Time Glitch
SOMA provides the Time Glitch script in script/effects/Effect_TimeGlitch.hps.
Time glitch jumps physics and visuals forward in time and temporarily speeds up sounds. Its arguments select the amount of time advanced, the time sounds run faster, the shake amount, whether an effect sound plays and that sound’s volume.
Contents
Before you start
- Open the map script inside your own mod. Keep its generated includes,
cScrMap : iScrMapclass and callback structure. See Add your first script if you have not edited a map script yet. - Add the helper include shown below alongside the script’s other includes.
- Read the stock example before copying its calls: named entities, voice subjects, materials and callbacks must belong to the map or resources you are using.
Follow the stock example
#include "helpers/helper_effects.hps"
Effect_TimeGlitch_Start
Starts an effect that makes physics and visual jump forward in time.
| Parameter | Meaning |
|---|---|
afTimeAdvancement |
The amount of time physics and visuals should advance. |
afPlayFastSoundTime |
How long the sounds should run sped up. (sound freq depends on the time advancement + this time) |
afShakeAmount |
How much the screen should shake. |
abPlayEffectSound |
If an effect sound should play. |
afSoundEffectVolume |
Volume of the sound being played. |
In maps/chapter01/01_04_transport_station/01_04_transport_station.hps, SOMA calls Effect_TimeGlitch_Start as follows.
Effect_TimeGlitch_Start(2, 0.5, 0.2, true);
| Parameter | Value in this stock call |
|---|---|
afTimeAdvancement |
2
|
afPlayFastSoundTime |
0.5
|
afShakeAmount |
0.2
|
abPlayEffectSound |
true
|
This is an excerpt from that stock script; its referenced names and variables belong to that script.
Check your change
Save the script and restart the map in development mode with F5. If the script fails, open F1 and use Show Error List or Show HPL Log. See the development loop for the launch and debugging steps.
Read the example
In the transport-station example, physics and visuals advance by 2, sounds run sped up for 0.5, the shake amount is 0.2 and the effect sound is enabled. The omitted sound-volume argument uses the declaration’s 1.0f default. These arguments describe one glitch; they do not define a repeating interval.