Difference between revisions of "Template:Hpl3DocIndex"

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|Work with the Level Editor and create immersive worlds
 
|Work with the Level Editor and create immersive worlds
 
|-
 
|-
|'''[[HPL3/{{{gameName}}}/Inputs and Outputs Systems|<center>I/O Systems</center>]]'''
+
|'''[[HPL3/{{{gameName}}}/Areas|<center>Areas</center>]]'''
|The I/O systems are the backbone of every level in the game
+
|Areas are the main Input and Output systems of HPL3, and are the backbone of every level in the game
 
|-
 
|-
 
|'''[[HPL3/{{{gameName}}}/Scripting|<center>Scripting</center>]]'''
 
|'''[[HPL3/{{{gameName}}}/Scripting|<center>Scripting</center>]]'''
 
|Script levels, program gameplay mechanics and modify the inner workings of the game, using AngelScript
 
|Script levels, program gameplay mechanics and modify the inner workings of the game, using AngelScript
|-
 
|'''[[Hpl3/{{{gameName}}}/User Modules|<center>User Modules</center>]]'''
 
|Core engine and game mechanics that define the behavior of {{{gameName}}}
 
 
|-
 
|-
 
|'''[[HPL3/{{{gameName}}}/Modeling|<center>Modeling</center>]]'''
 
|'''[[HPL3/{{{gameName}}}/Modeling|<center>Modeling</center>]]'''
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|Use the Material Editor to combine Textures and Shaders to create materials
 
|Use the Material Editor to combine Textures and Shaders to create materials
 
|-
 
|-
|'''[[HPL3/{{{gameName}}}/Particle_System|<center>Particles</center>]]'''
+
|'''[[HPL3/{{{gameName}}}/Particles|<center>Particles</center>]]'''
 
|Use the Particle Editor to create 3D or 2D Effects like smoke, sparks, blood and fire
 
|Use the Particle Editor to create 3D or 2D Effects like smoke, sparks, blood and fire
 
|-
 
|-
 
|'''[[HPL3/{{{gameName}}}/Sound|<center>Sound</center>]]'''
 
|'''[[HPL3/{{{gameName}}}/Sound|<center>Sound</center>]]'''
|Create audio using FMOD to add a depth and atmosphere to the game
+
|Create and configure sound to add a depth and atmosphere to the game
 
|-
 
|-
 
|'''[[HPL3/{{{gameName}}}/Audition|<center>Audition</center>]]'''
 
|'''[[HPL3/{{{gameName}}}/Audition|<center>Audition</center>]]'''
|Manage and configure voice lines, voice subjects, and lip-sync
+
|Create and manage voice lines, dialogues, voice effects and lip-sync
|-
 
|'''[[HPL3/{{{gameName}}}/Technical|<center>Technical</center>]]'''
 
|In-depth overview of the Engine's technical features
 
 
|-
 
|-
 
|'''[[HPL3/{{{gameName}}}/Tutorials|<center>Tutorials</center>]]'''
 
|'''[[HPL3/{{{gameName}}}/Tutorials|<center>Tutorials</center>]]'''

Latest revision as of 15:29, 25 August 2020

[[File:|250px|link=|{{{gameName}}}]]

[[HPL3/{{{gameName}}}/Modding|
Modding
]]
Create, organize and release your {{{gameName}}} mods
[[HPL3/{{{gameName}}}/Level Design|
Level Design
]]
Work with the Level Editor and create immersive worlds
[[HPL3/{{{gameName}}}/Areas|
Areas
]]
Areas are the main Input and Output systems of HPL3, and are the backbone of every level in the game
[[HPL3/{{{gameName}}}/Scripting|
Scripting
]]
Script levels, program gameplay mechanics and modify the inner workings of the game, using AngelScript
[[HPL3/{{{gameName}}}/Modeling|
Modeling
]]
Import, export, add and modify 3D models for the game
[[HPL3/{{{gameName}}}/Animation|
Animation
]]
Export and add animations for your in-game 3D models
[[HPL3/{{{gameName}}}/Entities|
Entities
]]
Use the Model Editor to create interactive and dynamic objects
[[HPL3/{{{gameName}}}/Materials|
Materials
]]
Use the Material Editor to combine Textures and Shaders to create materials
[[HPL3/{{{gameName}}}/Particles|
Particles
]]
Use the Particle Editor to create 3D or 2D Effects like smoke, sparks, blood and fire
[[HPL3/{{{gameName}}}/Sound|
Sound
]]
Create and configure sound to add a depth and atmosphere to the game
[[HPL3/{{{gameName}}}/Audition|
Audition
]]
Create and manage voice lines, dialogues, voice effects and lip-sync
[[HPL3/{{{gameName}}}/Tutorials|
Tutorials
]]
Step-by-step guides on a variety of topics, created by the community
[[HPL3/{{{gameName}}}/Third Party Tools|
Third-Party Tools
]]
Useful developer tools, some of which are created by the community
[[HPL3/{{{gameName}}}/Glossary|
Glossary
]]
Explanations for terms you may encounter