User:Abion47/Sandbox

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Summary

Return Type Function and Description
cColor cColor_Blue
cColor cColor_Green
cColor cColor_Red
cColor cColor_White
float cMath_Epsilon
float cMath_Pi
float cMath_PiDiv2
float cMath_PiDiv4
float cMath_PiMul2
float cMath_Sqrt2
cMatrixf cMatrixf_Identity
cMatrixf cMatrixf_Zero
cQuaternion cQuaternion_Identity
cVector2f cVector2f_Down
cVector2f cVector2f_Left
cVector2f cVector2f_MinusOne
cVector2f cVector2f_One
cVector2f cVector2f_Right
cVector2f cVector2f_Up
cVector2f cVector2f_Zero
cVector2l cVector2l_MinusOne
cVector3f cVector3f_Back
cVector3f cVector3f_Down
cVector3f cVector3f_Forward
cVector3f cVector3f_Left
cVector3f cVector3f_MinusOne
cVector3f cVector3f_One
cVector3f cVector3f_Right
cVector3f cVector3f_Up
cVector3f cVector3f_Zero
cVector4f cVector4f_MinusOne
cVector4f cVector4f_One
cVector4f cVector4f_Zero
tID tID_Invalid
void Billboard_SetBrightness(const asBillboardName &in asBillboardName, afBrightness afBrightness)
void Billboard_SetRangeMax(const asBillboardName &in asBillboardName, afRangeStart afRangeStart, afRangeEnd afRangeEnd)
void Billboard_SetRangeMin(const asBillboardName &in asBillboardName, afRangeStart afRangeStart, afRangeEnd afRangeEnd)
void Billboard_SetReflectionVisibility(const asBillboardName &in asBillboardName, abVisibleInReflection abVisibleInReflection, abVisibleInWorld abVisibleInWorld)
void Billboard_SetVisible(const asBillboardName &in asBillboardName, abVisible abVisible)
void Body_AddForce(const asBodyName &in asBodyName, const avForce &in avForce, abLocalSpace abLocalSpace)
void Body_AddImpulse(const asBodyName &in asBodyName, const avImpulse &in avImpulse, abLocalSpace abLocalSpace)
tString Body_GetEntityName(const asBodyName &in asBodyName)
void Body_SetCollides(const asBodyName &in asBodyName, abCollides abCollides)
void Button_Blink(const asName &in asName)
bool Button_IsDisabled(const asName &in asName)
bool Button_IsLocked(const asName &in asName)
bool Button_IsSwitchedOn(const asName &in asName)
void Button_SetCanBeSwitchedOff(const asName &in asName, abState abState)
void Button_SetCanBeSwitchedOn(const asName &in asName, abState abState)
void
{{{3}}}
void
{{{3}}}
void Button_SetSwitchedOn(const asName &in asName, abState abState, abEffects abEffects)
cEventDatabase cAI_CreateEventDatabase(const asName &in asName)
void cAI_DestroyEventDatabase(@apDB @apDB)
void cEngine_Exit()
float cEngine_GetAvgFrameTimeInMS()
float cEngine_GetAvgLogicFrameTimeMS()
float cEngine_GetAvgRenderFrameTimeMS()
float cEngine_GetAvgVariableFrameTimeMS()
float cEngine_GetFPS()
void cEngine_GetFPSMinMax(afMin &out afMin, afMax &out afMax)
float cEngine_GetFPSUpdateRate()
float cEngine_GetFrameTime()
void cEngine_GetFrameTimeMinMax(afMin &out afMin, afMax &out afMax)
double cEngine_GetGameTime()
bool cEngine_GetLimitFPS()
float cEngine_GetMaxMS()
float cEngine_GetMinMS()
uint cEngine_GetPerFrameUpdateSteps()
uint cEngine_GetSceneRenderFlags()
float cEngine_GetStepSize()
int cEngine_GetUpdatesPerSec()
bool cEngine_GetWaitIfAppOutOfFocus()
void cEngine_ResetLogicTimer()
void cEngine_SetAllGlobalUpdatersPaused(abPaused abPaused)
void cEngine_SetAllUpdatersPaused(const asContainer &in asContainer, abPaused abPaused)
void cEngine_SetFPSUpdateRate(afSec afSec)
void cEngine_SetGlobalUpdaterPaused(const asUpdate &in asUpdate, abPaused abPaused)
void cEngine_SetLimitFPS(abX abX)
void cEngine_SetSceneRenderFlags(alFlags alFlags)
void cEngine_SetUpdaterPaused(const asContainer &in asContainer, const asUpdate &in asUpdate, abPaused abPaused)
void cEngine_SetUpdatesPerSec(alUpdatesPerSec alUpdatesPerSec)
void cEngine_SetWaitIfAppOutOfFocus(abX abX)
float cGenerate_FractalNoise1D(afX afX, const aParams &in aParams)
float cGenerate_FractalNoise2D(const avPos &in avPos, const aParams &in aParams)
float cGenerate_FractalNoise3D(const avPos &in avPos, const aParams &in aParams)
float cGenerate_GetNoiseCosine1D(afX afX)
float cGenerate_GetNoiseCosine2D(const avPos &in avPos)
float cGenerate_GetNoiseCubic1D(afX afX)
float cGenerate_GetNoiseCubic2D(const avPos &in avPos)
float cGenerate_GetNoisePerlin1D(afX afX)
float cGenerate_GetNoisePerlin2D(const avPos &in avPos)
float cGenerate_GetNoisePerlin3D(const avPos &in avPos)
iDepthStencilBuffer cGraphics_CreateDepthStencilBuffer(const avSize &in avSize, alDepthBits alDepthBits, alStencilBits alStencilBits, abLookForMatchingFirst abLookForMatchingFirst)
iFrameBuffer cGraphics_CreateFrameBuffer(const asName &in asName)
iGpuProgram cGraphics_CreateGpuProgram(const asName &in asName)
iGpuProgram cGraphics_CreateGpuProgramFromShaders(const asName &in asName, const asVtxShader &in asVtxShader, const asFragShader &in asFragShader, @apVarContainer @apVarContainer)
cHeightMap cGraphics_CreateHeightMap()
cHeightMap cGraphics_CreateHeightMapResizedCopy(@apHeightMap @apHeightMap, const avSize &in avSize)
cPostEffect_ChromaticAberration cGraphics_CreatePostEffect_ChromaticAberration()
cPostEffect_ImageFadeFX cGraphics_CreatePostEffect_ImageFadeFX()
cPostEffect_ImageTrail cGraphics_CreatePostEffect_ImageTrail()
cPostEffect_RadialBlur cGraphics_CreatePostEffect_RadialBlur()
cPostEffect_ToneMapping cGraphics_CreatePostEffect_ToneMapping()
cPostEffect_VideoDistortion cGraphics_CreatePostEffect_VideoDistortion()
cPostEffectComposite cGraphics_CreatePostEffectComposite()
iTexture cGraphics_CreateTexture(const asName &in asName, aType aType, aUsage aUsage)
void cGraphics_DestoroyDepthStencilBuffer(apBuffer apBuffer)
void cGraphics_DestroyFrameBuffer(apFrameBuffer apFrameBuffer)
void cGraphics_DestroyGpuProgram(apProgram apProgram)
void cGraphics_DestroyHeightMap(apHeightMap apHeightMap)
void cGraphics_DestroyPostEffect(apPostEffect apPostEffect)
void cGraphics_DestroyPostEffectComposite(apComposite apComposite)
void cGraphics_DestroyTexture(apTexture apTexture)
iDepthStencilBuffer cGraphics_FindDepthStencilBuffer(const avSize &in avSize, alMinDepthBits alMinDepthBits, alMinStencilBits alMinStencilBits)
iLowLevelGraphics cGraphics_GetLowLevel()
iMaterialType cGraphics_GetMaterialType(const asName &in asName)
iRenderer cGraphics_GetRenderer(aType aType)
iFrameBuffer cGraphics_GetTempFrameBuffer(const avSize &in avSize, aPixelFormat aPixelFormat, alIndex alIndex)
cHeightMap cGraphics_LoadHeightMapPackedRGB(const asFileName &in asFileName)
cHeightMap cGraphics_LoadHeightMapRaw(const asFileName &in asFileName, const avSize &in avSize)
void cGraphics_ReloadMaterials()
void cGraphics_ReloadRendererData()
cGuiGfxElement cGui_CreateGfxFilledRect(const aColor &in aColor, aMaterial aMaterial)
cGuiGfxElement cGui_CreateGfxImage(const asFile &in asFile, aMaterial aMaterial)
cGuiGfxElement cGui_CreateGfxImage(const asFile &in asFile, aMaterial aMaterial, const aColor &in aColor)
cGuiGfxElement cGui_CreateGfxImageBuffer(const asFile &in asFile, aMaterial aMaterial, abCreateAnimation abCreateAnimation, const aColor &in aColor)
cGuiGfxElement cGui_CreateGfxTexture(const asFile &in asFile, aMaterial aMaterial, aTextureType aTextureType)
cGuiGfxElement cGui_CreateGfxTexture(const asFile &in asFile, aMaterial aMaterial, aTextureType aTextureType, const aColor &in aColor, abMipMaps abMipMaps)
cGuiGfxElement cGui_CreateGfxTexture(@apTexture @apTexture, abAutoDestroyTexture abAutoDestroyTexture, aMaterial aMaterial)
cGuiGfxElement cGui_CreateGfxTexture(@apTexture @apTexture, abAutoDestroyTexture abAutoDestroyTexture, aMaterial aMaterial, const aColor &in aColor, const avStartUV &in avStartUV, const avEndUV &in avEndUV)
cImGui cGui_CreateImGui(const asName &in asName, @apSet @apSet)
cGuiSet cGui_CreateSet(const asName &in asName, @apSkin @apSkin)
cGuiSkin cGui_CreateSkin(const asFile &in asFile)
void cGui_DestroyGfx(apGfx apGfx)
void cGui_DestroyImGui(apImGui apImGui)
void cGui_DestroySet(@apSet @apSet)
cGuiSet cGui_GetFocusedSet()
void cGui_GetImGuiIdFromName(const asName &in asName)
void cGui_GetImGuiStateVarString(aVar aVar)
cGuiSet cGui_GetSetFromName(const asName &in asName)
void cGui_SetFocus(apSet apSet)
void cGui_SetFocusByName(const asSetName &in asSetName)
bool cInput_BecameTriggered(const asName &in asName)
bool cInput_BecameTriggered(alId alId)
bool cInput_CheckForInput()
cAction cInput_CreateAction(const asName &in asName, alId alId)
void cInput_DestroyAction(@apAction @apAction)
bool cInput_DoubleTriggered(const asName &in asName, afLimit afLimit)
bool cInput_DoubleTriggered(alId alId, afLimit afLimit)
cAction cInput_GetAction(const asName &in asName)
cAction cInput_GetAction(alId alId)
iEyeTracker cInput_GetEyeTracker()
iKeyboard cInput_GetKeyboard()
iMouse cInput_GetMouse()
iSubAction cInput_InputToSubAction()
bool cInput_IsTriggered(const asName &in asName)
bool cInput_IsTriggered(alId alId)
void cInput_ResetActionsToCurrentState()
void cInput_Update(afX afX)
bool cInput_WasTriggered(const asName &in asName)
bool cInput_WasTriggered(alId alId)
void cLux_AddAreaType(const asName &in asName, const asScriptFile &in asScriptFile, const asScriptClass &in asScriptClass, abForceFullGameSave abForceFullGameSave)
void cLux_AddCritterType(const asName &in asName, const asScriptFile &in asScriptFile, const asScriptClass &in asScriptClass, abForceFullGameSave abForceFullGameSave)
void cLux_AddDebugMessage(const asText &in asText, abCheckForDuplicates abCheckForDuplicates)
void cLux_AddDebugMessage(const asText &in asText)
void cLux_AddEntityToInteractionWhiteList(apEntity apEntity)
void cLux_AddLiquidAreaType(const asName &in asName, const asScriptFile &in asScriptFile, const asScriptClass &in asScriptClass, abForceFullGameSave abForceFullGameSave)
void cLux_AddModule(const asName &in asName, const asScriptFile &in asScriptFile, const asScriptClass &in asScriptClass, alId alId, abIsGlobal abIsGlobal, const sContainer &in sContainer, abUseInputCallbacks abUseInputCallbacks)
void cLux_AddPropType(const asName &in asName, const asScriptFile &in asScriptFile, const asScriptClass &in asScriptClass, abForceFullGameSave abForceFullGameSave)
void cLux_AddTodoMessage(const asText &in asText, abCheckForDuplicates abCheckForDuplicates)
void cLux_AddTodoMessage(const asText &in asText)
bool cLux_ApplyUserConfig()
bool cLux_CanContinue()
void cLux_ChangeMap(const asMapName &in asMapName, const asStartPos &in asStartPos, const asTransferArea &in asTransferArea, const asStartSound &in asStartSound, const asEndSound &in asEndSound)
