Difference between revisions of "HPL3/SOMA/Scripting/Scripting Api/Entity"

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==Summary==
 
==Summary==
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Template
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{{CodeDocSummaryTop}}
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{{CodeDocSummaryItem|bool|[[#Entity_GetAutoSleep|Entity_GetAutoSleep]](const [[../../tString|tString]] &in asName)|Get if an entity automatically falls asleep when it isnt active}}
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{{CodeDocSummaryItem|void|[[#Entity_SetIsOccluder|Entity_SetIsOccluder]](const [[../../tString|tString]] &in asName, bool abOccluder)|Set if entity is an occluder}}
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{{CodeDocSummaryItem|bool|[[#Entity_IsOccluder|Entity_IsOccluder]](const [[../../tString|tString]] &in asName)|Get if an entity is an occluder}}
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{{CodeDocSummaryItem|bool|[[#Entity_IsInteractedWith|Entity_IsInteractedWith]](const [[../../tString|tString]] &in asName)|Checks if the entity is being interacted with.}}
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{{CodeDocSummaryItem|void|[[#Entity_SetVarString|Entity_SetVarString]](const [[../../tString|tString]] &in asName, const [[../../tString|tString]] &in asVarName, const [[../../tString|tString]] &in asX)|Sets the value of an entity string variable. Wildcard(s) * are supported for EntityName.}}
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==Function Detail==
 
==Function Detail==

Revision as of 18:54, 11 August 2020

Summary

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Return Type Function and Description
bool Entity_GetAutoSleep(const tString &in asName)
Get if an entity automatically falls asleep when it isnt active
void Entity_SetIsOccluder(const tString &in asName, bool abOccluder)
Set if entity is an occluder
bool Entity_IsOccluder(const tString &in asName)
Get if an entity is an occluder
bool Entity_IsInteractedWith(const tString &in asName)
Checks if the entity is being interacted with.
void Entity_SetVarString(const tString &in asName, const tString &in asVarName, const tString &in asX)
Sets the value of an entity string variable. Wildcard(s) * are supported for EntityName.

Template

Return Type Function and Description
bool Entity_GetAutoSleep(const tString &in asName)
Get if an entity automatically falls asleep when it isnt active
void Entity_SetIsOccluder(const tString &in asName, bool abOccluder)
Set if entity is an occluder
bool Entity_IsOccluder(const tString &in asName)
Get if an entity is an occluder
bool Entity_IsInteractedWith(const tString &in asName)
Checks if the entity is being interacted with.
void Entity_SetVarString(const tString &in asName, const tString &in asVarName, const tString &in asX)
Sets the value of an entity string variable. Wildcard(s) * are supported for EntityName.

Function Detail

Entity_GetAutoSleep

bool Entity_GetAutoSleep(const tString &in asName)

Get if an entity automatically falls asleep when it isnt active

Parameters

  • asName (tString) — Name of the entity.

Returns:

  • bool — if sleeping or not.

Entity_SetIsOccluder

void Entity_SetIsOccluder(const tString &in asName,
                          bool abOccluder)

Set if entity is an occluder

Parameters

  • asName (tString) — Name of the entity, Wildcard(s) * are supported *
  • abOccluder (bool) — true = object is occluder

Returns:

  • void

Entity_IsOccluder

bool Entity_IsOccluder(const tString &in asName)

Get if an entity is an occluder

Parameters

  • asName (tString) — Name of the entity.

Returns:

  • bool — if entity is an occluder

Entity_IsInteractedWith

bool Entity_IsInteractedWith(const tString &in asName)

Checks if the entity is being interacted with.

Parameters

  • asName (tString) — name of the entity.

Returns:

  • bool — if the entity is being interacted with

Entity_SetVarString

void Entity_SetVarString(const tString &in asEntityName,
                         const tString &in asVarName,
                         const tString &in asX)

Sets the value of an entity string variable. Wildcard(s) * are supported for EntityName. *

Parameters

Returns:

  • void