Difference between revisions of "HPL3/SOMA/Scripting/Scripting Api/Entity"

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<td><span style="font-family: monospace; margin-left: 20px">bool</span></td>
 
<td><span style="font-family: monospace; margin-left: 20px">bool</span></td>
<td><span style="font-family: monospace; margin-bottom: 12px">Entity_GetAutoSleep(const tString &in asName)</span><br />Get if an entity automatically falls asleep when it isnt active</td>
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<td><span style="font-family: monospace; margin-bottom: 12px">[[#Entity_GetAutoSleep|Entity_GetAutoSleep]](const tString &in asName)</span><br />Get if an entity automatically falls asleep when it isnt active</td>
 
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<td><span style="font-family: monospace; margin-left: 20px">void</span></td>
 
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<td><span style="font-family: monospace; margin-bottom: 12px">Entity_SetIsOccluder(const tString &in asName, bool abOccluder)</span><br />Set if entity is an occluder</td>
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<td><span style="font-family: monospace; margin-bottom: 12px">[[#Entity_SetIsOccluder|Entity_SetIsOccluder]](const tString &in asName, bool abOccluder)</span><br />Set if entity is an occluder</td>
 
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<td><span style="font-family: monospace; margin-left: 20px">bool</span></td>
 
<td><span style="font-family: monospace; margin-left: 20px">bool</span></td>
<td><span style="font-family: monospace; margin-bottom: 12px">Entity_IsOccluder(const tString &in asName)</span><br />Get if an entity is an occluder</td>
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<td><span style="font-family: monospace; margin-bottom: 12px">[[#Entity_IsOccluder|Entity_IsOccluder]](const tString &in asName)</span><br />Get if an entity is an occluder</td>
 
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<td><span style="font-family: monospace; margin-left: 20px">bool</span></td>
 
<td><span style="font-family: monospace; margin-left: 20px">bool</span></td>
<td><span style="font-family: monospace; margin-bottom: 12px">Entity_IsInteractedWith(const tString &in asName)</span><br />Checks if the entity is being interacted with.</td>
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<td><span style="font-family: monospace; margin-bottom: 12px">[[#Entity_IsInteractedWith|Entity_IsInteractedWith]](const tString &in asName)</span><br />Checks if the entity is being interacted with.</td>
 
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<td><span style="font-family: monospace; margin-left: 20px">void</span></td>
 
<td><span style="font-family: monospace; margin-left: 20px">void</span></td>
<td><span style="font-family: monospace; margin-bottom: 12px">Entity_SetVarString(const tString &in asName, const tString &in asVarName, const tString &in asX)</span><br />Sets the value of an entity string variable. Wildcard(s) * are supported for EntityName.</td>
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<td><span style="font-family: monospace; margin-bottom: 12px">[[#Entity_SetVarString|Entity_SetVarString]](const tString &in asName, const tString &in asVarName, const tString &in asX)</span><br />Sets the value of an entity string variable. Wildcard(s) * are supported for EntityName.</td>
 
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Revision as of 03:23, 11 August 2020


Return Type Function and Description
bool Entity_GetAutoSleep(const tString &in asName)
Get if an entity automatically falls asleep when it isnt active
void Entity_SetIsOccluder(const tString &in asName, bool abOccluder)
Set if entity is an occluder
bool Entity_IsOccluder(const tString &in asName)
Get if an entity is an occluder
bool Entity_IsInteractedWith(const tString &in asName)
Checks if the entity is being interacted with.
void Entity_SetVarString(const tString &in asName, const tString &in asVarName, const tString &in asX)
Sets the value of an entity string variable. Wildcard(s) * are supported for EntityName.

Entity_GetAutoSleep

Get if an entity automatically falls asleep when it isnt active

bool Entity_GetAutoSleep(const tString &in asName)

Parameters

  • asName (const tString &in) — Name of the entity.

Returns:

  • bool — if sleeping or not.

Entity_SetIsOccluder

Set if entity is an occluder

void Entity_SetIsOccluder(const tString &in asName,
                          bool abOccluder)

Parameters

  • asName (const tString &in) — Name of the entity, Wildcard(s) * are supported *
  • abOccluder (bool) — true = object is occluder

Returns:

  • void

Entity_IsOccluder

Get if an entity is an occluder

bool Entity_IsOccluder(const tString &in asName)

Parameters

  • asName (const tString &in) — Name of the entity.

Returns:

  • bool — if entity is an occluder

Entity_IsInteractedWith

Checks if the entity is being interacted with.

bool Entity_IsInteractedWith(const tString &in asName)

Parameters

  • asName (const tString &in) — name of the entity.

Returns:

  • bool — if the entity is being interacted with

Entity_SetVarString

Sets the value of an entity string variable. Wildcard(s) * are supported for EntityName. *

void Entity_SetVarString(const tString &in asEntityName,
                         const tString &in asVarName,
                         const tString &in asX)

Parameters

  • asEntityName (const tString &in)
  • asVarName (const tString &in)
  • asX (const tString &in)

Returns:

  • void