bool
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void cLux_CleanupData()
void cLux_Continue()
cLuxBackboneTail cLux_CreateEntityComponent_BackboneTail(@apEntity @apEntity)
cLuxBarkMachine cLux_CreateEntityComponent_BarkMachine(@apEntity @apEntity)
cLuxCharMover cLux_CreateEntityComponent_CharMover(@apEntity @apEntity, @apCharBody @apCharBody)
cLuxEdgeGlow cLux_CreateEntityComponent_EdgeGlow(@apEntity @apEntity)
cLuxForceEmitter cLux_CreateEntityComponent_ForceEmitter(@apEntity @apEntity)
cLuxHeadTracker cLux_CreateEntityComponent_HeadTracker(@apEntity @apEntity)
cLuxLightSensor cLux_CreateEntityComponent_LightSensor(@apEntity @apEntity)
cLuxPathfinder cLux_CreateEntityComponent_Pathfinder(@apEntity @apEntity)
cLuxSoundListener cLux_CreateEntityComponent_SoundListener(@apEntity @apEntity)
cLuxStateMachine cLux_CreateEntityComponent_StateMachine(@apEntity @apEntity)
tString
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tString cLux_CreateHTMLParagraph(const asContent &in asContent)
tString
{{{3}}}
cLuxScriptImGui
{{{3}}}
bool cLux_DebugModeOn()
void cLux_DecUnderwaterEffectUserCount()
void cLux_DeloadMap(const asTransferArea &in asTransferArea)
float
{{{3}}}
void cLux_DrawHint(@apImGui @apImGui, afTimeStep afTimeStep, const aLabel &in aLabel, const avPosition &in avPosition, afLineWidth afLineWidth, afLineSpacing afLineSpacing, const avTextLines &in avTextLines, const avIcons &in avIcons, const avIconsPerLine &in avIconsPerLine)
void cLux_DrawScreenText(@apImGui @apImGui, afTimeStep afTimeStep, const aLabel &in aLabel, const avPosition &in avPosition, afLineWidth afLineWidth, afLineSpacing afLineSpacing, const avTextLines &in avTextLines, const avIcons &in avIcons, const avIconsPerLine &in avIconsPerLine)
void cLux_DrawSetToScreen(abClearScreen abClearScreen, const aCol &in aCol, apSet apSet)
void cLux_DropPageFocus(const asX &in asX)
void cLux_Exit()
iLuxAchievementHandler cLux_GetAchievementHandler()
iLuxEntity cLux_GetBodyEntity(@apBody @apBody)
iPhysicsBody cLux_GetClosestBody(const avStart &in avStart, const avDir &in avDir, afRayLength afRayLength, afDistance &out afDistance, avSurfaceNormal &out avSurfaceNormal)
bool cLux_GetClosestCharCollider(const avStart &in avStart, const avDir &in avDir, afRayLength afRayLength, abCheckDynamic abCheckDynamic, @apOutput @apOutput)
bool cLux_GetClosestEntity(const avStart &in avStart, const avDir &in avDir, afRayLength afRayLength, alIteractType alIteractType, abCheckLineOfSight abCheckLineOfSight, @apOutput @apOutput)
cImGui cLux_GetCurrentImGui()
tString cLux_GetCurrentLanguage()
cLuxMap cLux_GetCurrentMap()
tWString cLux_GetCurrentUserProfilePath()
iFontData cLux_GetDefaultFont()
tString cLux_GetDefaultGameLanguage()
cLuxDialogHandler cLux_GetDialogHandler()
cLuxEffectHandler cLux_GetEffectHandler()
cLuxEventDatabaseHandler cLux_GetEventDatabaseHandler()
bool cLux_GetExplorationModeActive()
cConfigFile cLux_GetGameConfig()
cImGui cLux_GetGameHudImGui()
cGuiSet cLux_GetGameHudSet()
tString cLux_GetGameLanguageFolder()
bool cLux_GetGamePaused()
double cLux_GetGameTime()
bool cLux_GetGodModeActivated()
cLuxGuiHandler cLux_GetGuiHandler()
cGuiSet cLux_GetHelpGuiSet()
cVector2f cLux_GetHudVirtualCenterScreenSize()
cVector3f cLux_GetHudVirtualCenterScreenStartPos()
cVector2f cLux_GetHudVirtualCenterSize()
cVector2f cLux_GetHudVirtualOffset()
cVector2f cLux_GetHudVirtualSize()
cVector3f cLux_GetHudVirtualStartPos()
cImGui cLux_GetInputFocusImGui()
cLuxInputHandler cLux_GetInputHandler()
bool cLux_GetInteractionWhiteListActive()
cConfigFile cLux_GetKeyConfig()
float cLux_GetLightLevelAtPos(const avPos &in avPos, @apSkipLight @apSkipLight, afRadiusAdd afRadiusAdd)
tString cLux_GetMainMenuFile()
cLuxMusicHandler cLux_GetMusicHandler()
cLuxPlayer cLux_GetPlayer()
cLuxMap cLux_GetPreloadMap()
cImGui cLux_GetPrevInputFocusImGui()
bool cLux_GetSaveConfigAtExit()
cLuxSaveHandler cLux_GetSaveHandler()
cLuxSoundscapeHandler cLux_GetSoundscapeHandler()
float cLux_GetStringDuration(const asStr &in asStr)
tWString cLux_GetStringWFromDate(const aDate &in aDate)
bool cLux_GetSupportExplorationMode()
void cLux_GetTextCatAndEntryFromString(const asData &in asData, asOutCat &out asOutCat, asOutEntry &out asOutEntry)
bool cLux_GetUnderwaterEffectsActive()
cConfigFile cLux_GetUserConfig()
iScrUserModule_Interface cLux_GetUserModuleFromID(alID alID)
iScrUserModule_Interface cLux_GetUserModuleFromName(const asName &in asName)
cViewport cLux_GetViewport()
cLuxVoiceHandler cLux_GetVoiceHandler()
bool cLux_HasConfigLoadError(asError &out asError)
bool cLux_HasTranslation(const asCat &in asCat, const asEntry &in asEntry)
bool cLux_HasUnderwaterEffectUsers()
cLuxAgent cLux_ID_Agent(aID aID)
cLuxArea cLux_ID_Area(aID aID)
cBeam cLux_ID_Beam(aID aID)
cBillboard cLux_ID_Billboard(aID aID)
cBillboardGroup cLux_ID_BillboardGroup(aID aID)
iPhysicsBody cLux_ID_Body(aID aID)
iCharacterBody cLux_ID_CharacterBody(aID aID)
cClothEntity cLux_ID_ClothEntity(aID aID)
cLuxCritter cLux_ID_Critter(aID aID)
iLuxEntity cLux_ID_Entity(aID aID)
iEntity3D cLux_ID_Entity3D(aID aID)
cExposureArea cLux_ID_ExposureArea(aID aID)
cFogArea cLux_ID_FogArea(aID aID)
cForceField cLux_ID_ForceField(aID aID)
cGuiSetEntity cLux_ID_GuiSetEntity(aID aID)
iPhysicsJoint cLux_ID_Joint(aID aID)
cLensFlare cLux_ID_LensFlare(aID aID)
iLight cLux_ID_Light(aID aID)
cLightMaskBox cLux_ID_LightMaskBox(aID aID)
cLuxLiquidArea cLux_ID_LiquidArea(aID aID)
cMeshEntity cLux_ID_MeshEntity(aID aID)
cParticleSystem cLux_ID_ParticleSystem(aID aID)
cLuxProp cLux_ID_Prop(aID aID)
cLuxSoundscapeArea cLux_ID_ReverbArea(aID aID)
iRopeEntity cLux_ID_RopeEntity(aID aID)
cSoundEntity cLux_ID_SoundEntity(aID aID)
cSubMeshEntity cLux_ID_SubMeshEntity(aID aID)
void cLux_IncUnderwaterEffectUserCount()
bool cLux_IsChangingMap()
bool cLux_IsLoadingScreenVisible()
bool cLux_IsPlayGoReady(alETA &out alETA)
bool cLux_IsReadyToChangeMap()
bool cLux_IsStreamingMap()
void cLux_LoadScreenSetBarPosAndSize(const avPos &in avPos, const avSize &in avSize)
void cLux_LoadScreenSetForceBackground(abX abX)
void cLux_LoadScreenSetUseSmallIcon(abX abX)
void cLux_LoadScreenShowLoadingIcon(afTime afTime)
bool cLux_MapChangeIsTransfer()
bool cLux_MapIsLoaded()
void cLux_OutputTextToFile(const asPath &in asPath, const asText &in asText)
tWString cLux_ParseString(const asInput &in asInput)
void cLux_ParseStringIntoScreenText(const asInput &in asInput, @apImGui @apImGui, const aFormatParams & aFormatParams, aOutLines &out aOutLines, aIconArray &out aIconArray, aOutIconsPerLine &out aOutIconsPerLine, afMaxLineHeight &out afMaxLineHeight, afDisplayTime &out afDisplayTime, abTriggeredByGamepad abTriggeredByGamepad)
bool cLux_PlayGuiSoundData(asName &in asName, aDestType aDestType, afVolMul afVolMul, abSkipPreviousRandom abSkipPreviousRandom)
bool cLux_PlayGuiSoundDataEx(const asName &in asName, aDestType aDestType, afVolMul afVolMul, abSkipPreviousRandom abSkipPreviousRandom, @apExtraData @apExtraData)
void cLux_PreloadEntity(const asFile &in asFile)
void cLux_PreloadGuiGfx(const asFile &in asFile, aType aType)
void
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void cLux_PreloadMaterial(const asFile &in asFile)
void cLux_PreloadParticleSystem(const asFile &in asFile)
void cLux_PreloadSound(const asFile &in asFile)
void cLux_PreloadWebpage(const asX &in asX)
void cLux_RegisterCollisionRadius(alX alX)
void cLux_RegisterEventListenerUserModule_AgentSetActive(const asModuleName &in asModuleName)
void cLux_RenderBackgroundScreen(abDrawFullHUD abDrawFullHUD)
void cLux_ResetShudderEffects(alX alX)
void
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bool cLux_ScriptDebugOn()
void cLux_SendInputToGui(abX abX)
void cLux_SetAreaOffline(alX alX)
void cLux_SetDebugInfoWindowText(const asText &in asText)
void cLux_SetExplorationModeActive(abX abX)
void cLux_SetGamePaused(abX abX)
void cLux_SetImGuiInputFocus(apImGui apImGui, abShowMouse abShowMouse)
void cLux_SetInteractionWhiteListActive(abX abX, abClearList abClearList)
void cLux_SetMapPreloadPriority(aPrio aPrio)
void cLux_SetUnderwaterEffectsActive(abX abX, abUseStartAndEndEffects abUseStartAndEndEffects)
void cLux_SetupDefaultGlobalReverb(aType aType, afFadeTime afFadeTime)
void cLux_ShapeDamage(aShape aShape, const a_mtxTransform &in a_mtxTransform, const avOrigin &in avOrigin, afMinDamage afMinDamage, afMaxDamage afMaxDamage, afForce afForce, afMaxImpulse afMaxImpulse, alStrength alStrength, afHitSpeed afHitSpeed, aDamageType aDamageType, abCheckEnemies abCheckEnemies, abCheckPlayer abCheckPlayer, abCheckProps abCheckProps, abLethalForPlayer abLethalForPlayer, const asSource &in asSource)
void cLux_ShapeDamage(aShape aShape, const a_mtxTransform &in a_mtxTransform, const avOrigin &in avOrigin, afMinDamage afMinDamage, afMaxDamage afMaxDamage, afForce afForce, afMaxImpulse afMaxImpulse, alStrength alStrength, afHitSpeed afHitSpeed, aDamageType aDamageType, abCheckEnemies abCheckEnemies, abCheckPlayer abCheckPlayer, abCheckProps abCheckProps, abLethalForPlayer abLethalForPlayer, const asSource &in asSource)
void cLux_StartMap(const asMapName &in asMapName)
void cLux_StartNewGame()
bool cLux_TestModeOn()
cLuxAgent cLux_ToAgent(@apEntity @apEntity)
cLuxArea cLux_ToArea(@apEntity @apEntity)
cLuxCritter cLux_ToCritter(@apEntity @apEntity)
cLuxLiquidArea cLux_ToLiquidArea(@apEntity @apEntity)
cLuxProp cLux_ToProp(@apEntity @apEntity)
tWString cLux_Translate(const asCat &in asCat, const asEntry &in asEntry)
void cLux_TruncateTextFile(const asPath &in asPath, const asPattern &in asPattern, alTimes alTimes)
float cMath_Abs(afX afX)
int cMath_Abs(alX alX)
float cMath_ACos(afX afX)
float cMath_ASin(afX afX)
float cMath_ATan(afX afX)
float cMath_ATan2(afY afY, afX afX)
bool cMath_CheckAABBInside(const avInsideMin &in avInsideMin, const avInsideMax &in avInsideMax, const avOutsideMin &in avOutsideMin, const avOutsideMax &in avOutsideMax)
bool cMath_CheckAABBIntersection(avMin1 &in avMin1, const avMax1 &in avMax1, const avMin2 &in avMin2, const avMax2 &in avMax2)
bool cMath_CheckAABBLineIntersection(avMin &in avMin, const avMax &in avMax, const avLineStart &in avLineStart, const avLineEnd &in avLineEnd, avIntersectionPos &out avIntersectionPos, afT &out afT)
