallucination disappears

Revision as of 02:41, 13 January 2025

Instance Vars (All Enemies) Collapse
Name Type Default Description
CallbackFunc String A callback function used for a number of events. Syntax: void Func(string &in asEntityName, string &in asType). asType can be OnDeath or OnAutoDisabled
DisableTriggers Bool false If true, the enemy does not react to any trigger such as seeing or hearing the player.
Hallucination Bool false If true, the enemy will disappear when close enough to the player.
HallucinationEndDist Float 3 The distance at which the hallucination disappears