Difference between revisions of "HPL3/Community/Scripting/Classes/cluxvoicehandler"
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Latest revision as of 10:11, 30 July 2020
cLuxVoiceHandler
Fields
cLuxVoiceHandler has no public fields.
Functions
| Return Type | Function Name | Parameters | Description |
|---|---|---|---|
| bool | Play | const tString& asSubject, int alSpecificLine, const tString& asCallback, int alPrio |
|
| int | GetSubjectLineNumber | const tString& asSubject | |
| const tString& | GetSubjectSceneName | const tString& asSubject | |
| bool | SubjectExists | const tString& asSubject | |
| void | StopAll | ||
| void | Stop | const tString &in asScene | |
| void | SkipCurrentLine | const tString &in asScene | |
| void | SkipCurrentSound | const tString &in asScene | |
| void | AdvanceFromCurrentSound | const tString &in asScene | |
| void | SetPaused | const tString &in asScene, bool abX |
|
| void | SetPausedAll | bool abX | |
| void | SetFocusScene | const tString &in asScene | |
| void | FadeSceneVolumeTo | const tString &in asScene, float afVolume, float afTime |
|
| bool | CharacterIsSpeaking | const tString &in asName | |
| bool | SubjectIsPlaying | const tString &in asName | |
| bool | SceneIsActive | const tString &in asScene | |
| bool | SceneInvolvingCharacterIsActive | const tString &in asCharacter | |
| bool | AnySceneIsActive | ||
| void | AddCharacterSpeakingCallback | const tString &in asCharacter, const tString &in asCallback |
|
| void | RemoveCharacterSpeakingCallback | const tString &in asCharacter | |
| void | GetSpectrumFromScene | const tString &in asScene, &out aDestArray, int alNumSamples = 64 |
|
| void | GetSpectrumFromSpeakingCharacter | const tString &in asCharacter, &out aDestArray, int alNumSamples = 64 |
|
| bool | GetUnderwaterEffectsActive | ||
| void | SetUnderwaterEffectsActive | bool abX |
Remarks
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