https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/cLightBox&feed=atom&action=history
HPL3/SOMA/Scripting/cLightBox - Revision history
2024-03-29T09:23:52Z
Revision history for this page on the wiki
MediaWiki 1.34.2
https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/cLightBox&diff=3599&oldid=prev
Abion47 at 13:44, 6 August 2020
2020-08-06T13:44:31Z
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 13:44, 6 August 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l296" >Line 296:</td>
<td colspan="2" class="diff-lineno">Line 296:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || UseAutomaticLiquidAmount || <syntaxhighlight lang="c++" inline>float afTime = 0</syntaxhighlight> ||</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || UseAutomaticLiquidAmount || <syntaxhighlight lang="c++" inline>float afTime = 0</syntaxhighlight> ||</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{ReferencesSection}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{HPL3SOMAScriptingCategories}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{HPL3SOMAScriptingCategories}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>__FORCETOC__</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>__FORCETOC__</div></td></tr>
</table>
Abion47
https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/cLightBox&diff=2969&oldid=prev
Abion47: Created page with "{{ScriptingStub}} Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki! ==Fields== cLightBox has no public fields. ==Functi..."
2020-08-04T01:29:09Z
<p>Created page with "{{ScriptingStub}} Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki! ==Fields== cLightBox has no public fields. ==Functi..."</p>
<p><b>New page</b></p><div>{{ScriptingStub}}<br />
<br />
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!<br />
<br />
==Fields==<br />
<br />
cLightBox has no public fields.<br />
<br />
==Functions==<br />
<br />
{| class="wikitable"<br />
! Return Type !! Function Name !! Parameters !! Description<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || AddChild || [[../iEntity3D|<syntaxhighlight lang="c++" inline>iEntity3D@ apEntity</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || AttachBillboard || [[../cBillboard|<syntaxhighlight lang="c++" inline>cBillboard@ apBillboard</syntaxhighlight>]],<br />[[../cColor|<syntaxhighlight lang="c++" inline>const cColor& aBaseColor</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afBaseBrightness</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || AttachParticleSystem || [[../cParticleSystem|<syntaxhighlight lang="c++" inline>cParticleSystem@ apPS</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || CollidesWithBV || [[../cBoundingVolume|<syntaxhighlight lang="c++" inline>cBoundingVolume@+ apBV</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || CollidesWithFrustum || [[../cFrustum|<syntaxhighlight lang="c++" inline>cFrustum@ apFrustum</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || FadeIrradianceSet || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asSetName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afTime</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || FadeTo || [[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aCol</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afRadius</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afTime</syntaxhighlight> ||<br />
|-<br />
| [[../cColor|<syntaxhighlight lang="c++" inline>const cColor&</syntaxhighlight>]] || GetAmbientColorGround || ||<br />
|-<br />
| [[../cColor|<syntaxhighlight lang="c++" inline>const cColor&</syntaxhighlight>]] || GetAmbientColorSky || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetBevel || ||<br />
|-<br />
| [[../eLightBoxBlendFunc|<syntaxhighlight lang="c++" inline>eLightBoxBlendFunc</syntaxhighlight>]] || GetBlendFunc || ||<br />
|-<br />
| [[../cBoundingVolume|<syntaxhighlight lang="c++" inline>cBoundingVolume@+</syntaxhighlight>]] || GetBoundingVolume || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetBrightness || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || GetCastShadows || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || GetCastTerrainShadow || ||<br />
|-<br />
| [[../cEntity3DIterator|<syntaxhighlight lang="c++" inline>cEntity3DIterator@</syntaxhighlight>]] || GetChildIterator || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetCoverageAmount || ||<br />
|-<br />
| [[../cColor|<syntaxhighlight lang="c++" inline>const cColor&</syntaxhighlight>]] || GetDefaultDiffuseColor || ||<br />
|-<br />
| [[../cColor|<syntaxhighlight lang="c++" inline>const cColor&</syntaxhighlight>]] || GetDestColor || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetDestRadius || ||<br />
|-<br />
| [[../cColor|<syntaxhighlight lang="c++" inline>const cColor&</syntaxhighlight>]] || GetDiffuseColor || ||<br />
|-<br />
| [[../iEntity3D|<syntaxhighlight lang="c++" inline>iEntity3D@</syntaxhighlight>]] || GetEntityParent || ||<br />
|-<br />
| [[../eEntityType|<syntaxhighlight lang="c++" inline>eEntityType</syntaxhighlight>]] || GetEntityType || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetFalloffPow || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || GetFlickerActive || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || GetFlickerFade || ||<br />
|-<br />
| [[../cColor|<syntaxhighlight lang="c++" inline>const cColor&</syntaxhighlight>]] || GetFlickerOffColor || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetFlickerOffFadeMaxLength || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetFlickerOffFadeMinLength || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetFlickerOffMaxLength || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetFlickerOffMinLength || ||<br />
|-<br />
| [[../tString|<syntaxhighlight lang="c++" inline>const tString&</syntaxhighlight>]] || GetFlickerOffPS || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetFlickerOffRadius || ||<br />
|-<br />
| [[../tString|<syntaxhighlight lang="c++" inline>const tString&</syntaxhighlight>]] || GetFlickerOffSound || ||<br />