bool cMath_CheckAABBSphereCollision(const avMin &in avMin, const avMax &in avMax, const avCenter &in avCenter, afRadius afRadius)
bool cMath_CheckBVIntersection(aBV1 aBV1, aBV2 aBV2)
bool cMath_CheckPlaneAABBCollision(const aPlane &in aPlane, const avMin &in avMin, const avMax &in avMax, const avSphereCenter &in avSphereCenter, afSphereRadius afSphereRadius)
bool cMath_CheckPlaneAABBCollision(const aPlane &in aPlane, const avMin &in avMin, const avMax &in avMax)
bool cMath_CheckPlaneBVCollision(const aPlane &in aPlane, aBV aBV)
bool cMath_CheckPlaneLineIntersection(const aPlane &in aPlane, const avLineStart &in avLineStart, const avLineEnd &in avLineEnd, avIntersectionPos &out avIntersectionPos, afT &out afT)
bool cMath_CheckPlaneSphereCollision(const aPlane &in aPlane, const avCenter &in avCenter, afRadius afRadius)
bool cMath_CheckPointInAABBIntersection(const avPoint &in avPoint, const avMin &in avMin, const avMax &in avMax)
bool cMath_CheckPointInBVIntersection(const avPoint &in avPoint, aBV aBV)
bool cMath_CheckPointInRectIntersection(const avPoint &in avPoint, const aRect &in aRect)
bool cMath_CheckPointInSphereIntersection(const avPoint &in avPoint, const avSpherePos &in avSpherePos, afSphereRadius afSphereRadius)
bool cMath_CheckRectFit(const aRectSrc &in aRectSrc, const aRectDest &in aRectDest)
bool cMath_CheckRectFit(const aRectSrc &in aRectSrc, const aRectDest &in aRectDest)
bool cMath_CheckRectIntersection(const aRect1 &in aRect1, const aRect2 &in aRect2)
bool cMath_CheckRectIntersection(const aRect1 &in aRect1, const aRect2 &in aRect2)
bool cMath_CheckRectIntersection(const avMin1 &in avMin1, const avMax1 &in avMax1, const avMin2 &in avMin2, const avMax2 &in avMax2)
bool cMath_CheckRectIntersection(const avMin1 &in avMin1, const avMax1 &in avMax1, const avMin2 &in avMin2, const avMax2 &in avMax2)
bool cMath_CheckSphereIntersection(const avPosA &in avPosA, afRadiusA afRadiusA, const avPosB &in avPosB, afRadiusB afRadiusB)
bool cMath_CheckSphereLineIntersection(const avSpherePos &in avSpherePos, afSphereRadius afSphereRadius, const avLineStart &in avLineStart, const avLineEnd &in avLineEnd, afT1 &out afT1, afIntersection1 &out afIntersection1, afT2 &out afT2, avIntersection2 &out avIntersection2)
float cMath_Clamp(afX afX, afMin afMin, afMax afMax)
int cMath_Clamp(alX alX, alMin alMin, alMax alMax)
float cMath_Cos(afX afX)
float
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cVector3f cMath_ExpandAABBMax(const avBaseMax &in avBaseMax, const avAddMax &in avAddMax)
cVector3f cMath_ExpandAABBMin(const avBaseMin &in avBaseMin, const avAddMin &in avAddMin)
float cMath_FastRandomFloat(alSeed alSeed)
float cMath_GetAngleDistance(afAngle1 afAngle1, afAngle2 afAngle2, afMaxAngle afMaxAngle)
float cMath_GetAngleDistanceDeg(afAngle1 afAngle1, afAngle2 afAngle2)
float cMath_GetAngleDistanceRad(afAngle1 afAngle1, afAngle2 afAngle2)
cVector2f cMath_GetAngleDistanceVector2f(const avAngle1 &in avAngle1, const avAngle2 &in avAngle2, afMaxAngle afMaxAngle)
cVector2f cMath_GetAngleDistanceVector2fDeg(const avAngle1 &in avAngle1, const avAngle2 &in avAngle2)
cVector2f cMath_GetAngleDistanceVector2fRad(const avAngle1 &in avAngle1, const avAngle2 &in avAngle2)
cVector3f cMath_GetAngleDistanceVector3f(const avAngle1 &in avAngle1, const avAngle2 &in avAngle2, afMaxAngle afMaxAngle)
cVector3f cMath_GetAngleDistanceVector3fDeg(const avAngle1 &in avAngle1, const avAngle2 &in avAngle2)
cVector3f cMath_GetAngleDistanceVector3fRad(const avAngle1 &in avAngle1, const avAngle2 &in avAngle2)
float cMath_GetAngleFromPoints2D(const aStartPos &in aStartPos, const avGoalPos &in avGoalPos)
cVector3f cMath_GetAngleFromPoints3D(const avStartPos &in avStartPos, const avGoalPos &in avGoalPos)
void cMath_GetAngleFromVector(const avVec &in avVec, afAngle &out afAngle, afLength &out afLength)
int cMath_GetBit(alBitNum alBitNum)
bool cMath_GetBitFlag(alFlagNum alFlagNum, alBit alBit)
cRect2f cMath_GetClipRect(const aRectSrc &in aRectSrc, const aRectDest &in aRectDest)
void cMath_GetClipRectFromBV(aDestRect &out aDestRect, aBV aBV, apFrustum apFrustum, const avScreenSize &in avScreenSize)
cRect2l cMath_GetClipRectFromNormalizedMinMax(const avMin &in avMin, const avMax &in avMax, const avScreenSize &in avScreenSize)
cRect2l cMath_GetClipRectFromSphere(const avPosition &in avPosition, afRadius afRadius, apFrustum apFrustum, const avScreenSize &in avScreenSize, abPositionIsScreenSpace abPositionIsScreenSpace)
float cMath_GetCorrectSignOfSpeed(afCurrent afCurrent, afDest afDest, afSpeed afSpeed)
float cMath_GetFraction(afVal afVal)
bool cMath_GetNormalizedClipRectFromBV(avDestMin &out avDestMin, avDestMax &out avDestMax, aBV aBV, aFrustum aFrustum)
cVector3f cMath_GetPoint3DFromSphericalCoords(const avSphCenter &in avSphCenter, afSphRadius afSphRadius, const avSphCoords &in avSphCoords)
cVector2f cMath_GetSphericalCoordsFromPoint3D(const avSphCenter &in avSphCenter, const avPoint &in avPoint)
cVector2f cMath_GetVectorFromAngle2D(afAngle afAngle, afLength afLength)
cColor cMath_HexToRGB(const asHex &in asHex)
cColor cMath_HexWToRGB(const asHex &in asHex)
cColor cMath_HSBToRGB(const avHSB &in avHSB)
float cMath_IncreaseTo(afX afX, afAdd afAdd, afDest afDest)
float cMath_InterpolateCosine(afA afA, afB afB, afT afT)
float cMath_InterpolateCubic(afX0 afX0, afX1 afX1, afX2 afX2, afX3 afX3, afT afT)
float cMath_InterpolateHermite(afX0 afX0, afX1 afX1, afX2 afX2, afX3 afX3, afT afT, afTension afTension, afBias afBias)
float cMath_InterpolateLinear(afA afA, afB afB, afT afT)
float cMath_InterpolateSigmoid(afA afA, afB afB, afT afT)
bool cMath_IsPow2(alX alX)
float cMath_Log(afX afX)
int cMath_Log2ToInt(alX alX)
cVector3f cMath_MatrixEulerAngleDistance(const a_mtxA &in a_mtxA, const a_mtxB &in a_mtxB)
cMatrixf cMath_MatrixInverse(const a_mtxA &in a_mtxA)
cMatrixf cMath_MatrixMul(const a_mtxA &in a_mtxA, const a_mtxB &in a_mtxB)
cVector3f cMath_MatrixMul(const a_mtxA &in a_mtxA, const avB &in avB)
cVector3f cMath_MatrixMul3x3(const a_mtxA &in a_mtxA, const avB &in avB)
cVector3f cMath_MatrixMulDivideW(const a_mtxA &in a_mtxA, const avB &in avB)
cMatrixf cMath_MatrixMulScalar(const a_mtxA &in a_mtxA, afB afB)
cMatrixf cMath_MatrixOrthographicProjection(afNearClipPlane afNearClipPlane, afFarClipPlane afFarClipPlane, const avViewSize &in avViewSize)
cMatrixf cMath_MatrixPerspectiveProjection(afNearClipPlane afNearClipPlane, afFarClipPlane afFarClipPlane, afFOV afFOV, afAspect afAspect, abInfFarPlane abInfFarPlane)
cMatrixf cMath_MatrixPlaneMirror(const aPlane &in aPlane)
cMatrixf cMath_MatrixQuaternion(const aqRot &in aqRot)
cMatrixf cMath_MatrixRotateX(afAngle afAngle)
cMatrixf cMath_MatrixRotateXYZ(const avRot &in avRot)
cMatrixf cMath_MatrixRotateXZY(const avRot &in avRot)
cMatrixf cMath_MatrixRotateY(afAngle afAngle)
cMatrixf cMath_MatrixRotateYXZ(const avRot &in avRot)
cMatrixf cMath_MatrixRotateYZX(const avRot &in avRot)
cMatrixf cMath_MatrixRotateZ(afAngle afAngle)
cMatrixf cMath_MatrixRotateZXY(const avRot &in avRot)
cMatrixf cMath_MatrixRotateZYX(const avRot &in avRot)
cMatrixf cMath_MatrixScale(const avScale &in avScale)
cMatrixf cMath_MatrixSlerp(afT afT, const a_mtxA &in a_mtxA, const a_mtxB &in a_mtxB, abShortestPath abShortestPath)
cVector3f cMath_MatrixToEulerAngles(const a_mtxA &in a_mtxA)
cVector3f cMath_MatrixToEulerAnglesMultiSolution(const a_mtxA &in a_mtxA, avSolution1 &out avSolution1, avSolution2 &out avSolution2)
cMatrixf cMath_MatrixTranslate(const avTrans &in avTrans)
cMatrixf cMath_MatrixUnitVectors(const avRight &in avRight, const avUp &in avUp, const avForward &in avForward, const avTranslate &in avTranslate)
float cMath_Max(afX afX, afY afY)
int cMath_Max(alX alX, alY alY)
float cMath_Min(afX afX, afY afY)
int cMath_Min(alX alX, alY alY)
float cMath_Modulus(afDividend afDividend, afDivisor afDivisor)
float cMath_PlaneDot(const aPlaneA &in aPlaneA, const aPlaneB &in aPlaneB)
bool cMath_PlaneIntersectionPoint(const aP1 &in aP1, const aP2 &in aP2, const aP3 &in aP3, avPoint &in avPoint)
bool cMath_PlaneParallel(const aPlaneA &in aPlaneA, const aPlaneB &in aPlaneB)
float cMath_PlaneToPointDist(const aPlane &in aPlane, const avVec &in avVec)
float cMath_Pow(afX afX, afExp afExp)
int cMath_Pow2(alX alX)
cMatrixf cMath_ProjectionMatrixObliqueNearClipPlane(const a_mtxProjMatrix &in a_mtxProjMatrix, const aClipPlane &in aClipPlane)
cVector2f cMath_ProjectVector2D(const avSrcVec &in avSrcVec, const avDestVec &in avDestVec)
cQuaternion cMath_QuaternionConjugate(const aqA &in aqA)
float cMath_QuaternionDot(const aqA &in aqA, const aqB &in aqB)
cQuaternion cMath_QuaternionEuler(const avEuler &in avEuler, aOrder aOrder)
cQuaternion cMath_QuaternionInverse(const aqA &in aqA)
cQuaternion cMath_QuaternionLerp(afT afT, const aqA &in aqA, const aqB &in aqB)
cQuaternion cMath_QuaternionMatrix(const a_mtxA &in a_mtxA)
cQuaternion cMath_QuaternionMul(const aqA &in aqA, const aqB &in aqB)
cQuaternion cMath_QuaternionNlerp(afT afT, const aqA &in aqA, const aqB &in aqB)
cQuaternion cMath_QuaternionNormalize(const aqA &in aqA)
cQuaternion cMath_QuaternionSlerp(afT afT, const aqA &in aqA, const aqB &in aqB, abShortestPath abShortestPath)
cVector2f cMath_RandomCircleEdgePoint(afRadius afRadius)
void cMath_Randomize(alSeed alSeed)
cColor cMath_RandRectColor(const aMin &in aMin, const aMax &in aMax)
float cMath_RandRectf(alMin alMin, alMax alMax)
int cMath_RandRectl(alMin alMin, alMax alMax)
cVector2f cMath_RandRectVector2f(const avMin &in avMin, const avMax &in avMax)
cVector3f cMath_RandRectVector3f(const avMin &in avMin, const avMax &in avMax)
tString cMath_RGBToHex(const aRGB &in aRGB)
tWString cMath_RGBToHexW(const aRGB &in aRGB)
cVector3f cMath_RGBToHSB(const aX &in aX)
float cMath_Round(afVal afVal)
float cMath_RoundFloatToDecimals(afVal afVal, alPrecision alPrecision)
int cMath_RoundToInt(afVal afVal)
cVector2l cMath_RoundToInt(const avX &in avX)
cVector3l cMath_RoundToInt(const avX &in avX)
void cMath_SetBitFlag(alFlagNum &out alFlagNum, alBit alBit, abSet abSet)
float cMath_SigmoidCurve(afX afX)
float cMath_Sign(afX afX)
int cMath_Sign(alX alX)
float cMath_Sin(afX afX)
float cMath_Sqrt(afX afX)
float cMath_Tan(afX afX)
float cMath_ToDeg(afAngle afAngle)
float cMath_ToRad(afAngle afAngle)
cPlanef cMath_TransformPlane(const a_mtxTransform &in a_mtxTransform, const aPlane &in aPlane)
