HPL3/Amnesia: Rebirth/Scripting/cFogArea

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Contents

Fields

cFogArea has no public fields.

Functions

Return Type Function And Description
void AddChild(iEntity3D@ apEntity)
bool CollidesWithBV(cBoundingVolume@+ apBV)
bool CollidesWithFrustum(cFrustum@ apFrustum)
cBoundingVolume GetBoundingVolume()
cEntity3DIterator GetChildIterator()
cColor GetColor()
float GetCoverageAmount()
float GetDensity()
float GetEnd()
iEntity3D GetEntityParent()
eEntityType GetEntityType()
bool GetExponential()
float GetFalloffExp()
bool GetHeightBased()
float GetHeightDensity()
float GetHeightHorizon()
tID GetID()
cColor GetIlluminationColor()
float GetLiquidAmount()
cMatrixf GetLocalMatrix()
cVector3f GetLocalPosition()
cMaterial GetMaterial()
int GetMatrixUpdateCount()
tString GetName()
int GetPrio()
cBoundingVolume GetRenderBV()
bool GetRenderFlagBit(int alFlagBit)
int GetRenderFlags()
int GetRenderFrameCount()
int GetRenderLayer()
tString GetRenderName()
eRenderableType GetRenderType()
bool GetScriptableIsSaved()
bool GetShowBacksideWhenInside()
bool GetShowBacksideWhenOutside()
cVector3f GetSize()
float GetStart()
int GetTransformUpdateCount()
int GetUniqueID()
iVertexBuffer GetVertexBuffer()
bool GetVisibleVar()
cVector3f GetWorldCenterPosition()
cMatrixf GetWorldMatrix()
cVector3f GetWorldPosition()
bool HasParent()
bool IsActive()
bool IsChild(iEntity3D@ apEntity)
bool IsOccluder()
bool IsStatic()
bool IsVisible()
void RemoveChild(iEntity3D@ apEntity)
void SetActive(bool abActive)
void SetColor(const cColor &in aCol)
void SetCoverageAmount(float afX)
void SetDensity(float afX)
void SetEnd(float afX)
void SetExponential(bool abX)
void SetFalloffExp(float afX)
void SetHeightBased(bool abX)
void SetHeightDensity(float afX)
void SetHeightHorizon(float afX)
void SetIlluminationColor(const cColor &in aColor)
void SetLiquidAmount(float afX)
void SetMatrix(const cMatrixf &in a_mtxTransform)
void SetName(const tString &in asName)
void SetPosition(const cVector3f &in avPos)
void SetPrio(int alX)
void SetRenderFlagBit(int alFlagBit, bool abSet)
void SetRenderFrameCount(int alCount)
void SetRenderLayer(int alX)
void SetScriptableIsSaved(bool abX)
void SetShowBacksideWhenInside(bool abX)
void SetShowBacksideWhenOutside(bool abX)
void SetSize(const cVector3f &in avSize)
void SetStart(float afX)
void SetVisible(bool abVisible)
void SetWorldMatrix(const cMatrixf &in a_mtxWorldTransform)
void SetWorldPosition(const cVector3f &in avWorldPos)
void UpdateLogic(float afTimeStep)
void UseAutomaticLiquidAmount(float afTime = 0)

Details

AddChild

void AddChild(iEntity3D@ apEntity)


Parameters

Returns:

  • void

CollidesWithBV

bool CollidesWithBV(cBoundingVolume@+ apBV)


Parameters

Returns:

  • bool—

CollidesWithFrustum

bool CollidesWithFrustum(cFrustum@ apFrustum)


Parameters

Returns:

  • bool—

GetBoundingVolume

cBoundingVolume@+ GetBoundingVolume()

Returns:

  • cBoundingVolume@+—

GetChildIterator

cEntity3DIterator@ GetChildIterator()

Returns:

  • cEntity3DIterator@—

GetColor

const cColor& GetColor()

Returns:

  • const cColor&—

GetCoverageAmount

float GetCoverageAmount()

Returns:

  • float—

GetDensity

float GetDensity()

Returns:

  • float—

GetEnd

float GetEnd()

Returns:

  • float—

GetEntityParent

iEntity3D@ GetEntityParent()

Returns:

  • iEntity3D@—

GetEntityType

eEntityType GetEntityType()

Returns:

  • eEntityType—

GetExponential

bool GetExponential()

Returns:

  • bool—

GetFalloffExp

float GetFalloffExp()

Returns:

  • float—

GetHeightBased

bool GetHeightBased()

Returns:

  • bool—

GetHeightDensity

float GetHeightDensity()

Returns:

  • float—

GetHeightHorizon

float GetHeightHorizon()

Returns:

  • float—

GetID

tID GetID()

Returns:

  • tID—

GetIlluminationColor

const cColor& GetIlluminationColor()

Returns:

  • const cColor&—

GetLiquidAmount

float GetLiquidAmount()

Returns:

  • float—

GetLocalMatrix

cMatrixf& GetLocalMatrix()

Returns:

  • cMatrixf&—

GetLocalPosition

cVector3f GetLocalPosition()

Returns:

  • cVector3f—

GetMaterial

cMaterial@ GetMaterial()

Returns:

  • cMaterial@—

GetMatrixUpdateCount

int GetMatrixUpdateCount()

Returns:

  • int—

GetName

const tString& GetName()

Returns:

  • const tString&—

GetPrio

int GetPrio()

