Difference between revisions of "HPL2/Entities"
< HPL2
Jump to navigation
Jump to search
(Upload from wiki) |
m (Mudbill moved page Hpl2:Tools:editors:level editor:entities to HPL2/Entities without leaving a redirect) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | = Entities = | + | =Entities= |
General Parameters: | General Parameters: | ||
− | * '''Name''': Name for the entity. | + | |
− | * '''Active''': If the entity should start as active. When set to inactive, the entity will be drawn dissolved according to the "Disabled mesh coverage" setting in options. | + | *'''Name''': Name for the entity. |
− | * '''Position''': 3D Vector storing the position in world. | + | *'''Active''': If the entity should start as active. When set to inactive, the entity will be drawn dissolved according to the "Disabled mesh coverage" setting in options. |
− | * '''Rotation''': 3D Vector storing the rotation. | + | *'''Position''': 3D Vector storing the position in world. |
− | * '''Scale''': 3D Vector storing the scale of the placed object. | + | *'''Rotation''': 3D Vector storing the rotation. |
− | * '''Entity File''': file name (.ent) for the entity. | + | *'''Scale''': 3D Vector storing the scale of the placed object. |
+ | *'''Entity File''': file name (.ent) for the entity. | ||
Specific Parameters: | Specific Parameters: | ||
This tab will show inputs instance variables specific to the current entity. Moving the mouse pointer over them will pop up a tip text describing them in detail. | This tab will show inputs instance variables specific to the current entity. Moving the mouse pointer over them will pop up a tip text describing them in detail. | ||
+ | |||
+ | ==Further reading== | ||
+ | See [[HPL2/TDD/Entity Types|this article]] to learn more about entities. |
Latest revision as of 18:27, 15 August 2020
Entities
General Parameters:
- Name: Name for the entity.
- Active: If the entity should start as active. When set to inactive, the entity will be drawn dissolved according to the "Disabled mesh coverage" setting in options.
- Position: 3D Vector storing the position in world.
- Rotation: 3D Vector storing the rotation.
- Scale: 3D Vector storing the scale of the placed object.
- Entity File: file name (.ent) for the entity.
Specific Parameters: This tab will show inputs instance variables specific to the current entity. Moving the mouse pointer over them will pop up a tip text describing them in detail.
Further reading
See this article to learn more about entities.