https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/cMeshEntity&feed=atom&action=history
HPL3/SOMA/Scripting/cMeshEntity - Revision history
2024-03-28T21:47:04Z
Revision history for this page on the wiki
MediaWiki 1.34.2
https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/cMeshEntity&diff=3679&oldid=prev
Abion47 at 14:11, 6 August 2020
2020-08-06T14:11:33Z
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 14:11, 6 August 2020</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || UseAutomaticLiquidAmount || ||</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || UseAutomaticLiquidAmount || ||</div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{ReferencesSection}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{HPL3SOMAScriptingCategories}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{HPL3SOMAScriptingCategories}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>__FORCETOC__</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>__FORCETOC__</div></td></tr>
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Abion47
https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/cMeshEntity&diff=3054&oldid=prev
Abion47: Created page with "{{ScriptingStub}} Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki! ==Fields== cMeshEntity has no public fields. ==Func..."
2020-08-04T02:06:09Z
<p>Created page with "{{ScriptingStub}} Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki! ==Fields== cMeshEntity has no public fields. ==Func..."</p>
<p><b>New page</b></p><div>{{ScriptingStub}}<br />
<br />
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!<br />
<br />
==Fields==<br />
<br />
cMeshEntity has no public fields.<br />
<br />
==Functions==<br />
<br />
{| class="wikitable"<br />
! Return Type !! Function Name !! Parameters !! Description<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || AddChild || [[../iEntity3D|<syntaxhighlight lang="c++" inline>iEntity3D@ apEntity</syntaxhighlight>]] ||<br />
|-<br />
| [[../cNode3D|<syntaxhighlight lang="c++" inline>cNode3D@</syntaxhighlight>]] || AddSocket || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asAttachedBoneName</syntaxhighlight>]],<br />[[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxLocalTransform</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abRescale = true</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || AlignBodiesToSkeleton || <syntaxhighlight lang="c++" inline>bool abCalculateSpeed</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || AnimationIsOver || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||<br />
|-<br />
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || CalculateTransformFromSkeleton || ||<br />
|-<br />
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || CalculateTransformFromSkeleton || [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f &out apPostion</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f &out apAngles</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || CheckColliderShapeCollision || [[../iPhysicsWorld|<syntaxhighlight lang="c++" inline>iPhysicsWorld@ apWorld</syntaxhighlight>]],<br />[[../iCollideShape|<syntaxhighlight lang="c++" inline>iCollideShape@ apShape</syntaxhighlight>]],<br />[[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf& a_mtxShape</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || ClearSockets || ||<br />
|-<br />
| [[../cProcAnimation|<syntaxhighlight lang="c++" inline>cProcAnimation@</syntaxhighlight>]] || CreateProcAnimation || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || FadeSkeletonPhysicsWeight || <syntaxhighlight lang="c++" inline>float afTime</syntaxhighlight> ||<br />
|-<br />
| [[../cActorAnimController|<syntaxhighlight lang="c++" inline>cActorAnimController@</syntaxhighlight>]] || GetActorAnimController || ||<br />
|-<br />
| [[../cAnimationState|<syntaxhighlight lang="c++" inline>cAnimationState@</syntaxhighlight>]] || GetAnimationState || <syntaxhighlight lang="c++" inline>int alIndex</syntaxhighlight> ||<br />
|-<br />
| [[../cAnimationState|<syntaxhighlight lang="c++" inline>cAnimationState@</syntaxhighlight>]] || GetAnimationStateFromName || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || GetAnimationStateIndex || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || GetAnimationStateNum || ||<br />
|-<br />
| [[../cBoneState|<syntaxhighlight lang="c++" inline>cBoneState@</syntaxhighlight>]] || GetBoneState || <syntaxhighlight lang="c++" inline>int alIndex</syntaxhighlight> ||<br />
|-<br />
| [[../cBoneState|<syntaxhighlight lang="c++" inline>cBoneState@</syntaxhighlight>]] || GetBoneStateFromName || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || GetBoneStateIndex || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || GetBoneStateIndexFromPtr || [[../cBoneState|<syntaxhighlight lang="c++" inline>cBoneState@ apBoneState</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || GetBoneStateNum || ||<br />
|-<br />
| [[../cNode3D|<syntaxhighlight lang="c++" inline>cNode3D@</syntaxhighlight>]] || GetBoneStateRoot || ||<br />
|-<br />
| [[../cBoundingVolume|<syntaxhighlight lang="c++" inline>cBoundingVolume@+</syntaxhighlight>]] || GetBoundingVolume || ||<br />
|-<br />
| [[../cEntity3DIterator|<syntaxhighlight lang="c++" inline>cEntity3DIterator@</syntaxhighlight>]] || GetChildIterator || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetCoverageAmount || ||<br />
|-<br />
| [[../iEntity3D|<syntaxhighlight lang="c++" inline>iEntity3D@</syntaxhighlight>]] || GetEntityParent || ||<br />
|-<br />
| [[../eEntityType|<syntaxhighlight lang="c++" inline>eEntityType</syntaxhighlight>]] || GetEntityType || ||<br />
|-<br />
| [[../tID|<syntaxhighlight lang="c++" inline>tID</syntaxhighlight>]] || GetID || ||<br />
|-<br />
| [[../cColor|<syntaxhighlight lang="c++" inline>const cColor&</syntaxhighlight>]] || GetIlluminationColor || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetLiquidAmount || ||<br />
|-<br />
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf&</syntaxhighlight>]] || GetLocalMatrix || ||<br />
|-<br />
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || GetLocalPosition || ||<br />
|-<br />
| [[../cMesh|<syntaxhighlight lang="c++" inline>cMesh@</syntaxhighlight>]] || GetMesh || ||<br />
|-<br />
| [[../tString|<syntaxhighlight lang="c++" inline>const tString&</syntaxhighlight>]] || GetName || ||<br />
|-<br />
| [[../cNode3D|<syntaxhighlight lang="c++" inline>cNode3D@</syntaxhighlight>]] || GetNodeState || <syntaxhighlight lang="c++" inline>int alIndex</syntaxhighlight> ||<br />
|-<br />
| [[../cNode3D|<syntaxhighlight lang="c++" inline>cNode3D@</syntaxhighlight>]] || GetNodeStateFromName || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || GetNodeStateIndex || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || GetNodeStateNum || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || GetNormalizeAnimationWeights || ||<br />
|-<br />
| [[../cProcAnimation|<syntaxhighlight lang="c++" inline>cProcAnimation@</syntaxhighlight>]] || GetProcAnimation || <syntaxhighlight lang="c++" inline>int alIdx</syntaxhighlight> ||<br />
|-<br />
