Hpl3:Game:scripting:function reference:helper game
Contents
helper_game.hps
Platform_GetName
tString Platform_GetName()
Platform_IsPS4
bool Platform_IsPS4()
Game_AutoSave
void Game_AutoSave(bool abSaveCheckpoint=true,
bool abDelayed=true)
Saves the current postion of the game.
CheckPoint_Setup
void CheckPoint_Setup(const tString &in asCallback="")
Sets a checkpoint for the player. If the player dies the game will be reloaded to the state it was when this was called.
- asCallback: Function called after player has died and just before he starts again. Syntax: void F(int alNumDeathsAtCheckPoint, const tString&in asDeathSource)
Achievement_Unlock
void Achievement_Unlock(int alID)
Achievement_GetName
tString Achievement_GetName(int alID)
Achievement_GetUnlocked
bool Achievement_GetUnlocked(int alID)
Achievement_GetDisplayName
tString Achievement_GetDisplayName(int alID)
Achievement_GetDescription
tString Achievement_GetDescription(int alID)
Achievement_GetIcon
int Achievement_GetIcon(int alID)