Difference between revisions of "Template:HPL2 InstanceVars Enemy"

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(Created page with "{|class="wikitable mw-collapsible" |+ style="white-space:nowrap;text-align:-webkit-center"| Instance Vars (All Enemies) ! Name !! Type !! Default !! Description |- | CallbackF...")
 
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! Name !! Type !! Default !! Description
 
! Name !! Type !! Default !! Description
 
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| CallbackFunc || String || || A callback function used for a number of events. Syntax: <code>void Func(string &in asEntityName, string &in asType)</code>. Type can be OnDeath, OnAutoDisabled
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| CallbackFunc || String || || A callback function used for a number of events. Syntax: <code>void Func(string &in asEntityName, string &in asType)</code>. asType can be OnDeath or OnAutoDisabled
 
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| DisableTriggers || Bool || false || If true, the enemy does not react to any trigger such as seeing or hearing the player.
 
| DisableTriggers || Bool || false || If true, the enemy does not react to any trigger such as seeing or hearing the player.

Revision as of 00:01, 18 November 2024

Instance Vars (All Enemies) Collapse
Name Type Default Description
CallbackFunc String A callback function used for a number of events. Syntax: void Func(string &in asEntityName, string &in asType). asType can be OnDeath or OnAutoDisabled
DisableTriggers Bool false If true, the enemy does not react to any trigger such as seeing or hearing the player.
Hallucination Bool false If true, the enemy will disappear when close enough to the player.
HallucinationEndDist Float 3 The distance at which the hallucination disappears