HPL3/Community/Scripting/Classes/csoundentry
Jump to navigation
Jump to search
Contents
cSoundEntry
Fields
cSoundEntry has no public fields.
Functions
Return Type | Function Name | Parameters | Description |
---|---|---|---|
const tString& | GetName | ||
eSoundEntryType | GetType | ||
int | GetId | ||
eSoundEntryDataType | GetDataType | ||
bool | IsFirstTime | ||
void | SetBlockable | bool abX | |
void | SetBlockVolumeMul | float afX | |
void | SetPosition | const cVector3f &in avPosition | |
void | SetVelocity | const cVector3f &in avVelocity | |
const cVector3f& | GetPosition | ||
void | SetPostionIsHeadRelative | bool abX | |
bool | GetPostionIsHeadRelative | ||
bool | IsPlaying | ||
float | GetElapsedTime | ||
void | SetElapsedTime | float afTime | |
float | GetTotalTime | ||
float | GetAudibility | ||
void | SetParam | const tString& asName, float afValue |
|
void | SetParam | int alIdx, float afValue |
|
int | GetParamNum | ||
float | GetParamValue | int alIdx | |
float | GetParamMin | int alIdx | |
float | GetParamMax | int alIdx | |
const tString& | GetParamName | int alIdx | |
void | SetPaused | bool abX | |
void | SetVolume | float afX | |
void | SetSpeed | float afX | |
bool | GetPaused | ||
float | GetVolume | ||
float | GetSpeed | ||
float | GetVolumeMul | ||
float | GetSpeedMul | ||
float | GetMinDistance | ||
float | GetMaxDistance | ||
void | SetReverbActive | bool abX | |
bool | GetReverbActive | ||
void | SetReverbAmount | float afX | |
float | GetReverbAmount | ||
void | SetSpeakerSpread | float afX | |
float | GetSpeakerSpread | ||
bool | IsPriorityReleased | ||
bool | Is3D | ||
bool | IsOneShot | ||
bool | IsVirtual | ||
void | Stop | bool abPlayEnd | |
void | SetVolumeMul | float afMul | |
void | SetSpeedMul | float afMul | |
void | FadeVolumeMulTo | float afDestMul, float afSpeed |
|
void | FadeSpeedMulTo | float afDestMul, float afSpeed |
|
void | FadeOut | float afSpeed | |
void | FadeIn | float afVolumeMul, float afSpeed |
|
void | SetStopDisabled | bool abX | |
bool | GetStopDisabled |
Remarks
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!