Difference between revisions of "HPL3/SOMA/Glossary"
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(Created page with "{{stub}} Find explanations of various HPL3 terms here. {{CategoryHeader}} {{CategoryNewcolumn}} == General == *'''Static Object''' - An in-game object which is used only for...") |
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+ | {{DISPLAYTITLE:Glossary of Terms}} | ||
+ | {{constructionNotice|This page is currently undergoing major editing, as some information on this page is currently in the process of being formatted or re-written from scratch to achieve a higher standard of formatting and/or clarity.}} | ||
+ | |||
{{stub}} | {{stub}} | ||
− | Find explanations of various HPL3 terms here. | + | '''Find explanations of various HPL3 terms here.''' |
+ | |||
+ | {{CategoryHeader}} | ||
+ | {{CategoryNewcolumn}} | ||
+ | |||
+ | == Modding == | ||
+ | |||
+ | *'''Mod''' - Additional game content created by community members and fans. | ||
+ | *'''Standalone Mod''' - Often referred to as a "Custom Story", standalone mods are user-made content available from the game's designated mod launcher. They contain custom maps and scripts and make up the majority of mods available. | ||
+ | *'''[[HPL3/Modding/Mod_Dependencies|Mod Dependency/Add-on]]''' - A mod which is being used by other mods as a source for content. This can include custom models, scripts, or other assets that can be automatically included with standalone mods. | ||
+ | |||
+ | == Level Design == | ||
+ | |||
+ | === General === | ||
+ | |||
+ | === Areas === | ||
+ | |||
+ | Areas are invisible in-game cuboid which marks 3D space. Used as input-output systems for the levels and events. | ||
+ | |||
+ | === Entities === | ||
+ | |||
+ | An entity is any object within the game world which possesses custom behavior, and can have custom code applied to it to perform specific functions. | ||
+ | |||
+ | *'''Agents''' - Special entities typically used as Enemies/NPC's. | ||
+ | *'''Props''' - A type of entity which can be interacted with, either by the player or via script. The majority of entities are classified as props. | ||
+ | *'''Critters''' - Small or background creatures which do not warrant an agent script, usually equipped with simplistic AI. | ||
+ | |||
+ | === Lights === | ||
+ | |||
+ | === Sounds === | ||
+ | |||
+ | === Static Objects === | ||
+ | |||
+ | Static objects are in-game objects/models which area used only for physics collisions. They can include walls, tables, or any object that won't change during the level. They can't be influenced by scripts. | ||
+ | |||
+ | === Terrain === | ||
+ | |||
+ | === Other === | ||
+ | |||
+ | == Scripting == | ||
+ | |||
+ | {{CategoryEnd}} | ||
+ | <br/> | ||
+ | {{MessageBox|text=Old glossary page. Will be removed once editing is complete.}} | ||
+ | <br/> | ||
{{CategoryHeader}} | {{CategoryHeader}} | ||
{{CategoryNewcolumn}} | {{CategoryNewcolumn}} | ||
== General == | == General == | ||
− | *'''Static Object''' - An in-game object which is used only for physics | + | *'''Static Object''' - An in-game object which is used only for physics collisions. They can't be influenced by scripts. |
*'''Entity''' - An in-game object which allows interaction. | *'''Entity''' - An in-game object which allows interaction. | ||
− | *'''Prop''' - A type of entity which | + | *'''Prop''' - A type of entity which the player can interact with, such as items with in-game physics interaction. |
*'''Area''' - Invisible in-game cuboid which marks 3D space. Used as an input-output systems for the levels. | *'''Area''' - Invisible in-game cuboid which marks 3D space. Used as an input-output systems for the levels. | ||
Latest revision as of 09:02, 15 September 2021
This article or section is a stub. You can help by adding to it. |
Find explanations of various HPL3 terms here.
Modding
Level DesignGeneralAreasAreas are invisible in-game cuboid which marks 3D space. Used as input-output systems for the levels and events. EntitiesAn entity is any object within the game world which possesses custom behavior, and can have custom code applied to it to perform specific functions.
LightsSoundsStatic ObjectsStatic objects are in-game objects/models which area used only for physics collisions. They can include walls, tables, or any object that won't change during the level. They can't be influenced by scripts. TerrainOtherScripting |
Old glossary page. Will be removed once editing is complete. |
General
Modding
Level DesignScripting
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