Hpl2:Tutorials:script:force

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Force and impulses

In this tutorial I (xtron) will explain how to use Prop/Body force and impulses


How to get the coordinates:


Create an item were the player/prop stands when it/he's geting pushed then you press ctrl+d ( duplciate it ) and drag it to the place where


he's going to get pushed to.


imageshack.us/f/706/positiong.png/


Lets say that blue dot is the player/prop and he's going to get pushed to the chair that got the X position -3.5, you replace "float afX"


with "-3.5f" and you're done.


And there you go, you just found out how to get the coordinates.


force/impulse:

I will use BodyForce for an example only, you can use PropForce exactly the same as BodyForce.


AddBodyForce(string& asName, float afX, float afY, float afZ, string& asCoordSystem);


This function will push the player in a certain direction and by using the method I showed you, you will get the coordinates.


We will use the same coordinates shown on the picture.


imageshack.us/f/706/positiong.png/


Lets say the player stands on the blue dot and is geting to the chair. you will need to modify the function like this:


AddBodyForce("Player", -3.5f, 0.0f, 0.0f, "world");


the player will now be pushed to the X coordinate -3.5. He will NOT move in the air unless you change the Y coordinate a bit.


If you move the chair upp a bit you will see that the Y coordinate will change. When you're done you need to change the code again


like this:


Lets say you moved the chair so Y is 2.0


AddBodyForce("Player", -3.5f, 2.0f, 0.0f, "world");


Now will the player fly abit aswell.


THIS CAN BE USED WITH

AddPropForce(string& asName, float afX, float afY, float afZ, string& asCoordSystem);


Aswell!


READ!: IF YOU'RE GONNA USE AN IMPULSE I SUGGEST YOU USE HIGH NUMBERS LIKE "500.0f" OR "5000.0f"


Created by xtron