Difference between revisions of "HPL3/Scripting/Scripting Guide/The Basics - Introduction"
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− | {{note|'''Important:''' This guide only overviews the main and most-commonly features of HPL3's scripting capabilities. It does not delve into the inner workings or into the full capabilities of the engine. You can read about a specific topic in more detail at the main scripting page of the game you are working with. Please see this guide as a springboard into HPL3 scripting.}} | + | {{note|'''Important:''' This guide only overviews the main and most-commonly used features of HPL3's scripting capabilities. It does not delve into the inner workings or into the full capabilities of the engine. You can read about a specific topic in more detail at the main scripting page of the game you are working with. Please see this guide as a springboard into HPL3 scripting.}} |
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Revision as of 01:14, 15 August 2020

Welcome to the scripting guide for the HPL3 Engine. The guide is split into two sections: Basics and Advanced.
Bear in mind that this tutorial mostly covers the most essential things you need to know in order to script your maps. Prerequisites and Recommendations
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