float cMath_TurnAngle(afAngle afAngle, afFinalAngle afFinalAngle, afSpeed afSpeed, afMaxAngle afMaxAngle)
float cMath_TurnAngleDeg(afAngle afAngle, afFinalAngle afFinalAngle, afSpeed afSpeed)
float cMath_TurnAngleRad(afAngle afAngle, afFinalAngle afFinalAngle, afSpeed afSpeed)
cVector2f cMath_Vector2Abs(const avVec &in avVec)
cVector2f cMath_Vector2CatmullRom(const avP0 &in avP0, const avP1 &in avP1, const avP2 &in avP2, const avP3 &in avP3, afFract afFract)
cVector2f cMath_Vector2Ceil(const avVec &in avVec)
float cMath_Vector2Dist(const avPosA &in avPosA, const avPosB &in avPosB)
float cMath_Vector2DistSqr(const avPosA &in avPosA, const avPosB &in avPosB)
float cMath_Vector2DistSqrXY(const avPosA &in avPosA, const avPosB &in avPosB)
float cMath_Vector2DistSqrXZ(const avPosA &in avPosA, const avPosB &in avPosB)
float cMath_Vector2DistSqrYZ(const avPosA &in avPosA, const avPosB &in avPosB)
float cMath_Vector2DistXY(const avPosA &in avPosA, const avPosB &in avPosB)
float cMath_Vector2DistXZ(const avPosA &in avPosA, const avPosB &in avPosB)
float cMath_Vector2DistYZ(const avPosA &in avPosA, const avPosB &in avPosB)
float cMath_Vector2Dot(const avPosA &in avPosA, const avPosB &in avPosB)
cVector2f cMath_Vector2Floor(const avVec &in avVec)
cVector2f cMath_Vector2IncreaseTo(const avX &in avX, const avAdd &in avAdd, const avDest &in avDest)
cVector2f cMath_Vector2Max(const avVecA &in avVecA, const avVecB &in avVecB)
float cMath_Vector2MaxElement(const avVec &in avVec)
cVector2f cMath_Vector2Min(const avVecA &in avVecA, const avVecB &in avVecB)
float cMath_Vector2MinElement(const avVec &in avVec)
cVector2f cMath_Vector2Normalize(const avVec &in avVec)
cVector2f cMath_Vector2Rotate(const avVec &in avVec, afAngle afAngle)
cVector2f cMath_Vector2ToDeg(const avVec &in avVec)
cVector2f cMath_Vector2ToRad(const avVec &in avVec)
cVector3f cMath_Vector3Abs(const avVec &in avVec)
float cMath_Vector3Angle(const avVecA &in avVecA, const avVecB &in avVecB)
cVector3f cMath_Vector3AngleDistance(const avAngles1 &in avAngles1, const avAngles2 &in avAngles2, afMaxAngle afMaxAngle)
cVector3f cMath_Vector3AngleDistanceDeg(const avAngles1 &in avAngles1, const avAngles2 &in avAngles2)
cVector3f cMath_Vector3AngleDistanceRad(const avAngles1 &in avAngles1, const avAngles2 &in avAngles2)
cVector3f cMath_Vector3CatmullRom(const avP0 &in avP0, const avP1 &in avP1, const avP2 &in avP2, const avP3 &in avP3, afFract afFract)
cVector3f cMath_Vector3Ceil(const avVec &in avVec)
cVector3f cMath_Vector3ClampLength(const avVec &in avVec, afMinLength afMinLength, afMaxLength afMaxLength)
void cMath_Vector3ClampToLength(avVec &in avVec, afMaxLength afMaxLength)
cVector3f cMath_Vector3Cross(const avVecA &in avVecA, const avVecB &in avVecB)
float cMath_Vector3Dist(const avStartPos &in avStartPos, const avEndPos &in avEndPos)
float cMath_Vector3DistSqr(const avStartPos &in avStartPos, const avEndPos &in avEndPos)
float cMath_Vector3Dot(const avVecA &in avVecA, const avVecB &in avVecB)
cVector3f cMath_Vector3Floor(const avVec &in avVec)
cVector3f cMath_Vector3IncreaseTo(const avX &in avX, const avAdd &in avAdd, const avDest &in avDest)
cVector3f cMath_Vector3Max(const avVecA &in avVecA, const avVecB &in avVecB)
float cMath_Vector3MaxElement(const avVec &in avVec)
cVector3f cMath_Vector3MaxLength(const avVec &in avVec, afMaxLength afMaxLength)
cVector3f cMath_Vector3Min(const avVecA &in avVecA, const avVecB &in avVecB)
float cMath_Vector3MinElement(const avVec &in avVec)
cVector3f cMath_Vector3MinLength(const avVec &in avVec, afMinLength afMinLength)
cVector3f cMath_Vector3Normalize(const avVec &in avVec)
void cMath_Vector3OrthonormalizeBasis(const avSrcRight &in avSrcRight, const avSrcUp &in avSrcUp, const avSrcForward &in avSrcForward, avDstRight &out avDstRight, avDstUp &out avDstUp, avDstForward &out avDstForward)
cVector3f cMath_Vector3Project(const avSrcVec &in avSrcVec, const avDestVec &in avDestVec)
cVector3f cMath_Vector3ProjectOnPlane(const avSrcVec &in avSrcVec, const avPlaneNormal &in avPlaneNormal)
cVector3f cMath_Vector3Reflect(const avVec &in avVec, const avNormal &in avNormal)
cVector3f cMath_Vector3SphereSurfacePoint(const avSeed &in avSeed, afRadius afRadius)
cVector3f cMath_Vector3ToDeg(const avVec &in avVec)
cVector3f cMath_Vector3ToRad(const avVec &in avVec)
cVector3f cMath_Vector3UnProject(const avVec &in avVec, const aScreenRect &in aScreenRect, const a_mtxViewProj &in a_mtxViewProj)
float cMath_Wrap(afX afX, afMin afMin, afMax afMax)
iPhysicsWorld cPhysics_CreateWorld(abAddSurfaceData abAddSurfaceData)
void cPhysics_DestroyWorld(apWorld apWorld)
float cPhysics_GetImpactDuration()
int cPhysics_GetMaxImpacts()
void cPhysics_SetImpactDuration(afX afX)
void cPhysics_SetMaxImpacts(alX alX)
iPhysicsBody cPhysics_ToBody(apEntity apEntity)
iPhysicsJointBall cPhysics_ToJointBall(apJoint apJoint)
iPhysicsJointHinge cPhysics_ToJointHinge(apJoint apJoint)
iPhysicsJointSlider cPhysics_ToJointSlider(apJoint apJoint)
bool cResources_AddLanguageFile(const asFilePath &in asFilePath, abAddResourceDirs abAddResourceDirs)
bool cResources_AddResourceDir(const asDir &in asDir, abAddSubDirectories abAddSubDirectories, const asMask &in asMask)
void cResources_ClearResourceDirs()
void cResources_ClearTranslations()
iFontData cResources_CreateFontData(const asName &in asName)
iGpuShader cResources_CreateGpuShader(const asName &in asName, alType alType, @apVarCont @apVarCont)
iGpuShader cResources_CreateGpuShader(const asName &in asName, alType alType)
cFrameSubImage cResources_CreateImage(const asName &in asName)
cMaterial cResources_CreateMaterial(const asName &in asName)
cMesh cResources_CreateMesh(const asName &in asName)
iSoundData cResources_CreateSoundData(const asName &in asName, abStream abStream, abLooping abLooping, ab3 ab3, abNonBlockingLoad abNonBlockingLoad)
cSoundEntityData cResources_CreateSoundEntityData(const asName &in asName)
iTexture cResources_CreateTexture1D(const asName &in asName, abUseMipMaps abUseMipMaps)
iTexture cResources_CreateTexture2D(const asName &in asName, abUseMipMaps abUseMipMaps)
iTexture cResources_CreateTexture3D(const asName &in asName, abUseMipMaps abUseMipMaps)
iTexture cResources_CreateTextureCubeMap(const asName &in asName, abUseMipMaps abUseMipMaps)
iVideoStream cResources_CreateVideo(const asName &in asName)
void cResources_DestroyFontData(@apData @apData)
void cResources_DestroyGpuShader(@apShader @apShader)
void cResources_DestroyImage(@apData @apData)
void cResources_DestroyMaterial(@apMaterial @apMaterial)
void cResources_DestroyMesh(apMesh apMesh)
void cResources_DestroySoundData(apData apData)
void cResources_DestroySoundEntityData(@apData @apData)
void cResources_DestroyTexture(@apTexture @apTexture)
void cResources_DestroyUnusedParticleSystems(alMaxToKeep alMaxToKeep)
void cResources_DestroyUnusedSoundData(alMaxToKeep alMaxToKeep)
void cResources_DestroyVideo(@apVideo @apVideo)
void cResources_DestroyXmlDocument(apDoc apDoc)
tString cResources_GetMaterialPhysicsName(const asName &in asName)
float cResources_GetMaterialTextureAnisotropy()
int cResources_GetMaterialTextureFilter()
int cResources_GetMaterialTextureSizeDownScaleLevel()
bool cResources_LoadResourceDirsFile(const asFile &in asFile)
iXmlDocument cResources_LoadXmlDocument(const asFile &in asFile)
void cResources_PreloadParticleSystem(const asDataName &in asDataName)
void cResources_PreloadSoundEntityData(const asName &in asName, abNonBlockingLoad abNonBlockingLoad)
void cResources_SetMaterialTextureAnisotropy(afX afX)
void cResources_SetMaterialTextureFilter(alFilter alFilter)
void cResources_SetMaterialTextureSizeDownScaleLevel(alLevel alLevel)
tWString cResources_Translate(const asCat &in asCat, const asName &in asName)
cCamera cScene_CreateCamera(aMoveMode aMoveMode)
cViewport cScene_CreateViewport(@apCamera @apCamera, @apWorld @apWorld, abAddLast abAddLast)
cWorld cScene_CreateWorld(const asName &in asName)
void cScene_DestroyCamera(apCam apCam)
void cScene_DestroyViewport(apViewPort apViewPort)
void cScene_DestroyWorld(apWorld apWorld)
void cScene_FadeGradingTexture(apWorld apWorld, apGrading apGrading, afTime afTime)
cWorld cScene_LoadWorld(const asFile &in asFile, aFlags aFlags)
void cScene_Reset()
void cScene_SetCurrentListener(apViewPort apViewPort)
cBeam cScene_ToBeam(apEntity apEntity)
cBillboard cScene_ToBillboard(apEntity apEntity)
cForceField cScene_ToForceField(apEntity apEntity)
cLensFlare cScene_ToLensFlare(apEntity apEntity)
cLightBox cScene_ToLightBox(apLight apLight)
cLightDirectional cScene_ToLightDirectional(apLight apLight)
cLightPoint cScene_ToLightPoint(apLight apLight)
cLightSpot cScene_ToLightSpot(apLight apLight)
cMeshEntity cScene_ToMeshEntity(apEntity apEntity)
iRopeEntity cScene_ToRopeEntity(apEntity apEntity)
cRopeEntity3D cScene_ToRopeEntity3D(apEntity apEntity)
cRopeEntityBillboard cScene_ToRopeEntityBillboard(apEntity apEntity)
cSoundEntity cScene_ToSoundEntity(apEntity apEntity)
cSubMeshEntity cScene_ToSubMeshEntity(apEntity apEntity)
bool cScene_ViewportExists(apViewPort apViewPort)
void cScene_WorldExists(apWorld apWorld)
bool cScript_GetGlobalArgBool(alIdx alIdx)
cColor cScript_GetGlobalArgColor(alIdx alIdx)
float cScript_GetGlobalArgFloat(alIdx alIdx)
tID cScript_GetGlobalArgID(alIdx alIdx)
int cScript_GetGlobalArgInt(alIdx alIdx)
cMatrixf cScript_GetGlobalArgMatrix(alIdx alIdx)
tString cScript_GetGlobalArgString(alIdx alIdx)
cVector2f cScript_GetGlobalArgVector2f(alIdx alIdx)
cVector3f cScript_GetGlobalArgVector3f(alIdx alIdx)
cVector4f cScript_GetGlobalArgVector4f(alIdx alIdx)
bool cScript_GetGlobalReturnBool()
cColor cScript_GetGlobalReturnColor()
float cScript_GetGlobalReturnFloat()
tID cScript_GetGlobalReturnID()
int cScript_GetGlobalReturnInt()
cMatrixf cScript_GetGlobalReturnMatrix()
tString cScript_GetGlobalReturnString()
cVector2f cScript_GetGlobalReturnVector2f()
cVector3f cScript_GetGlobalReturnVector3f()
cVector4f cScript_GetGlobalReturnVector4f()
bool cScript_GetGlobalVarBool(const asName &in asName)
cColor cScript_GetGlobalVarColor(const asName &in asName)
float cScript_GetGlobalVarFloat(const asName &in asName)
tID cScript_GetGlobalVarID(const asName &in asName)
int cScript_GetGlobalVarInt(const asName &in asName)
cMatrixf cScript_GetGlobalVarMatrix(const asName &in asName)
