Hpl3:Game:scripting:user modules:wake handler
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Wake Handler
Helper function prefix: Wake_
This implements a very simple wakeup effect, as if blinking eyelids (see the start of the Theta labyrinth after Akers has embedded you in coral). We implemented this as a module because we originally planned to use it in a few places; in the end we only needed it once.
Important Functions
Wake_SetAsleep
Set whether the player is asleep (black screen!)
Wake_StartWakeup
Open the player's eyelids.