Compound objects are actually groups of simple objects that are put together and transformed as a single one. Compounds are created by selecting multiple objects in the level and pressing B. Press B again to revert the compound back into individual objects.
- Name: Name for the compound.
- Position: 3D Vector storing the position of the center of the compound.
- Rotation: 3D Vector storing the compound rotation. There can be restrictions on this, if a non rotatable object is included in the compound.
- Scale: 3D Vector storing the compound scale. There can be restrictions on this, if a non scalable object is included in the compound.