Difference between revisions of "HPL3/Scripting/Scripting Guide/Conclusion - Basic"
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In this section of the guide, we learned: | In this section of the guide, we learned: | ||
* The concept of scripting in HPL3 | * The concept of scripting in HPL3 | ||
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* [[HPL3/SOMA/Scripting/Scripting Api|Scripting Api]] - SOMA | * [[HPL3/SOMA/Scripting/Scripting Api|Scripting Api]] - SOMA | ||
* [[HPL3/Amnesia: Rebirth/Scripting/Scripting Api|Scripting Api]] - Amnesia: Rebirth | * [[HPL3/Amnesia: Rebirth/Scripting/Scripting Api|Scripting Api]] - Amnesia: Rebirth | ||
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{{NavBar|HPL3/Scripting/Scripting_Guide/Working with Classes|Working with Classes|HPL3/Scripting/HPL3 Scripting Guide|HPL3 Scripting Guide||}} | {{NavBar|HPL3/Scripting/Scripting_Guide/Working with Classes|Working with Classes|HPL3/Scripting/HPL3 Scripting Guide|HPL3 Scripting Guide||}} | ||
[[Category:HPL3 Scripting]] | [[Category:HPL3 Scripting]] | ||
[[Category:English]] | [[Category:English]] |
Revision as of 23:19, 13 August 2020
In this section of the guide, we learned:
You can now make simple and complex scripting scenarios for your maps. All you need to do is to get familiar with the available functions the game offers.
Tip: If you want to learn how to have more control over objects in your map, how to create custom gameplay mechanics and how to work with Ai, you may begin with the advanced section of this guide.
Further Reading
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