tString cScript_GetGlobalVarString(const asName &in asName)
cVector2f cScript_GetGlobalVarVector2f(const asName &in asName)
cVector3f cScript_GetGlobalVarVector3f(const asName &in asName)
cVector4f cScript_GetGlobalVarVector4f(const asName &in asName)
bool cScript_RunGlobalFunc(const asObjName &in asObjName, const asClassName &in asClassName, const asFuncName &in asFuncName)
void cScript_SetGlobalArgBool(alIdx alIdx, abX abX)
void cScript_SetGlobalArgColor(alIdx alIdx, const aX &in aX)
void cScript_SetGlobalArgFloat(alIdx alIdx, afX afX)
void cScript_SetGlobalArgID(alIdx alIdx, alX alX)
void cScript_SetGlobalArgInt(alIdx alIdx, alX alX)
void cScript_SetGlobalArgMatrix(alIdx alIdx, const a_mtxX &in a_mtxX)
void cScript_SetGlobalArgString(alIdx alIdx, const asVar &in asVar)
void cScript_SetGlobalArgVector2f(alIdx alIdx, const avX &in avX)
void cScript_SetGlobalArgVector3f(alIdx alIdx, const avX &in avX)
void cScript_SetGlobalArgVector4f(alIdx alIdx, const avX &in avX)
void cScript_SetGlobalReturnBool(abX abX)
void cScript_SetGlobalReturnColor(const aX &in aX)
void cScript_SetGlobalReturnFloat(afX afX)
void cScript_SetGlobalReturnID(alX alX)
void cScript_SetGlobalReturnInt(alX alX)
void cScript_SetGlobalReturnMatrix(const a_mtxX &in a_mtxX)
void cScript_SetGlobalReturnString(const asVar &in asVar)
void cScript_SetGlobalReturnVector2f(const avX &in avX)
void cScript_SetGlobalReturnVector3f(const avX &in avX)
void cScript_SetGlobalReturnVector4f(const avX &in avX)
void cScript_SetGlobalVarBool(const asName &in asName, abX abX)
void cScript_SetGlobalVarColor(const asName &in asName, const aX &in aX)
void cScript_SetGlobalVarFloat(const asName &in asName, afX afX)
void cScript_SetGlobalVarID(const asName &in asName, alX alX)
void cScript_SetGlobalVarInt(const asName &in asName, alX alX)
void cScript_SetGlobalVarMatrix(const asName &in asName, const a_mtxX &in a_mtxX)
void cScript_SetGlobalVarString(const asName &in asName, const asVar &in asVar)
void cScript_SetGlobalVarVector2f(const asName &in asName, const avX &in avX)
void cScript_SetGlobalVarVector3f(const asName &in asName, const avX &in avX)
void cScript_SetGlobalVarVector4f(const asName &in asName, const avX &in avX)
bool cSound_CheckSoundIsBlocked(const avSoundPosition &in avSoundPosition)
iSoundEvent cSound_CreateEvent(apData apData, abNonBlockingLoad abNonBlockingLoad)
void cSound_DestroyEvent(apEvent apEvent)
void cSound_DestroyUnusedData(alMaxAmount alMaxAmount, alMaxAge alMaxAge, abRemoveUnusedProjects abRemoveUnusedProjects, abRemovePreloaded abRemovePreloaded)
int cSound_FadeGlobalSpeed(afDestSpeed afDestSpeed, afSpeed afSpeed, mAffectedTypes mAffectedTypes, alId alId, abDestroyIdAtDest abDestroyIdAtDest)
int cSound_FadeGlobalVolume(afDestVolume afDestVolume, afSpeed afSpeed, mAffectedTypes mAffectedTypes, alId alId, abDestroyIdAtDest abDestroyIdAtDest)
void cSound_FadeHighPassFilter(afDestCutOff afDestCutOff, afDestResonance afDestResonance, afTime afTime, mAffectedTypes mAffectedTypes)
void cSound_FadeLowPassFilter(afDestCutOff afDestCutOff, afDestResonance afDestResonance, afTime afTime, mAffectedTypes mAffectedTypes)
void cSound_FadeMusicVolumeMul(afDest afDest, afSpeed afSpeed)
void cSound_FadeOutAll(mTypes mTypes, afFadeSpeed afFadeSpeed, abDisableStop abDisableStop)
cSoundEntry cSound_GetEntry(const asName &in asName)
tString cSound_GetEventCategory_Gui()
tString cSound_GetEventCategory_World()
tString cSound_GetEventCategory_WorldClean()
iSoundEventData cSound_GetEventData(const asInternalPath &in asInternalPath, abLoadData abLoadData, abNonBlockingLoad abNonBlockingLoad)
iSoundEventProject cSound_GetEventProject(const asName &in asName)
uint cSound_GetEventSystemMemoryUsed()
float cSound_GetGlobalSpeed(aType aType)
float cSound_GetGlobalSpeedFromId(alId alId)
float cSound_GetGlobalVolume(aType aType)
float cSound_GetGlobalVolumeFromId(alId alId)
float cSound_GetMusicVolumeMul()
bool cSound_GetSilent()
bool cSound_IsPlaying(const asName &in asName)
bool cSound_IsValid(@apEntry @apEntry, alID alID)
void cSound_PauseAll(mTypes mTypes)
void cSound_PauseMusic()
cSoundEntry cSound_Play(asName &in asName, abLoop abLoop, afVolume afVolume, const avPos &in avPos, afMinDist afMinDist, afMaxDist afMaxDist, aEntryType aEntryType, abRelative abRelative, ab3D ab3D, alPriorityModifier alPriorityModifier, abStream abStream, abNonBlockedLoad abNonBlockedLoad)
cSoundEntry cSound_Play3D(const asName &in asName, abLoop abLoop, afVolume afVolume, const avPos &in avPos, afMinDist afMinDist, afMaxDist afMaxDist, aEntryType aEntryType, abRelative abRelative, alPriorityModifier alPriorityModifier, abStream abStream, abNonBlockedLoad abNonBlockedLoad)
cSoundEntry cSound_PlayGui(const asName &in asName, abLoop abLoop, afVolume afVolume, const avPos &in avPos, aEntryType aEntryType)
cSoundEntry cSound_PlayGuiStream(asFileName &in asFileName, abLoop abLoop, afVolume afVolume, const avPos &in avPos, aEntryType aEntryType)
bool cSound_PlayMusic(const asFileName &in asFileName, afVolume afVolume, afVolumeFadeStepSize afVolumeFadeStepSize, afFreq afFreq, afFreqFadeStepSize afFreqFadeStepSize, abLoop abLoop, abResume abResume)
cSoundEntry cSound_PlaySoundEntityGui(const asName &in asName, abLoop abLoop, afVolume afVolume, aEntryType aEntryType, const avPos &in avPos)
cSoundEntry cSound_PlaySoundEvent(const asInternalPath &in asInternalPath, afVolume afVolume, const avPos &in avPos, const avOrientation &in avOrientation, abNonBlockLoad abNonBlockLoad)
void cSound_PreloadGroup(const asInternalPath &in asInternalPath, abNonBlockingLoad abNonBlockingLoad, abSubGroups abSubGroups)
void cSound_PreloadProject(const asName &in asName, abNonBlockingLoad abNonBlockingLoad)
void cSound_ResumeAll(mTypes mTypes)
void cSound_ResumeMusic()
void cSound_SetEventCategory_Gui(const asCat &in asCat)
void cSound_SetEventCategory_World(const asCat &in asCat)
void cSound_SetEventCategory_WorldClean(const asCat &in asCat)
int cSound_SetGlobalSpeed(afSpeed afSpeed, mAffectedTypes mAffectedTypes, alId alId)
int cSound_SetGlobalVolume(afVolume afVolume, mAffectedTypes mAffectedTypes, alId alId)
void cSound_SetMusicVolumeMul(afMul afMul)
void cSound_SetSilent(abX abX)
bool cSound_Stop(const asName &in asName, abPlayEnd abPlayEnd)
void cSound_StopAll(mTypes mTypes, abPlayEnd abPlayEnd)
void cSound_StopMusic(afFadeStepSize afFadeStepSize)
tString cString_AddSlashAtEnd(const asPath &in asPath)
tWString cString_AddSlashAtEndW(const asPath &in asPath)
bool cString_CheckWildcardStrings(const asStr &in asStr, const asWildcardStr &in asWildcardStr, avSubStringArray &in avSubStringArray)
int cString_CountCharsInString(const aString &in aString, const aChar &in aChar)
int cString_CountCharsInStringW(const aString &in aString, const aChar &in aChar)
tWString cString_Get16BitFromArray(const asArray &in asArray)
tString cString_GetFileExt(const aString &in aString)
tWString cString_GetFileExtW(const aString &in aString)
tString cString_GetFileName(const aString &in aString)
tWString cString_GetFileNameW(const aString &in aString)
tString cString_GetFilePath(const aString &in aString)
tString cString_GetFilePathTopFolder(const aString &in aString)
tWString cString_GetFilePathTopFolderW(const aString &in aString)
tWString cString_GetFilePathW(const aString &in aString)
int cString_GetFirstCharPos(const aString &in aString, alChar alChar)
int cString_GetFirstStringPos(const aString &in aString, const aChar &in aChar)
int cString_GetFirstStringPosW(const aString &in aString, const aChar &in aChar)
void cString_GetFloatVec(const asData &in asData, avOutFloats &inout avOutFloats, const asSepp &in asSepp)
uint cString_GetHash(const asStr &in asStr)
uint64 cString_GetHash64(const asStr &in asStr)
uint64 cString_GetHash64W(const asStr &in asStr)
uint cString_GetHashW(const asStr &in asStr)
void cString_GetIntVec(const asData &in asData, avOutInts &inout avOutInts, const asSepp &in asSepp)
tString cString_GetLastChar(const aString &in aString)
int cString_GetLastCharPos(const aString &in aString, alChar alChar)
tWString cString_GetLastCharW(const aString &in aString)
int cString_GetLastStringPos(const aString &in aString, const aChar &in aChar)
int cString_GetLastStringPosW(const aString &in aString, const aChar &in aChar)
tString cString_GetNumericSuffix(const asStr &in asStr)
float
{{{3}}}
float
{{{3}}}
int
{{{3}}}
int
{{{3}}}
tWString cString_GetNumericSuffixW(const asStr &in asStr)
void cString_GetStringVec(const asData &in asData, avOutStrings &inout avOutStrings, const asSepp &in asSepp)
tString cString_RemoveSlashAtEnd(const asPath &in asPath)
tWString cString_RemoveSlashAtEndW(const asPath &in asPath)
tString cString_ReplaceCharTo(const aString &in aString, const asOldChar &in asOldChar, const asNewChar &in asNewChar)
tWString cString_ReplaceCharToW(const aString &in aString, const asOldChar &in asOldChar, const asNewChar &in asNewChar)
tString cString_ReplaceStringTo(const aString &in aString, const asOldString &in asOldString, const asNewString &in asNewString)
tWString cString_ReplaceStringToW(const aString &in aString, const asOldString &in asOldString, const asNewString &in asNewString)
tString cString_S16BitToUTF8(const awsString &in awsString)
tString cString_SetFileExt(const aString &in aString, const aExt &in aExt)
tWString cString_SetFileExtW(const aString &in aString, const aExt &in aExt)
tString cString_SetFilePath(const aString &in aString, const aPath &in aPath)
tWString cString_SetFilePathW(const aString &in aString, const aPath &in aPath)
tString
{{{3}}}
tWString
{{{3}}}
tWString cString_To16Char(const asString &in asString)
tString cString_To8Char(const awsString &in awsString)
bool cString_ToBool(const asStr &in asStr, abDefault abDefault)
cColor cString_ToColor(const asStr &in asStr, const aDefault &in aDefault)
float cString_ToFloat(const asStr &in asStr, afDefault afDefault)
int cString_ToInt(const asStr &in asStr, alDefault alDefault)
tString cString_ToLowerCase(const aString &in aString)
tWString cString_ToLowerCaseW(const aString &in aString)
cMatrixf cString_ToMatrixf(const asStr &in asStr, const a_mtxDefault &in a_mtxDefault)
tString
{{{3}}}
tString cString_ToString(alX alX, alPaddingZeros alPaddingZeros)
tWString
{{{3}}}
tWString cString_ToStringW(alX alX, alPaddingZeros alPaddingZeros)
