Difference between revisions of "HPL3/Scripting/Scripting Guide/Conclusion - Basic"
< HPL3
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* [[Advice for Scripting|Advice for Scripting]] | * [[Advice for Scripting|Advice for Scripting]] | ||
* [[Hpl3:Game:guides:scripters_guide|Level Scripting - Best Practices]] | * [[Hpl3:Game:guides:scripters_guide|Level Scripting - Best Practices]] | ||
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* [[HPL3/SOMA/Scripting/Scripting Api|Scripting Api]] - SOMA | * [[HPL3/SOMA/Scripting/Scripting Api|Scripting Api]] - SOMA | ||
* [[HPL3/Amnesia: Rebirth/Scripting/Scripting Api|Scripting Api]] - Amnesia: Rebirth | * [[HPL3/Amnesia: Rebirth/Scripting/Scripting Api|Scripting Api]] - Amnesia: Rebirth |
Revision as of 17:11, 14 August 2020
In this section of the guide, we learned:
You can now make simple and complex scripting scenarios for your maps. All you need to do is to get familiar with the available functions the game offers.
Tip: If you want to learn how to have more control over objects in your map, how to create custom gameplay mechanics and how to work with Ai, you may begin with the advanced section of this guide.
Further Reading
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