| [[../cProcAnimation|<syntaxhighlight lang="c++" inline>cProcAnimation@</syntaxhighlight>]] || GetProcAnimationFromName || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || GetProcAnimationNum || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || GetScriptableIsSaved || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || GetSkeletonCollidersActive || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || GetSkeletonPhysicsActive || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || GetSkeletonPhysicsCanSleep || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetSkeletonPhysicsWeight || ||<br />
|-<br />
| [[../cNode3D|<syntaxhighlight lang="c++" inline>cNode3D@</syntaxhighlight>]] || GetSocket || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||<br />
|-<br />
| [[../cNode3D|<syntaxhighlight lang="c++" inline>cNode3D@</syntaxhighlight>]] || GetSocketFromIndex || <syntaxhighlight lang="c++" inline>int alIdx</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || GetSocketNum || ||<br />
|-<br />
| [[../cSubMeshEntity|<syntaxhighlight lang="c++" inline>cSubMeshEntity@</syntaxhighlight>]] || GetSubMeshEntity || <syntaxhighlight lang="c++" inline>uint alIdx</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || GetSubMeshEntityIndex || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||<br />
|-<br />
| [[../cSubMeshEntity|<syntaxhighlight lang="c++" inline>cSubMeshEntity@</syntaxhighlight>]] || GetSubMeshEntityName || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || GetSubMeshEntityNum || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || GetTransformUpdateCount || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || GetUniqueID || ||<br />
|-<br />
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf&</syntaxhighlight>]] || GetWorldMatrix || ||<br />
|-<br />
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || GetWorldPosition || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || HasParent || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || IsActive || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || IsChild || [[../iEntity3D|<syntaxhighlight lang="c++" inline>iEntity3D@ apEntity</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || IsStatic || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || IsVisible || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Play || <syntaxhighlight lang="c++" inline>int alIndex</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abLoop</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool bStopPrev</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || PlayFadeTo || <syntaxhighlight lang="c++" inline>int alIndex</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abLoop</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afTime</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || PlayFadeToName || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abLoop</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afTime</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || PlayName || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abLoop</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool bStopPrev</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || PostUpdateLogic || <syntaxhighlight lang="c++" inline>float afTimeStep</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || ProcPlay || <syntaxhighlight lang="c++" inline>int alIdx</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afAnimTime</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abLoop</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abStopPrev</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || ProcPlayFadeTo || <syntaxhighlight lang="c++" inline>int alIndex</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afAnimTime</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abLoop</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afFadeTime</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || ProcPlayFadeToName || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afAnimTime</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abLoop</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afFadeTime</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || ProcPlayName || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afAnimTime</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abLoop</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abStopPrev</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || ProcStop || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || RemoveChild || [[../iEntity3D|<syntaxhighlight lang="c++" inline>iEntity3D@ apEntity</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || ResetGraphicsUpdated || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetActive || <syntaxhighlight lang="c++" inline>bool abActive</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetCoverageAmount || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetDiffuseColorMul || [[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aColor</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetDisableSleep || <syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetIlluminationColor || [[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aColor</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetIsOccluder || <syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetLiquidAmount || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetMatrix || [[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxTransform</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetName || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetNormalizeAnimationWeights || <syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetPosition || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPos</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetRenderFlagBit || <syntaxhighlight lang="c++" inline>int alFlagBit</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abSet</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetScriptableIsSaved || <syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetSkeletonCollidersActive || <syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetSkeletonPhysicsActive || <syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetSkeletonPhysicsCanSleep || <syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetSkeletonPhysicsWeight || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetStatic || <syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetVisible || <syntaxhighlight lang="c++" inline>bool abVisible</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetWorldMatrix || [[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxWorldTransform</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetWorldPosition || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avWorldPos</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Stop || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || UpdateAnimation || <syntaxhighlight lang="c++" inline>float afTimeStep</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || UpdateLogic || <syntaxhighlight lang="c++" inline>float afTimeStep</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || UseAutomaticLiquidAmount || ||<br />
|}<br />
<br />
{{HPL3SOMAScriptingCategories}}<br />
__FORCETOC__</div>
Abion47