Conclusion - Advanced

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In this section of the guide, we learned:

  • How to work with classes and what are their main uses
  • What are object handles and how they are used across the engine
  • The difference between object instance and object handle
  • How to cast different data types

You can now create even more complex scripting scenarios for your maps, and even create . All you need to do is to get familiar with the available functions the game offers.

Further Reading


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