Difference between revisions of "HPL2/Tools/Level Editor/Decal Editmode"

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= Decal EditMode =
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=Decal EditMode=
  
  
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''' '''Surface types affected''': these buttons will set whether a geometry object will be affected by a decal. Can be Static Objects, Entities and Primitives.
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Surface types affected''': these buttons will set whether a geometry object will be affected by a decal. Can be Static Objects, Entities and Primitives.'''
''' '''Material''': .mat file that will be used by the decal.
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Material''': .mat file that will be used by the decal.'''
''' '''Angle''': 2D rotation of the decal around the surface normal axis. Can be randomized.
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Angle''': 2D rotation of the decal around the surface normal axis. Can be randomized.'''
''' '''Size''': 2D size of the decal.
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Size''': 2D size of the decal.'''
''' '''Depth''': if "Use custom depth" is false, this will be the greatest value from the 2D size vector. Else, it will be picked from the input.
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Depth''': if "Use custom depth" is false, this will be the greatest value from the 2D size vector. Else, it will be picked from the input.'''
''' '''Color''': color value that will be multiplied by the decal material color.
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Color''': color value that will be multiplied by the decal material color.'''
''' '''UV SubDivisions''': this input will control if the decal material should be subdivided, and how many subdivisions there will be.
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UV SubDivisions''': this input will control if the decal material should be subdivided, and how many subdivisions there will be.'''
''' '''Use SubDiv''': this control offers selection of which subdivision should be shown, or just choose a random one on creation.
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Use SubDiv''': this control offers selection of which subdivision should be shown, or just choose a random one on creation.'''
  
  
More on decals [[:hpl2:tools:editors:level_editor:decals|here]].
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More on decals [[HPL2/Decals|here]].

Latest revision as of 18:26, 15 August 2020

Decal EditMode

Decals are used to add detail to geometry. Scorch marks, blood splatters and such can be added with this tool, only thing needed is a proper material and a surface to apply it to.


The EditMode window has some parameters to control the creation, as follows:


Surface types affected: these buttons will set whether a geometry object will be affected by a decal. Can be Static Objects, Entities and Primitives. Material: .mat file that will be used by the decal. Angle: 2D rotation of the decal around the surface normal axis. Can be randomized. Size: 2D size of the decal. Depth: if "Use custom depth" is false, this will be the greatest value from the 2D size vector. Else, it will be picked from the input. Color: color value that will be multiplied by the decal material color. UV SubDivisions: this input will control if the decal material should be subdivided, and how many subdivisions there will be. Use SubDiv: this control offers selection of which subdivision should be shown, or just choose a random one on creation.


More on decals here.