Difference between revisions of "HPL3/Scripting/Scripting Guide/The Basics - Introduction"
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==Prerequisites and Recommendations== | ==Prerequisites and Recommendations== | ||
− | #The scripting language of HPL3 is called '''AngelScript''', which is similar to some of the more popular programming languages, | + | #The scripting language of HPL3 is called '''AngelScript''', which is similar to some of the more popular programming languages. If you have ''zero'' programming knowledge, you should start with the [[HPL3/Scripting/AngelScript_Fundamentals|AngelScript Fundamentals]] guide, and read '''at least the first five chapters.''' |
#You should know how to create or edit a basic mod. See the [[HPL3/SOMA/Modding/Creating_a_Mod| Creating a Mod]] article for more information. | #You should know how to create or edit a basic mod. See the [[HPL3/SOMA/Modding/Creating_a_Mod| Creating a Mod]] article for more information. | ||
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Revision as of 00:17, 15 August 2020
Important: This guide only overviews the main and most commonly-used features of HPL3's scripting capabilities. It does not delve into the inner workings or into the full capabilities of the engine. You can read about a specific topic in more detail at the main scripting page of the game you are working with. Please see this guide as a springboard into HPL3 scripting.
Welcome to the scripting guide for the HPL3 Engine. The guide is split into two sections: Basics and Advanced.
Bear in mind that this tutorial mostly covers the most essential things you need to know in order to script your maps. Prerequisites and Recommendations
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