HPL3/Community/Scripting/Classes/cforcefield
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Contents
cForceField
Fields
cForceField has no public fields.
Functions
Return Type | Function Name | Parameters | Description |
---|---|---|---|
eEntityType | GetEntityType | ||
tID | GetID | ||
int | GetUniqueID | ||
void | UpdateLogic | float afTimeStep | |
const tString& | GetName | const | |
void | SetName | const tString &in asName | |
bool | HasParent | ||
bool | IsActive | const | |
void | SetActive | bool abActive | |
cVector3f | GetLocalPosition | ||
cMatrixf& | GetLocalMatrix | ||
cVector3f | GetWorldPosition | ||
cMatrixf& | GetWorldMatrix | ||
void | SetPosition | const cVector3f &in avPos | |
void | SetMatrix | const cMatrixf &in a_mtxTransform | |
void | SetWorldPosition | const cVector3f &in avWorldPos | |
void | SetWorldMatrix | const cMatrixf &in a_mtxWorldTransform | |
int | GetTransformUpdateCount | ||
cBoundingVolume@+ | GetBoundingVolume | ||
bool | GetScriptableIsSaved | ||
void | SetScriptableIsSaved | bool abX | |
void | AddChild | iEntity3D@ apEntity | |
void | RemoveChild | iEntity3D@ apEntity | |
bool | IsChild | iEntity3D@ apEntity | |
iEntity3D@ | GetEntityParent | ||
cEntity3DIterator@ | GetChildIterator | ||
const tString& | GetRenderName | ||
cMaterial@ | GetMaterial | ||
iVertexBuffer@ | GetVertexBuffer | ||
bool | CollidesWithBV | cBoundingVolume@+ apBV | |
bool | CollidesWithFrustum | cFrustum@ apFrustum | |
cBoundingVolume@+ | GetRenderBV | ||
cVector3f | GetWorldCenterPosition | ||
eRenderableType | GetRenderType | ||
void | SetRenderFlagBit | int alFlagBit, bool abSet |
|
bool | GetRenderFlagBit | int alFlagBit | |
int | GetRenderFlags | const | |
bool | IsStatic | ||
bool | IsOccluder | ||
bool | IsVisible | ||
void | SetVisible | bool abVisible | |
bool | GetVisibleVar | ||
void | SetIlluminationColor | const cColor &in aColor | |
const cColor& | GetIlluminationColor | const | |
void | SetCoverageAmount | float afX | |
float | GetCoverageAmount | const | |
int | GetMatrixUpdateCount | ||
int | GetRenderFrameCount | const | |
void | SetRenderFrameCount | int alCount | |
void | UseAutomaticLiquidAmount | float 0 | |
void | SetLiquidAmount | float afX | |
float | GetLiquidAmount | const | |
void | FadeTo | float afAmount, float afTime |
|
void | FadeOut | float afTime | |
void | SetRadius | float afX | |
float | GetRadius | ||
float | GetFinalRadius | ||
void | SetFalloffStartRadius | float afX | |
float | GetFalloffStartRadius | ||
float | GetFinalFalloffStartRadius | ||
void | SetForce | float afX | |
float | GetForce | ||
float | GetFinalForce | ||
void | SetFreq | float afX | |
float | GetFreq | ||
float | GetFinalFreq | ||
void | SetAutoRemove | bool abX | |
bool | GetAutoRemove | ||
float | GetT | ||
void | SetPulsateActive | bool abX | |
bool | GetPulsateActive | ||
void | SetPulsateRadiusMulMin | const cVector2f &in avVec | |
void | SetPulsateRadiusMulMax | const cVector2f &in avVec | |
void | SetPulsateForceMulMin | const cVector2f &in avVec | |
void | SetPulsateForceMulMax | const cVector2f &in avVec | |
void | SetPulsateDecSpeed | const cVector2f &in avVec | |
void | SetPulsateIncSpeed | const cVector2f &in avVec | |
const cVector2f& | GetPulsateRadiusMulMin | ||
const cVector2f& | GetPulsateRadiusMulMax | ||
const cVector2f& | GetPulsateForceMulMin | ||
const cVector2f& | GetPulsateForceMulMax | ||
const cVector2f& | GetPulsateDecSpeed | ||
const cVector2f& | GetPulsateIncSpeed |
Remarks
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