From Frictional Wiki
Jump to navigation Jump to search


General Parameters:

  • Name: Name of the sound. Should be unique for all objects in map.
  • Active
  • Position: 3D Vector storing the position in world.

Specific Parameters:

  • Sound Entity file: .snt file to be used by the sound.
  • Use defaults: if active, volume and Min/Max Distance values will be read from the .snt file.
  • Min Distance / Max Distance: Distances that will determine the space in which the sound will be faded out. Inside the radius defined by Min Distance the sound will have full volume.
  • Volume: value for full volume. Should be a real number in the [0, 1] range.