Difference between revisions of "Hpl3:Tools:maineditors:common:particle systems"

From Frictional Wiki
Jump to navigation Jump to search
(Formatting)
m
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
= Particle Systems =
+
{{merge2|HPL2/Particle Systems}}
 +
=Particle Systems=
 
General Parameters:
 
General Parameters:
* '''Name''': Name for the PS. Should be unique for all objects in map.
+
 
* '''Active'''
+
*'''Name''': Name for the PS. Should be unique for all objects in map.
* '''Position''': 3D Vector storing the position in world.
+
*'''Active'''
* '''Rotation''': 3D Vector storing the rotation. Will only be used if the Particle System uses local coordinates.
+
*'''Position''': 3D Vector storing the position in world.
* '''Scale'''
+
*'''Rotation''': 3D Vector storing the rotation. Will only be used if the Particle System uses local coordinates.
 +
*'''Scale'''
  
 
Specific Parameters:
 
Specific Parameters:
* '''Particle System file''': .ps file to be spawned.
+
 
* '''Color''': color that the PS will be tinted with.
+
*'''Particle System file''': .ps file to be spawned.
* '''Fade at distance''': if active, the particles will be faded if the camera is either too close or too far away according to the following parameters.
+
*'''Color''': color that the PS will be tinted with.
 +
*'''Fade at distance''': if active, the particles will be faded if the camera is either too close or too far away according to the following parameters.
 
                                
 
                                
 
<pre>                              Fading          Full Color          Fading
 
<pre>                              Fading          Full Color          Fading

Latest revision as of 19:36, 15 August 2020

Particle Systems

General Parameters:

  • Name: Name for the PS. Should be unique for all objects in map.
  • Active
  • Position: 3D Vector storing the position in world.
  • Rotation: 3D Vector storing the rotation. Will only be used if the Particle System uses local coordinates.
  • Scale

Specific Parameters:

  • Particle System file: .ps file to be spawned.
  • Color: color that the PS will be tinted with.
  • Fade at distance: if active, the particles will be faded if the camera is either too close or too far away according to the following parameters.
                              Fading          Full Color           Fading
               <)          |----------|-------------------------|-----------|
             Camera     Min End    Min Start                 Max Start   Max End

Min End: close distance in which the particles will be completely faded out. Min Start: close distance in which the particles will start to fade. Max Start: far distance in which the particles will start to fade. Max End: far distance in which the particles will be completely faded out.