HPL3/Amnesia: Rebirth/Scripting/Scripting Api/SwingDoor
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Contents
Summary
Return Type | Function and Description |
---|---|
void | SwingDoor_AddDoorBodyImpulse(const tString &in asName, float afImpulseAmount) |
bool | SwingDoor_GetBlocked(const tString &in asName) Checks if door is blocked |
bool | SwingDoor_GetClosed(const tString &in asName) Checks if door is closed |
bool | SwingDoor_GetLocked(const tString &in asName) Checks if door is locked |
float | SwingDoor_GetOpenAmount(const tString &in asName) Get open amount of a door |
int | SwingDoor_GetState(const tString &in asName) Checks the state of the door |
void | SwingDoor_SetBlocked(const tString &in asName, bool abBlocked, bool abEffects) Blocks or unblocks a SwingDoor |
void | SwingDoor_SetClosed(const tString &in asName, bool abClosed, bool abEffects) Sets the close state of a SwingDoor |
void | SwingDoor_SetDisableSnapClose(const tString &in asName, bool abDisableAutoClose) Disables or enables the automatic close functionality of a door |
void | SwingDoor_SetLocked(const tString &in asName, bool abLocked, bool abEffects) Locks or unlocks a SwingDoor |
void | SwingDoor_SetOpenAmount(const tString &in asName, float afOpenAmount) Sets the door to a specific open state instantly |
Function Detail
SwingDoor_AddDoorBodyImpulse
void SwingDoor_AddDoorBodyImpulse(const tString &in asName,
float afImpulseAmount)
Parameters
- asName (tString) —
- afImpulseAmount (float) —
Returns:
- void
SwingDoor_GetBlocked
bool SwingDoor_GetBlocked(const tString &in asName)
Checks if door is blocked.
Parameters
- asName (tString) —
Returns:
- bool—bool, true if the door is blocked.
SwingDoor_GetClosed
bool SwingDoor_GetClosed(const tString &in asName)
Checks if door is closed.
Parameters
- asName (tString) —
Returns:
- bool—bool, true if the door is closed.
SwingDoor_GetLocked
bool SwingDoor_GetLocked(const tString &in asName)
Checks if door is locked.
Parameters
- asName (tString) —
Returns:
- bool—bool, true if the door is locked.
SwingDoor_GetOpenAmount
float SwingDoor_GetOpenAmount(const tString &in asName)
Get open amount of a door
Parameters
- asName (tString) —
Returns:
- float—float, open amount of door
SwingDoor_GetState
int SwingDoor_GetState(const tString &in asName)
Checks the state of the door.
0 = inbetween -1 and 1.
Parameters
- asName (tString) —
Returns:
- int—int, -1 = angle is close to 0, 1 = angle is 70% or higher of max,
SwingDoor_SetBlocked
void SwingDoor_SetBlocked(const tString &in asName,
bool abBlocked,
bool abEffects)
Blocks or unblocks a SwingDoor. A blocked door can still be opened slightly.
If false, the change will not be apparent to the player.
Parameters
- asName (tString) —
- abBlocked (bool) —
- abEffects (bool) —
Returns:
- void
SwingDoor_SetClosed
void SwingDoor_SetClosed(const tString &in asName,
bool abClosed,
bool abEffects)
Sets the close state of a SwingDoor.
If false, the change will not be apparent to the player.
Parameters
- asName (tString) —
- abClosed (bool) —
- abEffects (bool) —
Returns:
- void
SwingDoor_SetDisableSnapClose
void SwingDoor_SetDisableSnapClose(const tString &in asName,
bool abDisableAutoClose)
Disables or enables the automatic close functionality of a door.
If enabled, the door will not lose any force pushing it toward its closed position.
Parameters
- asName (tString) —
- abDisableAutoClose (bool) —
Returns:
- void
SwingDoor_SetLocked
void SwingDoor_SetLocked(const tString &in asName,
bool abLocked,
bool abEffects)
Locks or unlocks a SwingDoor
If false, the change will not be apparent to the player.
Parameters
- asName (tString) —
- abLocked (bool) —
- abEffects (bool) —
Returns:
- void
SwingDoor_SetOpenAmount
void SwingDoor_SetOpenAmount(const tString &in asName,
float afOpenAmount)
Sets the door to a specific open state instantly.
Parameters
- asName (tString) —
- afOpenAmount (float) —
Returns:
- void