https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/cBeamEnd&feed=atom&action=history
HPL3/SOMA/Scripting/cBeamEnd - Revision history
2024-03-28T21:48:36Z
Revision history for this page on the wiki
MediaWiki 1.34.2
https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/cBeamEnd&diff=3530&oldid=prev
Abion47 at 13:20, 6 August 2020
2020-08-06T13:20:40Z
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 13:20, 6 August 2020</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || UpdateLogic || <syntaxhighlight lang="c++" inline>float afTimeStep</syntaxhighlight> ||</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || UpdateLogic || <syntaxhighlight lang="c++" inline>float afTimeStep</syntaxhighlight> ||</div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{ReferencesSection}}</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{HPL3SOMAScriptingCategories}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{HPL3SOMAScriptingCategories}}</div></td></tr>
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Abion47
https://wiki.frictionalgames.com/page?title=HPL3/SOMA/Scripting/cBeamEnd&diff=2896&oldid=prev
Abion47: Created page with "{{ScriptingStub}} Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki! ==Fields== cBeamEnd has no public fields. ==Functio..."
2020-08-04T00:53:56Z
<p>Created page with "{{ScriptingStub}} Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki! ==Fields== cBeamEnd has no public fields. ==Functio..."</p>
<p><b>New page</b></p><div>{{ScriptingStub}}<br />
<br />
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!<br />
<br />
==Fields==<br />
<br />
cBeamEnd has no public fields.<br />
<br />
==Functions==<br />
<br />
{| class="wikitable"<br />
! Return Type !! Function Name !! Parameters !! Description<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || AddChild || [[../iEntity3D|<syntaxhighlight lang="c++" inline>iEntity3D@ apEntity</syntaxhighlight>]] ||<br />
|-<br />
| [[../cBoundingVolume|<syntaxhighlight lang="c++" inline>cBoundingVolume@+</syntaxhighlight>]] || GetBoundingVolume || ||<br />
|-<br />
| [[../cEntity3DIterator|<syntaxhighlight lang="c++" inline>cEntity3DIterator@</syntaxhighlight>]] || GetChildIterator || ||<br />
|-<br />
| [[../cColor|<syntaxhighlight lang="c++" inline>const cColor&</syntaxhighlight>]] || GetColor || ||<br />
|-<br />
| [[../iEntity3D|<syntaxhighlight lang="c++" inline>iEntity3D@</syntaxhighlight>]] || GetEntityParent || ||<br />
|-<br />
| [[../eEntityType|<syntaxhighlight lang="c++" inline>eEntityType</syntaxhighlight>]] || GetEntityType || ||<br />
|-<br />
| [[../tID|<syntaxhighlight lang="c++" inline>tID</syntaxhighlight>]] || GetID || ||<br />
|-<br />
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf&</syntaxhighlight>]] || GetLocalMatrix || ||<br />
|-<br />
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || GetLocalPosition || ||<br />
|-<br />
| [[../tString|<syntaxhighlight lang="c++" inline>const tString&</syntaxhighlight>]] || GetName || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || GetScriptableIsSaved || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || GetTransformUpdateCount || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || GetUniqueID || ||<br />
|-<br />
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf&</syntaxhighlight>]] || GetWorldMatrix || ||<br />
|-<br />
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || GetWorldPosition || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || HasParent || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || IsActive || ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || IsChild || [[../iEntity3D|<syntaxhighlight lang="c++" inline>iEntity3D@ apEntity</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || RemoveChild || [[../iEntity3D|<syntaxhighlight lang="c++" inline>iEntity3D@ apEntity</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetActive || <syntaxhighlight lang="c++" inline>bool abActive</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetColor || [[../cColor|<syntaxhighlight lang="c++" inline>const cColor& aColor</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetMatrix || [[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxTransform</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetName || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetPosition || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPos</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetScriptableIsSaved || <syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetWorldMatrix || [[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxWorldTransform</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetWorldPosition || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avWorldPos</syntaxhighlight>]] ||<br />
|-<br />
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || UpdateLogic || <syntaxhighlight lang="c++" inline>float afTimeStep</syntaxhighlight> ||<br />
|}<br />
<br />
{{HPL3SOMAScriptingCategories}}<br />
__FORCETOC__</div>
Abion47