Difference between revisions of "HPL2/AMFP"

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{| class="wikitable" style="margin:auto;"
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{| class="wikitable" style="margin:auto; width: 100%;"
| rowspan="7" |[[File:Mfp-header.jpg|300x300px|link=|Amnesia: A Machine For Pigs|alt=]]
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| rowspan="7" |<center>[[File:Mfp-header.jpg|300x300px|link=|Amnesia: A Machine For Pigs|alt=]]</center>
 
|'''[[HPL2/AMFP/Introduction|<center>Introduction</center>]]'''
 
|'''[[HPL2/AMFP/Introduction|<center>Introduction</center>]]'''
 
|Information to get started and how to set up the tools
 
|Information to get started and how to set up the tools

Revision as of 17:37, 22 August 2020

Introduction
Information to get started and how to set up the tools
Developer environment
About the debug set-up.
Areas
MFP features new area types.
Entities
MFP features new entity types.
Scripting
MFP uses a majority of TDD functions. There are some new ones, however. Some of the old ones are removed or replaced.
Infection
Infection was a mechanic which was removed from the final product. However, some of the functionality remained.
Color grade texture tutorial
Instructions for creating custom color grade textures. In-game color grading usage is documented in the Areas article.