Template:HPL2 InstanceVars Enemy
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Name | Type | Default | Description |
---|---|---|---|
CallbackFunc | String | A callback function used for a number of events. Syntax: void Func(string &in asEntityName, string &in asType) . asType can be OnDeath or OnAutoDisabled
| |
DisableTriggers | Bool | false | If true, the enemy does not react to any trigger such as seeing or hearing the player. |
Hallucination | Bool | false | If true, the enemy will disappear when close enough to the player. |
HallucinationEndDist | Float | 3 | The distance at which the hallucination disappears |