Returns:

  • int—

GetRenderBV

cBoundingVolume@+ GetRenderBV()

Returns:

  • cBoundingVolume@+—

GetRenderFlagBit

bool GetRenderFlagBit(int alFlagBit)


Parameters

  • alFlagBit (int) —

Returns:

  • bool—

GetRenderFlags

int GetRenderFlags()

Returns:

  • int—

GetRenderFrameCount

int GetRenderFrameCount()

Returns:

  • int—

GetRenderLayer

int GetRenderLayer()

Returns:

  • int—

GetRenderName

const tString& GetRenderName()

Returns:

  • const tString&—

GetRenderType

eRenderableType GetRenderType()

Returns:

  • eRenderableType—

GetScriptableIsSaved

bool GetScriptableIsSaved()

Returns:

  • bool—

GetShowBacksideWhenInside

bool GetShowBacksideWhenInside()

Returns:

  • bool—

GetShowBacksideWhenOutside

bool GetShowBacksideWhenOutside()

Returns:

  • bool—

GetSize

const cVector3f& GetSize()

Returns:

  • const cVector3f&—

GetStart

float GetStart()

Returns:

  • float—

GetTransformUpdateCount

int GetTransformUpdateCount()

Returns:

  • int—

GetUniqueID

int GetUniqueID()

Returns:

  • int—

GetVertexBuffer

iVertexBuffer@ GetVertexBuffer()

Returns:

  • iVertexBuffer@—

GetVisibleVar

bool GetVisibleVar()

Returns:

  • bool—

GetWorldCenterPosition

cVector3f GetWorldCenterPosition()

Returns:

  • cVector3f—

GetWorldMatrix

cMatrixf& GetWorldMatrix()

Returns:

  • cMatrixf&—

GetWorldPosition

cVector3f GetWorldPosition()

Returns:

  • cVector3f—

HasParent

bool HasParent()

Returns:

  • bool—

IsActive

bool IsActive()

Returns:

  • bool—

IsChild

bool IsChild(iEntity3D@ apEntity)


Parameters

Returns:

  • bool—

IsOccluder

bool IsOccluder()

Returns:

  • bool—

IsStatic

bool IsStatic()

Returns:

  • bool—

IsVisible

bool IsVisible()

Returns:

  • bool—

RemoveChild

void RemoveChild(iEntity3D@ apEntity)


Parameters

Returns:

  • void

SetActive

void SetActive(bool abActive)


Parameters

  • abActive (bool) —

Returns:

  • void

SetColor

void SetColor(const cColor &in aCol)


Parameters

Returns:

  • void

SetCoverageAmount

void SetCoverageAmount(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetDensity

void SetDensity(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetEnd

void SetEnd(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetExponential

void SetExponential(bool abX)


Parameters

  • abX (bool) —

Returns:

  • void

SetFalloffExp

void SetFalloffExp(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetHeightBased

void SetHeightBased(bool abX)


Parameters

  • abX (bool) —

Returns:

  • void

SetHeightDensity

void SetHeightDensity(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetHeightHorizon

void SetHeightHorizon(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetIlluminationColor

void SetIlluminationColor(const cColor &in aColor)


Parameters

Returns:

  • void

SetLiquidAmount

void SetLiquidAmount(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetMatrix

void SetMatrix(const cMatrixf &in a_mtxTransform)


Parameters

Returns:

  • void

SetName

void SetName(const tString &in asName)


Parameters

Returns:

  • void

SetPosition

void SetPosition(const cVector3f &in avPos)


Parameters

Returns:

  • void

SetPrio

void SetPrio(int alX)


Parameters

  • alX (int) —

Returns:

  • void

SetRenderFlagBit

void SetRenderFlagBit(int alFlagBit,
                      bool abSet)


Parameters

  • alFlagBit (int) —
  • abSet (bool) —

Returns:

  • void

SetRenderFrameCount

void SetRenderFrameCount(int alCount)


Parameters

  • alCount (int) —

Returns:

  • void

SetRenderLayer

void SetRenderLayer(int alX)


Parameters

  • alX (int) —

Returns:

  • void

SetScriptableIsSaved

void SetScriptableIsSaved(bool abX)


Parameters

  • abX (bool) —

Returns:

  • void

SetShowBacksideWhenInside

void SetShowBacksideWhenInside(bool abX)


Parameters

  • abX (bool) —

Returns:

  • void

SetShowBacksideWhenOutside

void SetShowBacksideWhenOutside(bool abX)


Parameters

  • abX (bool) —

Returns:

  • void

SetSize

void SetSize(const cVector3f &in avSize)


Parameters

Returns:

  • void

SetStart

void SetStart(float afX)


Parameters

  • afX (float) —

Returns:

  • void

SetVisible

void SetVisible(bool abVisible)


Parameters

  • abVisible (bool) —

Returns:

  • void

SetWorldMatrix

void SetWorldMatrix(const cMatrixf &in a_mtxWorldTransform)


Parameters

Returns:

  • void

SetWorldPosition

void SetWorldPosition(const cVector3f &in avWorldPos)


Parameters

Returns:

  • void

UpdateLogic

void UpdateLogic(float afTimeStep)


Parameters

  • afTimeStep (float) —

Returns:

  • void

UseAutomaticLiquidAmount

void UseAutomaticLiquidAmount(float afTime = 0)


Parameters

  • afTime (float) —

Returns:

  • void

References

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