tString cString_ToUpperCase(const aString &in aString)
tWString cString_ToUpperCaseW(const aString &in aString)
cVector2f cString_ToVector2f(const asStr &in asStr, const avDefault &in avDefault)
cVector2l cString_ToVector2l(const asStr &in asStr, const avDefault &in avDefault)
cVector3f cString_ToVector3f(const asStr &in asStr, const avDefault &in avDefault)
cVector3l cString_ToVector3l(const asStr &in asStr, const avDefault &in avDefault)
cVector4f cString_ToVector4f(const asStr &in asStr, const avDefault &in avDefault)
bool cSystem_CloneFile(const asSrcFileName &in asSrcFileName, const asDestFileName &in asDestFileName, abFailIfExists abFailIfExists)
void cSystem_CopyTextToClipboard(const asText &in asText)
bool cSystem_CreateFolder(const asPath &in asPath)
cDate cSystem_FileCreationDate(const asFilePath &in asFilePath)
bool cSystem_FileExists(const asFileName &in asFileName)
cDate cSystem_FileModifiedDate(const asFilePath &in asFilePath)
void cSystem_FindFilesInDir(avStrings &inout avStrings, const asDir &in asDir, const asMask &in asMask, abAddHidden abAddHidden)
void cSystem_FindFoldersInDir(avtStrings &inout avtStrings, const asDir &in asDir, abAddHidden abAddHidden, abAddUpFolder abAddUpFolder)
bool cSystem_FolderExists(const asPath &in asPath)
uint cSystem_GetApplicationTime()
void cSystem_GetAvailableVideoDrivers(avDrivers &inout avDrivers)
void cSystem_GetAvailableVideoModes(avScreenSizes &inout avScreenSizes, avBpps &inout avBpps, avMinRefreshRates &inout avMinRefreshRates, alMinBpp alMinBpp, alMinRefreshRate alMinRefreshRate, abRemoveDuplicates abRemoveDuplicates)
cDate cSystem_GetDate()
uint cSystem_GetFileSize(const asFileName &in asFileName)
tWString cSystem_GetFullFilePath(const asFilePath &in asFilePath)
tString cSystem_GetPlatformName()
uint cSystem_GetSystemAvailableDrives()
tWString cSystem_GetSystemSpecialPath(aPathType aPathType)
tWString cSystem_GetWorkingDir()
bool cSystem_HasWindowFocus(const asWindowCaption &in asWindowCaption)
tWString cSystem_LoadTextFromClipboard()
void cSystem_ProfileEnd(const asName &in asName)
void cSystem_ProfileStart(const asName &in asName)
void cSystem_RemoveFile(const asFileName &in asFileName)
bool cSystem_RemoveFolder(const asPath &in asPath, abDeleteAllFiles abDeleteAllFiles, abDeleteAllSubFolders abDeleteAllSubFolders)
void cSystem_Sleep(alMilliSecs alMilliSecs)
void cSystem_Wrapper_CreateMessageBox(aType aType, const asCaption &in asCaption, const asMessage &in asMessage)
void EnergySource_SetEnergy(const asName &in asName, afX afX)
bool Entity_AddCollideCallback(const asParentName &in asParentName, const asChildName &in asChildName, const asFunction &in asFunction)
void Entity_AddForce(const asEntityName &in asEntityName, const avForce &in avForce, abLocalSpace abLocalSpace, abOnlyMainBody abOnlyMainBody)
void Entity_AddForceFromEntity(const asEntityName &in asEntityName, const asForceEntityName &in asForceEntityName, afForce afForce, abOnlyMainBody abOnlyMainBody)
void Entity_AddImpulse(const asEntityName &in asEntityName, const avImpulse &in avImpulse, abLocalSpace abLocalSpace, abOnlyMainBody abOnlyMainBody)
void Entity_AddImpulseFromEntity(const asEntityName &in asEntityName, const asImpulseEntityName &in asImpulseEntityName, afImpulse afImpulse, abOnlyMainBody abOnlyMainBody)
void Entity_AddTorque(const asEntityName &in asEntityName, const avTorque &in avTorque, abLocalSpace abLocalSpace, abOnlyMainBody abOnlyMainBody)
bool
{{{3}}}
bool
{{{3}}}
void
{{{3}}}
void Entity_Connect(const asName &in asName, const asMainEntity &in asMainEntity, const asConnectEntity &in asConnectEntity, abInvertStateSent abInvertStateSent, alStatesUsed alStatesUsed)
iLuxEntity Entity_CreateAtEntity(const asNewEntityName &in asNewEntityName, const asEntityFile &in asEntityFile, const asTargetEntityName &in asTargetEntityName, abFullGameSave abFullGameSave)
iLuxEntity Entity_CreateAtEntityExt(const asNewEntityName &in asNewEntityName, const asEntityFile &in asEntityFile, const asTargetEntityName &in asTargetEntityName, abFullGameSave abFullGameSave, const avScale &in avScale, const avOffsetPosition &in avOffsetPosition, const avOffsetRotation &in avOffsetRotation, abLocalOffset abLocalOffset)
void Entity_Destroy(const asName &in asName)
bool Entity_EntityIsInFront(const asTargetEntity &in asTargetEntity, const asForwardEntity &in asForwardEntity)
bool Entity_Exists(const asName &in asName)
bool Entity_Exists(aID aID)
void Entity_FadeEffectBaseColor(const asEntityName &in asEntityName, const aColor &in aColor, afTime afTime)
void Entity_FadeProcAnimationSpeed(const asEntityName &in asEntityName, const asAnimationName &in asAnimationName, afSpeed afSpeed, afTime afTime)
bool Entity_GetAutoSleep(const asName &in asName)
cVector3f Entity_GetBodyOffset(const asEntityName &in asEntityName)
bool Entity_GetCollide(const asEntityA &in asEntityA, const asEntityB &in asEntityB)
cVector3f Entity_GetDeltaToEntity(const asEntityA &in asEntityA, const asEntityB &in asEntityB)
bool Entity_GetVarBool(const asEntityName &in asEntityName, const asVarName &in asVarName)
cColor Entity_GetVarColor(const asEntityName &in asEntityName, const asVarName &in asVarName)
float Entity_GetVarFloat(const asEntityName &in asEntityName, const asVarName &in asVarName)
int Entity_GetVarInt(const asEntityName &in asEntityName, const asVarName &in asVarName)
tString Entity_GetVarString(const asEntityName &in asEntityName, const asVarName &in asVarName)
cVector2f Entity_GetVarVector2f(const asEntityName &in asEntityName, const asVarName &in asVarName)
cVector3f Entity_GetVarVector3f(const asEntityName &in asEntityName, const asVarName &in asVarName)
void Entity_IncVarFloat(const asEntityName &in asEntityName, const asVarName &in asVarName, afX afX)
void Entity_IncVarInt(const asEntityName &in asEntityName, const asVarName &in asVarName, alX alX)
void Entity_IncVarVector2f(const asEntityName &in asEntityName, const asVarName &in asVarName, const avX &in avX)
void Entity_IncVarVector3f(const asEntityName &in asEntityName, const asVarName &in asVarName, const avX &in avX)
bool Entity_IsActive(const asName &in asName)
bool Entity_IsInPlayerFOV(const asEntity &in asEntity)
bool Entity_IsInteractedWith(const asName &in asName)
bool Entity_IsOccluder(const asName &in asName)
bool Entity_IsSleeping(const asName &in asName)
void
{{{3}}}
void
{{{3}}}
bool Entity_PlayerIsInFront(const asName &in asName)
void
{{{3}}}
void Entity_Preload(const asEntityFile &in asEntityFile)
void Entity_RemoveAllConnections(const asMainEntity &in asMainEntity)
bool Entity_RemoveCollideCallback(const asParentName &in asParentName, const asChildName &in asChildName)
void Entity_RemoveConnection(const asName &in asName, const asMainEntity &in asMainEntity)
bool Entity_RemoveEntityAttachment(const asName &in asName)
void Entity_SetActive(const asName &in asName, abActive abActive)
void Entity_SetAnimationMessageEventCallback(const asEntityName &in asEntityName, const asCallbackFunc &in asCallbackFunc, abAutoRemove abAutoRemove)
void
{{{3}}}
void Entity_SetAnimationRelativeTimePosition(const asEntityName &in asEntityName, const asAnimationName &in asAnimationName, afTimePos afTimePos)
void Entity_SetAutoSleep(const asName &in asName, abX abX)
void Entity_SetCollide(const asEntityName &in asEntityName, abActive abActive)
void Entity_SetCollideCharacter(const asEntityName &in asEntityName, abActive abActive)
void Entity_SetColorMul(const asEntityName &in asEntityName, const aColor &in aColor)
void Entity_SetConnectionStateChangeCallback(const asEntityName &in asEntityName, const asCallback &in asCallback)
void Entity_SetEffectBaseColor(const asEntityName &in asEntityName, const aColor &in aColor)
void Entity_SetEffectsActive(const asEntityName &in asEntityName, abActive abActive, abFadeAndPlaySounds abFadeAndPlaySounds)
void Entity_SetInteractionDisabled(const asEntityName &in asEntityName, abX abX)
void Entity_SetIsOccluder(const asName &in asName, abOccluder abOccluder)
void Entity_SetMaxInteractionDistance(const asEntityName &in asEntityName, afDistance afDistance)
void Entity_SetPlayerInteractCallback(const asEntityName &in asEntityName, const asCallback &in asCallback, abRemoveWhenInteracted abRemoveWhenInteracted)
void
{{{3}}}
void
{{{3}}}
void Entity_SetProcAnimationSpeed(const asEntityName &in asEntityName, const asAnimationName &in asAnimationName, afSpeed afSpeed)
void Entity_SetReflectionVisibility(const asEntityName &in asEntityName, abVisibleInReflection abVisibleInReflection, abVisibleInWorld abVisibleInWorld)
void Entity_SetVarBool(const asEntityName &in asEntityName, const asVarName &in asVarName, abX abX)
void Entity_SetVarColor(const asEntityName &in asEntityName, const asVarName &in asVarName, const aX &in aX)
void Entity_SetVarFloat(const asEntityName &in asEntityName, const asVarName &in asVarName, afX afX)
void Entity_SetVarInt(const asEntityName &in asEntityName, const asVarName &in asVarName, alX alX)
void Entity_SetVarString(const asEntityName &in asEntityName, const asVarName &in asVarName, const asX &in asX)
void Entity_SetVarVector2f(const asEntityName &in asEntityName, const asVarName &in asVarName, const avX &in avX)
void Entity_SetVarVector3f(const asEntityName &in asEntityName, const asVarName &in asVarName, const avX &in avX)
void Entity_Sleep(const asName &in asName)
void Entity_StopAnimation(const asEntityName &in asEntityName)
void
{{{3}}}
void Entity_WakeUp(const asName &in asName)
void Error(const asString &in asString)
void Error(aLabel aLabel, const asString &in asString)
void Error(const asString &in asString, aLabel aLabel)
void FatalError(const asString &in asString)
void FogArea_SetVisible(const asFogAreaName &in asFogAreaName, abActive abActive)
void FogArea_SetVisibleInReflection(const asFogAreaName &in asFogAreaName, abActive abActive)
void Grab_SetForceMul(const asName &in asName, afForceMul afForceMul)
uint H32(const asStr &in asStr)
uint64 H64(const asStr &in asStr)
void IrradianceSet_FadeIn(const asSet &in asSet, afTime afTime)
void IrradianceSet_FadeInSingleProbe(const asProbe &in asProbe, const asSet &in asSet, afTime afTime)
void Joint_Break(const asJointName &in asJointName)
float Joint_GetForceSize(const asJointName &in asJointName)
bool Joint_IsBroken(const asJointName &in asJointName)
