Difference between revisions of "Hpl3:Tools:maineditors:level editor:terrain decals"

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Latest revision as of 15:47, 9 July 2020

Terrain Decals

General Parameters:

  • Name: Name for the decal.
  • Position: 2D Vector storing the position in world.
  • Size: 2D Vector storing the size of the decal.
  • Angle: float indicating the rotation angle for the decal.
  • Material: material that will be used by the decal
  • Color: color that will tint the decal.
  • Use detail amount: turn this on if you wish the decal to be affected by the terrain detail textures.
  • Detail amount: three numbers ranging from 0-1 indicating the amount of each detail textures the decal will be affected by.