Difference between revisions of "HPL2/Areas"
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m (Mudbill moved page Hpl2:Tools:editors:level editor:areas to HPL2/Areas without leaving a redirect) |
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− | = Areas = | + | =Areas= |
General Parameters: | General Parameters: | ||
− | * '''Type''': Type of area. Available values are game specific and should be looked up in the game specific section. | + | |
− | * '''Name''': Name of the area. | + | *'''Type''': Type of area. Available values are game specific and should be looked up in the game specific section. |
− | * '''Position''': 3D Vector storing the position of the '''area center'''. | + | *'''Name''': Name of the area. |
− | * '''Rotation''': 3D Vector storing the rotation of the area box. | + | *'''Position''': 3D Vector storing the position of the '''area center'''. |
− | * '''Size''': 3D Vector storing the size of the area box. | + | *'''Rotation''': 3D Vector storing the rotation of the area box. |
− | * '''Mesh''': helper mesh file that will be drawn at the center of the area. Useful to set certain types of areas (sticky areas being a fine example) | + | *'''Size''': 3D Vector storing the size of the area box. |
+ | *'''Mesh''': helper mesh file that will be drawn at the center of the area. Useful to set certain types of areas (sticky areas being a fine example) | ||
Specific Parameters: This tab will show inputs instance variables specific for the current area type. Moving the mouse pointer over them will pop up a tip text describing them in detail. | Specific Parameters: This tab will show inputs instance variables specific for the current area type. Moving the mouse pointer over them will pop up a tip text describing them in detail. | ||
+ | |||
+ | ==Further reading== | ||
+ | See [[HPL2/TDD/Areas|this article]] to learn more about areas. |
Latest revision as of 18:17, 15 August 2020
Areas
General Parameters:
- Type: Type of area. Available values are game specific and should be looked up in the game specific section.
- Name: Name of the area.
- Position: 3D Vector storing the position of the area center.
- Rotation: 3D Vector storing the rotation of the area box.
- Size: 3D Vector storing the size of the area box.
- Mesh: helper mesh file that will be drawn at the center of the area. Useful to set certain types of areas (sticky areas being a fine example)
Specific Parameters: This tab will show inputs instance variables specific for the current area type. Moving the mouse pointer over them will pop up a tip text describing them in detail.
Further reading
See this article to learn more about areas.