Difference between revisions of "HPL3/SOMA/Scripting/cBeam"

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{{ScriptingStub}}
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Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!
 
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!
  

Revision as of 23:47, 3 August 2020

Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!

Fields

cBeam has no public fields.

Functions

Return Type Function Name Parameters Description
void AddChild iEntity3D@ apEntity
bool CollidesWithBV cBoundingVolume@+ apBV
bool CollidesWithFrustum cFrustum@ apFrustum
cVector3f GetAxis
cBoundingVolume@+ GetBoundingVolume
float GetBrightness
cEntity3DIterator@ GetChildIterator
const cColor& GetColor
float GetCoverageAmount const
cBeamEnd@ GetEnd
iEntity3D@ GetEntityParent
eEntityType GetEntityType
tID GetID
const cColor& GetIlluminationColor const
float GetLiquidAmount const
cMatrixf& GetLocalMatrix
cVector3f GetLocalPosition
cMaterial@ GetMaterial
int GetMatrixUpdateCount
cVector3f GetMidPosition
bool GetMultiplyAlphaWithColor
const tString& GetName const
cBoundingVolume@+ GetRenderBV
bool GetRenderFlagBit int alFlagBit
int GetRenderFlags const
int GetRenderFrameCount const
const tString& GetRenderName
eRenderableType GetRenderType
bool GetScriptableIsSaved
cVector2f GetSize
bool GetTileHeight
int GetTransformUpdateCount
int GetUniqueID
iVertexBuffer@ GetVertexBuffer
bool GetVisibleVar
cVector3f GetWorldCenterPosition
cMatrixf& GetWorldMatrix
cVector3f GetWorldPosition
bool HasParent
bool IsActive const
bool IsChild iEntity3D@ apEntity
bool IsOccluder
bool IsStatic
bool IsVisible
void RemoveChild iEntity3D@ apEntity
void SetActive bool abActive
void SetBrightness float afBrightness
void SetColor const cColor& aColor
void SetCoverageAmount float afX
void SetIlluminationColor const cColor &in aColor
void SetLiquidAmount float afX
void SetMatrix const cMatrixf &in a_mtxTransform
void SetMultiplyAlphaWithColor bool abX
void SetName const tString &in asName
void SetPosition const cVector3f &in avPos
void SetRenderFlagBit int alFlagBit,
bool abSet
void SetRenderFrameCount int alCount
void SetScriptableIsSaved bool abX
void SetSize const cVector2f &in avSize
void SetTileHeight bool abX
void SetVisible bool abVisible
void SetWorldMatrix const cMatrixf &in a_mtxWorldTransform
void SetWorldPosition const cVector3f &in avWorldPos
void UpdateLogic float afTimeStep
void UseAutomaticLiquidAmount float afTime = 0