void Joint_SetBreakable(const asJointName &in asJointName, abBreakable abBreakable)
bool Lamp_GetLit(const asName &in asName)
void Lamp_SetFlickerActive(const asName &in asName, abActive abActive)
void Lamp_SetLit(const asName &in asName, abLit abLit, abEffects abEffects)
void
{{{3}}}
void LensFlare_SetVisible(const asLensFlareName &in asLensFlareName, abVisible abVisible)
bool LevelDoor_GetLocked(const asName &in asName)
void LevelDoor_SetLocked(const asName &in asName, abState abState)
int Lever_GetState(const asName &in asName)
void Lever_SetAutoMoveEnabled(const asName &in asName, abAutoMove abAutoMove)
void Lever_SetAutoMoveTarget(const asName &in asName, alTarget alTarget)
void Lever_SetInteractionDisablesStuck(const asName &in asName, abX abX)
void Lever_SetStuckState(const asName &in asName, alState alState, abEffects abEffects)
void Light_FadeTo(const asLightName &in asLightName, const acColor &in acColor, afRadius afRadius, afTime afTime)
float Light_GetBrightness(const asLightName &in asLightName)
void Light_SetBrightness(const asLightName &in asLightName, afBrightness afBrightness)
void Light_SetCastShadows(const asLightName &in asLightName, abX abX)
void Light_SetCheapGobo(const asLightName &in asLightName, abX abX)
void Light_SetFlickerActive(const asLightName &in asLightName, abX abX)
void Light_SetShadowBiasMul(const asLightName &in asLightName, afBias afBias, afSlopeBias afSlopeBias)
void Light_SetVisible(const asLightName &in asLightName, abVisible abVisible)
void Log(const asString &in asString)
void Log(aLabel aLabel, const asString &in asString)
void Log(const asString &in asString, aLabel aLabel)
void LogNewLine(const asString &in asString)
bool Map_GetBillboardArray(const asName &in asName, avOutBillboards &inout avOutBillboards)
bool Map_GetFogAreaArray(const asName &in asName, avOutFogAreas &inout avOutFogAreas)
bool Map_GetLensFlareArray(const asName &in asName, avOutLensFlares &inout avOutLensFlares)
bool Map_GetLightArray(const asName &in asName, avOutLights &inout avOutLights)
bool Map_GetParticleSystemArray(const asName &in asName, avOutParticles &inout avOutParticles)
void Material_Preload(const asFile &in asFile)
void Math_CatmullRom(avResult &out avResult, const avP0 &in avP0, const avP1 &in avP1, avP2 &in avP2, const avP3 &in avP3, afFract afFract)
void Meter_SetShakeMul(const asName &in asName, afShakeMul afShakeMul)
void Meter_SetSpeedMul(const asName &in asName, afSpeedMul afSpeedMul)
void
{{{3}}}
void MoveObject_SetState(const asName &in asName, afState afState)
void MoveObject_SetStateExt(const asName &in asName, afState afState, afAcc afAcc, afMaxSpeed afMaxSpeed, afSlowdownDist afSlowdownDist, abResetSpeed abResetSpeed)
void MovingButton_Blink(const asName &in asName)
float MovingButton_GetStateAmount(const asName &in asName)
bool MovingButton_IsDisabled(const asName &in asName)
bool MovingButton_IsLocked(const asName &in asName)
bool MovingButton_IsSwitchedOn(const asName &in asName)
void MovingButton_SetCanBeSwitchedOff(const asName &in asName, abState abState)
void MovingButton_SetCanBeSwitchedOn(const asName &in asName, abState abState)
void
{{{3}}}
void
{{{3}}}
void MovingButton_SetReturnToOffTime(const asName &in asName, afTime afTime)
void MovingButton_SetSwitchedOn(const asName &in asName, abState abState, abEffects abEffects)
void ParticleSystem_AttachToEntity(const asPSName &in asPSName, const asEntityName &in asEntityName)
cParticleSystem ParticleSystem_CreateAtEntity(const asPSName &in asPSName, const asPSFile &in asPSFile, const asEntity &in asEntity, abAttach abAttach)
cParticleSystem
{{{3}}}
void ParticleSystem_Destroy(const asPSName &in asPSName)
bool ParticleSystem_Exists(const asPSName &in asPSName)
void ParticleSystem_Preload(const asFile &in asFile)
void ParticleSystem_SetActive(const asPSName &in asPSName, abActive abActive)
void ParticleSystem_SetBrightness(const asPSName &in asPSName, afBrightness afBrightness)
void ParticleSystem_SetColor(const asPSName &in asPSName, const acColor &in acColor)
void ParticleSystem_SetVisible(const asPSName &in asPSName, abVisible abVisible)
void PhysicsSlideDoor_AutoMoveToState(const asName &in asName, alState alState)
bool PhysicsSlideDoor_GetClosed(const asName &in asName)
float PhysicsSlideDoor_GetOpenAmount(const asName &in asName)
void PhysicsSlideDoor_SetLocked(const asName &in asName, abLocked abLocked, abEffects abEffects)
void Prop_AddAttachedProp(asPropName &in asPropName, asAttachName &in asAttachName, asAttachFile &in asAttachFile, avPosOffset &in avPosOffset, avRotOffset &in avRotOffset)
void Prop_AddHealth(const asPropName &in asPropName, afHealth afHealth)
void
{{{3}}}
void Prop_ClearVelocity(const asPropName &in asPropName)
void Prop_DisableCollisionUntilOutsidePlayer(const asPropName &in asPropName)
float Prop_GetHealth(const asPropName &in asPropName)
void
{{{3}}}
void Prop_RemoveAttachedProp(asPropName &in asPropName, asAttachName &in asAttachName)
void Prop_RotateToSpeed(const asPropName &in asPropName, afAcc afAcc, afGoalSpeed afGoalSpeed, const avAxis &in avAxis, abResetSpeed abResetSpeed, const asOffsetEntity &in asOffsetEntity)
void Prop_RotateToSpeed(const asPropName &in asPropName, afAcc afAcc, afGoalSpeed afGoalSpeed, abResetSpeed abResetSpeed, const asOffsetEntity &in asOffsetEntity)
void Prop_SetActiveAndFade(const asPropName &in asPropName, abActive abActive, afFadeTime afFadeTime)
void Prop_SetAllowMapTransfer(const asPropName &in asPropName, abX abX)
void Prop_SetHealth(const asPropName &in asPropName, afHealth afHealth)
void Prop_SetStaticPhysics(const asPropName &in asPropName, abX abX)
void Prop_StopMovement(const asPropName &in asPropName)
void Readable_SetCloseCallback(const asName &in asName, const asCallback &in asCallback)
void Readable_SetOpenEntityFile(const asName &in asName, const asEntityFile &in asEntityFile)
void Slide_AutoMoveTo(const asName &in asName, afAmount afAmount)
bool Slide_GetLocked(const asName &in asName)
float Slide_GetSlideAmount(const asName &in asName)
cVector3f Slide_GetSlideVel(const asName &in asName)
void Slide_SetLocked(const asName &in asName, abLocked abLocked, abEffects abEffects)
void Slide_SetSlideAmount(const asName &in asName, afAmount afAmount)
float SlideDoor_GetOpenAmount(const asName &in asName)
void
{{{3}}}
void SlideDoor_SetOpenableByAgent(const asName &in asName, abX abX)
void
{{{3}}}
tString String_SecondsToClockDisplay(afSeconds afSeconds, abShowHours abShowHours, abShowMinutes abShowMinutes, abShowSeconds abShowSeconds, abShowHundredths abShowHundredths)
void SwingDoor_AddDoorBodyImpulse(const asName &in asName, afImpulseAmount afImpulseAmount)
bool SwingDoor_GetBlocked(const asName &in asName)
bool SwingDoor_GetClosed(const asName &in asName)
bool SwingDoor_GetLocked(const asName &in asName)
float SwingDoor_GetOpenAmount(const asName &in asName)
int SwingDoor_GetState(const asName &in asName)
void SwingDoor_SetBlocked(const asName &in asName, abBlocked abBlocked, abEffects abEffects)
void SwingDoor_SetClosed(const asName &in asName, abClosed abClosed, abEffects abEffects)
void SwingDoor_SetDisableAutoClose(const asName &in asName, abDisableAutoClose abDisableAutoClose)
void SwingDoor_SetLocked(const asName &in asName, abLocked abLocked, abEffects abEffects)
void SwingDoor_SetOpenAmount(const asName &in asName, afOpenAmount afOpenAmount)
void
{{{3}}}
void
{{{3}}}
void
{{{3}}}
void Terminal_ForceCacheUpdate(const asName &in asName)
bool
{{{3}}}
cColor Terminal_GetImGuiStateColor(const asPropName &in asPropName, const asVarName &in asVarName, const aDefault &in aDefault)
float
{{{3}}}
int
{{{3}}}
cVector3f Terminal_GetImGuiStateVector3f(const asPropName &in asPropName, const asVarName &in asVarName, const avDefault &in avDefault)
void Terminal_IncImGuiStateColor(const asPropName &in asPropName, const asVarName &in asVarName, const aVal &in aVal)
void Terminal_IncImGuiStateFloat(const asPropName &in asPropName, const asVarName &in asVarName, afVal afVal)
void Terminal_IncImGuiStateInt(const asPropName &in asPropName, const asVarName &in asVarName, alVal alVal)
void Terminal_IncImGuiStateVector3f(const asPropName &in asPropName, const asVarName &in asVarName, const avVal &in avVal)
bool Terminal_IsGuiActive(const asName &in asName)
void Terminal_SetAllowInteraction(const asName &in asName, abX abX)
void Terminal_SetEnterCallback(const asName &in asName, const asCallback &in asCallback)
void Terminal_SetFPSWhenIdle(const asName &in asName, afFPS afFPS)
void
{{{3}}}
void Terminal_SetImGuiStateBool(const asPropName &in asPropName, const asVarName &in asVarName, abVal abVal)
void Terminal_SetImGuiStateColor(const asPropName &in asPropName, const asVarName &in asVarName, const aVal &in aVal)
void Terminal_SetImGuiStateFloat(const asPropName &in asPropName, const asVarName &in asVarName, afVal afVal)
void Terminal_SetImGuiStateInt(const asPropName &in asPropName, const asVarName &in asVarName, alVal alVal)
void Terminal_SetImGuiStateVector3f(const asPropName &in asPropName, const asVarName &in asVarName, const avVal &in avVal)
void Terminal_SetLeaveCallback(const asName &in asName, const asCallback &in asCallback)
void Terminal_SetOnGuiFunction(const asName &in asName, const asCallback &in asCallback)
void Terminal_SetShowMouse(const asPropName &in asPropName, abShow abShow)
void Terminal_SetUpdateWhenOutOfView(const asName &in asName, abX abX)
void Terminal_StopImGuiFade(const asPropName &in asPropName, const asVarName &in asVarName)
tString Tool_GetHandAnimationSuffix(const asName &in asName)
void Tool_PickUp(const asName &in asName, abEquipTool abEquipTool, abCallback abCallback)
void Tool_SetAutoHideAfterPickup(const asName &in asName, abX abX)
void Tool_SetHighlightActive(const asName &in asName, abX abX)
void Warning(const asString &in asString)
void Warning(aLabel aLabel, alWarningLevel alWarningLevel, const asString &in asString)
void Warning(const asString &in asString, aLabel aLabel, alWarningLevel alWarningLevel)
float Wheel_GetCurrentAngle(const asName &in asName)
int Wheel_GetState(const asName &in asName)
void Wheel_SetAngle(const asName &in asName, afAngle afAngle, abAutoMove abAutoMove)
void Wheel_SetInteractionDisablesStuck(const asName &in asName, abX abX)
void Wheel_SetStuckState(const asName &in asName, alState alState, abEffects abEffects)

