HPL3/Amnesia: Rebirth/Scripting/cTerrain

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Fields

cTerrain has no public fields.

Functions

Return Type Function And Description
void AddDynamicDecal(const tString &in asMaterial, const cVector3f &in avPosition, float afAngle, const cVector2f &in avSize, float afDepth = -1, const cColor &in aColor = 1, const cVector2f &in avMinUV = 0, const cVector2f &in avMaxUV = 1, float afFadeOutTime = -1)
float GetChangePatchLevelDist()
int GetGeometryGridNum()
int GetGeometryPatchSize()
int GetHeightMapSize()
float GetMaterialSpecularPower()
float GetMaxHeight()
void GetStartAndSizeInTextureGrid(const cVector2f &in avStart, const cVector2f &in avSize, cVector2l &out avGridStart, cVector2l &out avGridSize)
int GetTextureGridNum()
int GetTexturePatchSize()
float GetUnitSize()
bool GetWorldPosHeightAndNormal(const cVector3f &in avPosition, float &out afHeight, cVector3f &out avNormal)
void SetChangePatchLevelDist(float afX)
void SetCheapMaterial(const tString &in asCheapMaterial, float afCheapMaterialMul)
void SetGeometryPatchSize(int alX)
void SetMaxHeight(float afX)
void SetTexturePatchSize(int alX)
void SetUnitSize(float afX)

Details

AddDynamicDecal

void AddDynamicDecal(const tString &in asMaterial,
                     const cVector3f &in avPosition,
                     float afAngle,
                     const cVector2f &in avSize,
                     float afDepth = -1,
                     const cColor &in aColor = 1,
                     const cVector2f &in avMinUV = 0,
                     const cVector2f &in avMaxUV = 1,
                     float afFadeOutTime = -1)


Parameters

Returns:

  • void

GetChangePatchLevelDist

float GetChangePatchLevelDist()

Returns:

  • float

GetGeometryGridNum

int GetGeometryGridNum()

Returns:

  • int

GetGeometryPatchSize

int GetGeometryPatchSize()

Returns:

  • int

GetHeightMapSize

int GetHeightMapSize()

Returns:

  • int

GetMaterialSpecularPower

float GetMaterialSpecularPower()

Returns:

  • float

GetMaxHeight

float GetMaxHeight()

Returns:

  • float

GetStartAndSizeInTextureGrid

void GetStartAndSizeInTextureGrid(const cVector2f &in avStart,
                                  const cVector2f &in avSize,
                                  cVector2l &out avGridStart,
                                  cVector2l &out avGridSize)


Parameters

Returns:

  • void

GetTextureGridNum

int GetTextureGridNum()

Returns:

  • int

GetTexturePatchSize

int GetTexturePatchSize()

Returns:

  • int

GetUnitSize

float GetUnitSize()

Returns:

  • float

GetWorldPosHeightAndNormal

bool GetWorldPosHeightAndNormal(const cVector3f &in avPosition,
                                float &out afHeight,
                                cVector3f &out avNormal)


Parameters

Returns:

  • bool

SetChangePatchLevelDist

void SetChangePatchLevelDist(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetCheapMaterial

void SetCheapMaterial(const tString &in asCheapMaterial,
                      float afCheapMaterialMul)


Parameters

  • asCheapMaterial (tString) —
  • afCheapMaterialMul (float) —

Returns:

  • void

SetGeometryPatchSize

void SetGeometryPatchSize(int alX)


Parameters

  • alX (int) —

Returns:

  • void

SetMaxHeight

void SetMaxHeight(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetTexturePatchSize

void SetTexturePatchSize(int alX)


Parameters

  • alX (int) —

Returns:

  • void

SetUnitSize

void SetUnitSize(float afX)


Parameters

  • afX (float) —

Returns:

  • void

References

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