|-<br />
| [[../cColor|<syntaxhighlight lang="c++" inline>const cColor&</syntaxhighlight>]] || GetFlickerOnColor || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetFlickerOnFadeMaxLength || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetFlickerOnFadeMinLength || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetFlickerOnMaxLength || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetFlickerOnMinLength || ||<br />
|-<br />
| [[../tString|<syntaxhighlight lang="c++" inline>const tString&</syntaxhighlight>]] || GetFlickerOnPS || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetFlickerOnRadius || ||<br />
|-<br />
| [[../tString|<syntaxhighlight lang="c++" inline>const tString&</syntaxhighlight>]] || GetFlickerOnSound || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetGoboAnimFrameTime || ||<br />
|-<br />
| [[../eTextureAnimMode|<syntaxhighlight lang="c++" inline>eTextureAnimMode</syntaxhighlight>]] || GetGoboAnimMode || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetGoboAnimStartTime || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || GetGoboNextFrame || ||<br />
|-<br />
| [[../iTexture|<syntaxhighlight lang="c++" inline>iTexture@</syntaxhighlight>]] || GetGoboTexture || ||<br />
|-<br />
| [[../tID|<syntaxhighlight lang="c++" inline>tID</syntaxhighlight>]] || GetID || ||<br />
|-<br />
| [[../cColor|<syntaxhighlight lang="c++" inline>const cColor&</syntaxhighlight>]] || GetIlluminationColor || ||<br />
|-<br />
| [[../eLightType|<syntaxhighlight lang="c++" inline>eLightType</syntaxhighlight>]] || GetLightType || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetLiquidAmount || ||<br />
|-<br />
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf&</syntaxhighlight>]] || GetLocalMatrix || ||<br />
|-<br />
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || GetLocalPosition || ||<br />
|-<br />
| [[../cLightMaskBox|<syntaxhighlight lang="c++" inline>cLightMaskBox@</syntaxhighlight>]] || GetMask || ||<br />
|-<br />
| [[../cMaterial|<syntaxhighlight lang="c++" inline>cMaterial@</syntaxhighlight>]] || GetMaterial || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || GetMatrixUpdateCount || ||<br />
|-<br />
| [[../tString|<syntaxhighlight lang="c++" inline>const tString&</syntaxhighlight>]] || GetName || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || GetOcclusionCullShadowCasters || ||<br />
|-<br />
| [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f&</syntaxhighlight>]] || GetProbeOffset || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetRadius || ||<br />
|-<br />
| [[../cBoundingVolume|<syntaxhighlight lang="c++" inline>cBoundingVolume@+</syntaxhighlight>]] || GetRenderBV || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || GetRenderFlagBit || <syntaxhighlight lang="c++" inline>int alFlagBit</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || GetRenderFlags || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || GetRenderFrameCount || ||<br />
|-<br />
| [[../tString|<syntaxhighlight lang="c++" inline>const tString&</syntaxhighlight>]] || GetRenderName || ||<br />
|-<br />
| [[../eRenderableType|<syntaxhighlight lang="c++" inline>eRenderableType</syntaxhighlight>]] || GetRenderType || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || GetScriptableIsSaved || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || GetShadowCastersAffected || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetShadowMapBiasMul || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetShadowMapBlurAmount || ||<br />
|-<br />
| [[../eShadowMapResolution|<syntaxhighlight lang="c++" inline>eShadowMapResolution</syntaxhighlight>]] || GetShadowMapResolution || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetShadowMapSlopeScaleBiasMul || ||<br />
|-<br />
| [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f&</syntaxhighlight>]] || GetSize || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetSourceRadius || ||<br />
|-<br />
| [[../cColor|<syntaxhighlight lang="c++" inline>const cColor&</syntaxhighlight>]] || GetSpecularColor || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || GetTransformUpdateCount || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetTranslucency || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || GetUniqueID || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || GetUseSphericalHarmonics || ||<br />
|-<br />
| [[../iVertexBuffer|<syntaxhighlight lang="c++" inline>iVertexBuffer@</syntaxhighlight>]] || GetVertexBuffer || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || GetVisibleVar || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || GetWeight || ||<br />
|-<br />
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || GetWorldCenterPosition || ||<br />
|-<br />
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf&</syntaxhighlight>]] || GetWorldMatrix || ||<br />
|-<br />
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || GetWorldPosition || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || HasParent || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || IsActive || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || IsChild || [[../iEntity3D|<syntaxhighlight lang="c++" inline>iEntity3D@ apEntity</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || IsFading || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || IsOccluder || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || IsStatic || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || IsVisible || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || RemoveBillboard || [[../cBillboard|<syntaxhighlight lang="c++" inline>cBillboard@ apBillboard</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || RemoveChild || [[../iEntity3D|<syntaxhighlight lang="c++" inline>iEntity3D@ apEntity</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || RemoveParticleSystem || [[../cParticleSystem|<syntaxhighlight lang="c++" inline>cParticleSystem@ apPS</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetActive || <syntaxhighlight lang="c++" inline>bool