Difference between revisions of "Template:HPL2 InstanceVars Enemy"
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! Name !! Type !! Default !! Description | ! Name !! Type !! Default !! Description | ||
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+ | {{#ifeq:{{{1|}}}|amfp| | ||
+ | {{!}} AutoRemoveAtPathEnd {{!}}{{!}} Bool {{!}}{{!}} true {{!}}{{!}} Unused. If enemy should be removed when it reaches the end of the path.<br>Must not be seen by the player and must be more than 10 meters away from them. | ||
+ | {{!}}- | ||
+ | {{!}} AutoReverseAtPathEnd {{!}}{{!}} Bool {{!}}{{!}} false {{!}}{{!}} No effect. Formerly made the enemy return to its first patrol node if it didn't auto-disable on reaching the end of its path. | ||
+ | {{!}}- | ||
+ | {{!}} mfAutoRemoveMinPlayerDistance {{!}}{{!}} Float {{!}}{{!}} 10 {{!}}{{!}} No effect. Formerly the minimum distance from the player that the enemy needs to be in order to be auto-removed at the end of its path. | ||
+ | {{!}}- | ||
+ | }} | ||
| CallbackFunc || String || || A callback function used for a number of events. Syntax: <code>void Func(string &in asEntityName, string &in asType)</code>. asType can be OnDeath or OnAutoDisabled | | CallbackFunc || String || || A callback function used for a number of events. Syntax: <code>void Func(string &in asEntityName, string &in asType)</code>. asType can be OnDeath or OnAutoDisabled | ||
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| HallucinationEndDist || Float || 3 || The distance at which the hallucination disappears | | HallucinationEndDist || Float || 3 || The distance at which the hallucination disappears | ||
|- | |- | ||
+ | {{#ifeq:{{{1|}}}|amfp| | ||
+ | {{!}} Blind {{!}}{{!}} Bool {{!}}{{!}} false {{!}}{{!}} If the enemy cannot see. | ||
+ | {{!}}- | ||
+ | {{!}} Deaf {{!}}{{!}} Bool {{!}}{{!}} false {{!}}{{!}} If the enemy cannot hear. | ||
+ | {{!}}- | ||
+ | {{!}} Invisible {{!}}{{!}} Bool {{!}}{{!}} false {{!}}{{!}} No effect. Formerly made the enemy invisible. | ||
+ | {{!}}- | ||
+ | {{!}} Pose {{!}}{{!}} String {{!}}{{!}} biped {{!}}{{!}} The starting pose.<br>Can be "biped" or "quadruped". | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} |
Revision as of 02:38, 13 January 2025
Name | Type | Default | Description |
---|---|---|---|
CallbackFunc | String | A callback function used for a number of events. Syntax: void Func(string &in asEntityName, string &in asType) . asType can be OnDeath or OnAutoDisabled
| |
DisableTriggers | Bool | false | If true, the enemy does not react to any trigger such as seeing or hearing the player. |
Hallucination | Bool | false | If true, the enemy will disappear when close enough to the player. |
HallucinationEndDist | Float | 3 | The distance at which the hallucination disappears |