Difference between revisions of "HPL2/Tools/Level Editor/Compounds"
< HPL2 | Tools | Level Editor
Jump to navigation
Jump to search
m (Mudbill moved page Hpl2:Tools:editors:level editor:compound objects to HPL2/Tools/Level Editor/Compounds without leaving a redirect) |
(Added hotkey info) |
||
Line 1: | Line 1: | ||
− | = Compound Objects = | + | =Compound Objects= |
− | Compound objects are actually groups of simple objects that are put together and transformed as a single one. | + | Compound objects are actually groups of simple objects that are put together and transformed as a single one. Compounds are created by selecting multiple objects in the level and pressing '''B'''. Press '''B''' again to revert the compound back into individual objects. |
Parameter: | Parameter: | ||
− | * '''Name''': Name for the compound. | + | |
− | * '''Position''': 3D Vector storing the position of the center of the compound. | + | *'''Name''': Name for the compound. |
− | * '''Rotation''': 3D Vector storing the compound rotation. There can be restrictions on this, if a non rotatable object is included in the compound. | + | *'''Position''': 3D Vector storing the position of the center of the compound. |
− | * '''Scale''': 3D Vector storing the compound scale. There can be restrictions on this, if a non scalable object is included in the compound. | + | *'''Rotation''': 3D Vector storing the compound rotation. There can be restrictions on this, if a non rotatable object is included in the compound. |
+ | *'''Scale''': 3D Vector storing the compound scale. There can be restrictions on this, if a non scalable object is included in the compound. |
Latest revision as of 18:24, 15 August 2020
Compound Objects
Compound objects are actually groups of simple objects that are put together and transformed as a single one. Compounds are created by selecting multiple objects in the level and pressing B. Press B again to revert the compound back into individual objects.
Parameter:
- Name: Name for the compound.
- Position: 3D Vector storing the position of the center of the compound.
- Rotation: 3D Vector storing the compound rotation. There can be restrictions on this, if a non rotatable object is included in the compound.
- Scale: 3D Vector storing the compound scale. There can be restrictions on this, if a non scalable object is included in the compound.