abActive</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetAmbientColorGround || [[../cColor|<syntaxhighlight lang="c++" inline>const cColor& aColor</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetAmbientColorSky || [[../cColor|<syntaxhighlight lang="c++" inline>const cColor& aColor</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetBevel || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetBlendFunc || [[../eLightBoxBlendFunc|<syntaxhighlight lang="c++" inline>eLightBoxBlendFunc aFunc</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetBrightness || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetCastShadows || <syntaxhighlight lang="c++" inline>bool afX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetCastTerrainShadow || <syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetCoverageAmount || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetDefaultDiffuseColor || [[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aColor</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetDiffuseColor || [[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aColor</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetFalloffPow || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetFlicker || [[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aOffCol</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afOffRadius</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afOnMinLength</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afOnMaxLength</syntaxhighlight>,<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString& asOnSound</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString& asOnPS</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afOffMinLength</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afOffMaxLength</syntaxhighlight>,<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString& asOffSound</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString& asOffPS</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abFade</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afOnFadeMinLength</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afOnFadeMaxLength</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afOffFadeMinLength</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afOffFadeMaxLength</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetFlickerActive || <syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetGoboAnimFrameTime || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetGoboAnimMode || [[../eTextureAnimMode|<syntaxhighlight lang="c++" inline>eTextureAnimMode aMode</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetGoboAnimStartTime || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetGoboTexture || [[../iTexture|<syntaxhighlight lang="c++" inline>iTexture@ apTexture</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetIlluminationColor || [[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aColor</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetLiquidAmount || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetMask || [[../cLightMaskBox|<syntaxhighlight lang="c++" inline>cLightMaskBox@ apMask</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetMatrix || [[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxTransform</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetName || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetOcclusionCullShadowCasters || <syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetPosition || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPos</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetProbeOffset || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPosition</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetRadius || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetRenderFlagBit || <syntaxhighlight lang="c++" inline>int alFlagBit</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abSet</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetRenderFrameCount || <syntaxhighlight lang="c++" inline>int alCount</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetScriptableIsSaved || <syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetShadowCastersAffected || <syntaxhighlight lang="c++" inline>int alX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetShadowMapBiasMul || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetShadowMapBlurAmount || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetShadowMapResolution || [[../eShadowMapResolution|<syntaxhighlight lang="c++" inline>eShadowMapResolution aQuality</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetShadowMapSlopeScaleBiasMul || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetSize || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avSize</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetSourceRadius || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetSpecularColor || [[../cColor|<syntaxhighlight lang="c++" inline>cColor aColor</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetTranslucency || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetUseSphericalHarmonics || <syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetVisible || <syntaxhighlight lang="c++" inline>bool abVisible</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetWeight || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetWorldMatrix || [[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxWorldTransform</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetWorldPosition || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avWorldPos</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || StopFading || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || UpdateLogic || <syntaxhighlight lang="c++" inline>float afTimeStep</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || UseAutomaticLiquidAmount || <syntaxhighlight lang="c++" inline>float afTime = 0</syntaxhighlight> ||<br />
|}<br />
<br />
{{HPL3SOMAScriptingCategories}}<br />
__FORCETOC__</div>
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