HPL3/Amnesia: Rebirth/Scripting/cLuxHandPlacement
< HPL3 | Amnesia: Rebirth | Scripting
Jump to navigation
Jump to search
This page has been automatically generated, but it needs descriptions added to the various fields/functions in order to be complete. |
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!
Contents
- 1 Fields
- 2 Functions
- 3 Details
- 3.1 FadeIn
- 3.2 FadeOut
- 3.3 GetEntity
- 3.4 GetPreMatrix
- 3.5 GetType
- 3.6 IsActive
- 3.7 LoadFromVariables
- 3.8 RemoveTarget
- 3.9 SetActive
- 3.10 SetFade
- 3.11 SetMaxTargetDistance
- 3.12 SetTarget
- 3.13 SetTarget
- 3.14 SetTargetCapsule
- 3.15 SetTargetEntity
- 3.16 SetTargetLine
- 3.17 SetTargetLine
- 3.18 SetTargetPlane
- 3.19 SetTargetSphere
- 4 References
Fields
cLuxHandPlacement has no public fields.
Functions
Return Type | Function And Description |
---|---|
void | FadeIn(float afTime) |
void | FadeOut(float afTime) |
iLuxEntity | GetEntity() |
cMatrixf | GetPreMatrix(eLuxHand aHand, int alBone) |
int | GetType() |
bool | IsActive() |
void | LoadFromVariables(cResourceVarsObject@ apVars) |
void | RemoveTarget(eLuxHand aHand) |
void | SetActive(bool abX) |
void | SetFade(eLuxHand aHand, float afFade) |
void | SetMaxTargetDistance(eLuxHand aHand, float afValue) |
void | SetTarget(eLuxHand aHand, const cVector3f &in avPos) |
void | SetTarget(eLuxHand aHand, const cVector3f &in avPos, const cVector3f &in avNormal) |
void | SetTargetCapsule(eLuxHand aHand, const cVector3f &in avStart, const cVector3f &in avEnd, float afRadius) |
void | SetTargetEntity(eLuxHand aHand, const tString &in asEntity) |
void | SetTargetLine(eLuxHand aHand, const cVector3f &in avStart, const cVector3f &in avEnd) |
void | SetTargetLine(eLuxHand aHand, const cVector3f &in avStart, const cVector3f &in avEnd, const cVector3f &in avNormal) |
void | SetTargetPlane(eLuxHand aHand, const cPlanef &in avPlane) |
void | SetTargetSphere(eLuxHand aHand, const cVector3f &in avPos, float afRadius) |
Details
FadeIn
void FadeIn(float afTime)
Parameters
- afTime (float) —
Returns:
- void
FadeOut
void FadeOut(float afTime)
Parameters
- afTime (float) —
Returns:
- void
GetEntity
iLuxEntity@ GetEntity()
Returns:
- iLuxEntity@—
GetPreMatrix
cMatrixf GetPreMatrix(eLuxHand aHand,
int alBone)
Parameters
- aHand (eLuxHand) —
- alBone (int) —
Returns:
- cMatrixf—
GetType
int GetType()
Returns:
- int—
IsActive
bool IsActive()
Returns:
- bool—
LoadFromVariables
void LoadFromVariables(cResourceVarsObject@ apVars)
Parameters
- apVars (cResourceVarsObject@) —
Returns:
- void
RemoveTarget
SetActive
void SetActive(bool abX)
Parameters
- abX (bool) —
Returns:
- void
SetFade
void SetFade(eLuxHand aHand,
float afFade)
Parameters
- aHand (eLuxHand) —
- afFade (float) —
Returns:
- void
SetMaxTargetDistance
void SetMaxTargetDistance(eLuxHand aHand,
float afValue)
Parameters
- aHand (eLuxHand) —
- afValue (float) —
Returns:
- void