Difference between revisions of "Hpl3:Tools:maineditors:common:particlesystem editmode"

From Frictional Wiki
Jump to navigation Jump to search
(Upload from wiki)
 
m
 
Line 1: Line 1:
= Particle Systems EditMode =
+
=Particle Systems EditMode=
  
 
This EditMode helps in creating Particle systems on the map. These can be used to simulate effects like fire, smoke and many more.
 
This EditMode helps in creating Particle systems on the map. These can be used to simulate effects like fire, smoke and many more.
Line 5: Line 5:
 
To create a Particle System, just click on the grid when this EditMode is active. This will create an "empty" particle system, meaning it is just a container and no real particles are shown (yet)
 
To create a Particle System, just click on the grid when this EditMode is active. This will create an "empty" particle system, meaning it is just a container and no real particles are shown (yet)
 
Optionally, there are two parameters one can set up prior to placing Particle Systems on maps. These are:
 
Optionally, there are two parameters one can set up prior to placing Particle Systems on maps. These are:
* '''PS File''': sets up the Particle System that the object will be created with, in a .ps file format that is created with the ParticleEditor. If a .ps file is selected here, then the created Particle System will not be a container, but a proper Particle System.
+
 
* '''Color''': just sets up the color parameter for the created Particle Systems.
+
*'''PS File''': sets up the Particle System that the object will be created with, in a .ps file format that is created with the ParticleEditor. If a .ps file is selected here, then the created Particle System will not be a container, but a proper Particle System.
 +
*'''Color''': just sets up the color parameter for the created Particle Systems.
  
 
Have into account that these options will be valid for objects created right after changing them, so any Particle System that is already created will keep its settings.
 
Have into account that these options will be valid for objects created right after changing them, so any Particle System that is already created will keep its settings.
  
More on Particle Systems [[:hpl2:tools:editors:particle_systems|here]].
+
More on Particle Systems [[HPL2/Particle Systems|here]].

Latest revision as of 20:36, 15 August 2020

Particle Systems EditMode

This EditMode helps in creating Particle systems on the map. These can be used to simulate effects like fire, smoke and many more.

To create a Particle System, just click on the grid when this EditMode is active. This will create an "empty" particle system, meaning it is just a container and no real particles are shown (yet) Optionally, there are two parameters one can set up prior to placing Particle Systems on maps. These are:

  • PS File: sets up the Particle System that the object will be created with, in a .ps file format that is created with the ParticleEditor. If a .ps file is selected here, then the created Particle System will not be a container, but a proper Particle System.
  • Color: just sets up the color parameter for the created Particle Systems.

Have into account that these options will be valid for objects created right after changing them, so any Particle System that is already created will keep its settings.

More on Particle Systems here.