Difference between revisions of "HPL2/AMFP"
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{| class="wikitable" style="margin:auto; width: 100%;" | {| class="wikitable" style="margin:auto; width: 100%;" | ||
− | | rowspan="7" style="width:250px;" |<center>[[File:Mfp-header.jpg|link=|Amnesia: A Machine For Pigs|alt=]]</center> | + | | rowspan="7" style="width:250px;" |<center>[[File:Mfp-header.jpg|link=|Amnesia: A Machine For Pigs|alt=|300x300px]]</center> |
|'''[[HPL2/AMFP/Introduction|<center>Introduction</center>]]''' | |'''[[HPL2/AMFP/Introduction|<center>Introduction</center>]]''' | ||
|Information to get started and how to set up the tools | |Information to get started and how to set up the tools |
Revision as of 16:44, 23 August 2020
Information to get started and how to set up the tools | ||
About the debug set-up. | ||
MFP features new area types. | ||
MFP features new entity types. | ||
MFP uses a majority of TDD functions. There are some new ones, however. Some of the old ones are removed or replaced. | ||
Infection was a mechanic which was removed from the final product. However, some of the functionality remained. | ||
Instructions for creating custom color grade textures. In-game color grading usage is documented in the Areas article. |