Difference between revisions of "HPL3/SOMA/Level Design"
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== Getting Started == | == Getting Started == | ||
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Your First Map|Your First Map]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Your First Map|Advice for Level Designers]] |
== General == | == General == | ||
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Editor Controls|Level Editor Controls]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Editor View|Level Editor View]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Editor Toolbar|Level Editor Toolbar]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Editor Preferences|Level Editor Preferences]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Editor Preferences|Level Settings]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Pose Editor|Pose Editor]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Editor Preferences|Finding Objects]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Importing and Exporting Objects|Importing and Exporting Objects]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Compounds|Compounds]] |
== Primitives == | == Primitives == | ||
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Working with Primitives|Working with Primitives]] |
== Static Objects == | == Static Objects == | ||
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Working with Static Objects|Working with Static Objects]] |
== Entities == | == Entities == | ||
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Working with Static Objects|Working with Entities]] |
== Lighting == | == Lighting == | ||
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Point Light|Point Lights]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Spot Lights|Spot Lights]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Spot Lights|Light Masks]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Global Spot Light|Global Spot Light]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Spot Lights|SH Probes]] |
{{CategoryNewcolumn}} | {{CategoryNewcolumn}} | ||
== Terrain Editor == | == Terrain Editor == | ||
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Terrain Editor Overview|Terrain Editor Overview]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Creating Terrain|Creating Terrain]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Terrain Painting|Terrain Height Map]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Terrain Painting|Terrain Painting]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Terrain Texturing|Terrain Texturing]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Undergrowth|Undergrowth]] |
== Effects == | == Effects == | ||
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/HDR|HDR]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Color Grading|Color Grading]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Environment Particles|Environment Particles]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Billboards|Billboards]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Lens Flares|Lens Flares]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Particles|Particles]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Sounds|Sounds]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Decals|Decals]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Fog Areas|Fog Areas]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Exposure Areas|Exposure Areas]] |
== Detailing == | == Detailing == | ||
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Combos|Combos]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Detail Meshes|Detail Meshes]] |
== Design Theory == | == Design Theory == | ||
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Indoor Level Performance|Indoor Level Performance]] |
− | * [[HPL3/SOMA/ | + | * [[HPL3/SOMA/Level Design/Outdoor Level Performance|Outdoor Level Performance]] |
== Resources == | == Resources == |
Revision as of 12:25, 21 August 2020
This category deals with the HPL3 Level Editor, Level Design and related topics.
Getting StartedGeneral
PrimitivesStatic ObjectsEntitiesLighting |
Terrain Editor
Effects
DetailingDesign TheoryResources
|