Constant Detail

cColor_Blue

const cColor cColor_Blue

cColor_Green

const cColor cColor_Green

cColor_Red

const cColor cColor_Red

cColor_White

const cColor cColor_White

cMath_Epsilon

const float cMath_Epsilon

cMath_Pi

const float cMath_Pi

cMath_PiDiv2

const float cMath_PiDiv2

cMath_PiDiv4

const float cMath_PiDiv4

cMath_PiMul2

const float cMath_PiMul2

cMath_Sqrt2

const float cMath_Sqrt2

cMatrixf_Identity

const cMatrixf cMatrixf_Identity

cMatrixf_Zero

const cMatrixf cMatrixf_Zero

cQuaternion_Identity

const cQuaternion cQuaternion_Identity

cVector2f_Down

const cVector2f cVector2f_Down

cVector2f_Left

const cVector2f cVector2f_Left

cVector2f_MinusOne

const cVector2f cVector2f_MinusOne

cVector2f_One

const cVector2f cVector2f_One

cVector2f_Right

const cVector2f cVector2f_Right

cVector2f_Up

const cVector2f cVector2f_Up

cVector2f_Zero

const cVector2f cVector2f_Zero

cVector2l_MinusOne

const cVector2l cVector2l_MinusOne

cVector3f_Back

const cVector3f cVector3f_Back

cVector3f_Down

const cVector3f cVector3f_Down

cVector3f_Forward

const cVector3f cVector3f_Forward

cVector3f_Left

const cVector3f cVector3f_Left

cVector3f_MinusOne

const cVector3f cVector3f_MinusOne

cVector3f_One

const cVector3f cVector3f_One

cVector3f_Right

const cVector3f cVector3f_Right

cVector3f_Up

const cVector3f cVector3f_Up

cVector3f_Zero

const cVector3f cVector3f_Zero

cVector4f_MinusOne

const cVector4f cVector4f_MinusOne

cVector4f_One

const cVector4f cVector4f_One

cVector4f_Zero

const cVector4f cVector4f_Zero

tID_Invalid

const tID tID_Invalid


Function Summary