Difference between revisions of "HPL3/Scripting/Scripting Guide/The Basics - Introduction"
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+ | {{note|'''Important:''' This guide only overviews the main and most commonly-used features of HPL3's scripting capabilities. It does not delve into the inner workings or into the full capabilities of the engine. You can read about a specific topic in more detail at the main scripting page of the game you are working with. Please see this guide as a springboard into HPL3 scripting.}} | ||
{{shortPageTitle}} | {{shortPageTitle}} | ||
{{Hpl3ScriptingGuideMenuBasic}} | {{Hpl3ScriptingGuideMenuBasic}} | ||
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+ | '''Welcome to the scripting guide for the HPL3 Engine.''' | ||
− | + | The guide is split into two sections: Basics and Advanced. | |
− | + | *The basic section touches on how to set up the tools necessary for scripting and coverage of commonly-used features: The workflow of scripting in HPL3, how to script your maps, callbacks, timers, etc. | |
+ | *The advanced section touches on subjects beyond map scripting such as Modules and Ai. | ||
− | + | '''Bear in mind that this tutorial mostly covers the most essential things you need to know in order to script your maps.''' | |
− | + | ==Prerequisites== | |
− | + | There are a few necessary things you need to know before getting into this guide: | |
− | + | #The scripting language of HPL3 is called '''AngelScript''', which is similar to some of the more popular programming languages. If you have ''zero'' programming knowledge, you should start with the [[HPL3/Scripting/AngelScript_Fundamentals|AngelScript Fundamentals]] guide, and read '''<u>at least the first five chapters</u>.''' | |
− | The scripting language of HPL3 is called '''AngelScript''', which is similar to some of the more popular programming languages | + | #You should know how to create or edit a basic mod for one of the HPL3 games: |
− | + | #*[[HPL3/SOMA/Modding/Creating_a_Mod| Creating a Mod]] - SOMA | |
− | + | #*[[HPL3/Amnesia: Rebirth/Modding/Creating_a_Mod| Creating a Mod]] - Amnesia: Rebirth | |
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− | {{NavBar|||HPL3/Scripting/HPL3 Scripting Guide|HPL3 Scripting Guide|HPL3/Scripting/What is scripting in HPL3?|What is scripting in HPL3?}} | + | |} |
+ | {{NavBar|||HPL3/Scripting/HPL3 Scripting Guide|HPL3 Scripting Guide|HPL3/Scripting/Scripting Guide/What is scripting in HPL3?|What is scripting in HPL3?}} | ||
[[Category:HPL3 Scripting]] | [[Category:HPL3 Scripting]] | ||
[[Category:English]] | [[Category:English]] |
Latest revision as of 00:20, 15 August 2020
Important: This guide only overviews the main and most commonly-used features of HPL3's scripting capabilities. It does not delve into the inner workings or into the full capabilities of the engine. You can read about a specific topic in more detail at the main scripting page of the game you are working with. Please see this guide as a springboard into HPL3 scripting.
Welcome to the scripting guide for the HPL3 Engine. The guide is split into two sections: Basics and Advanced.
Bear in mind that this tutorial mostly covers the most essential things you need to know in order to script your maps. PrerequisitesThere are a few necessary things you need to know before getting into this guide:
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