Difference between revisions of "HPL2/AMFP"
< HPL2
Jump to navigation
Jump to search
(Moved logo image to the left of the table) |
m (Made table use 100% width) |
||
Line 1: | Line 1: | ||
− | {| class="wikitable" style="margin:auto;" | + | {| class="wikitable" style="margin:auto; width: 100%;" |
− | | rowspan="7" |[[File:Mfp-header.jpg|300x300px|link=|Amnesia: A Machine For Pigs|alt=]] | + | | rowspan="7" |<center>[[File:Mfp-header.jpg|300x300px|link=|Amnesia: A Machine For Pigs|alt=]]</center> |
|'''[[HPL2/AMFP/Introduction|<center>Introduction</center>]]''' | |'''[[HPL2/AMFP/Introduction|<center>Introduction</center>]]''' | ||
|Information to get started and how to set up the tools | |Information to get started and how to set up the tools |
Revision as of 17:37, 22 August 2020
Information to get started and how to set up the tools | ||
About the debug set-up. | ||
MFP features new area types. | ||
MFP features new entity types. | ||
MFP uses a majority of TDD functions. There are some new ones, however. Some of the old ones are removed or replaced. | ||
Infection was a mechanic which was removed from the final product. However, some of the functionality remained. | ||
Instructions for creating custom color grade textures. In-game color grading usage is documented in the Areas article. |