Hpl3:Tools:maineditors:model editor:bones
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Bones
If the imported mesh has a skeleton, its component bones will be created along with the submeshes. Subentities can be attached to bones.
General parameters:
- Name: Name of the bone. Cannot be edited.
Attachments Tab:
Just like with bodies, stuff can be attached to a bone. To do so, just set up the filter and press the attach button, then click on objects you want to attach.