Difference between revisions of "HPL3/SOMA/Scripting/Scripting Api/Entity"

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<h2 style="border-top: 0.5px solid #a2a9b1; border-bottom: 0.5px solid #a2a9b1; background: #656575; margin: 40px 0 16px; padding: 8px 20px; font-family: monospace">Entity_GetAutoSleep</h2>
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__NOTOC__
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<table style="width: 100%; border: 1px solid black; border-collapse: collapse;">
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<tr style="border-bottom: 1px solid black; background: #232339">
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<th style="text-align: left; padding: 4px 0 4px 12px">Return Type</th>
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<th style="text-align: left">Function and Description</th>
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<tr style="background-color: #292929">
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<td><span style="font-family: monospace; margin-left: 20px">bool</span></td>
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<td><span style="font-family: monospace; margin-bottom: 12px">Entity_GetAutoSleep(const tString &in asName)</span><br />Get if an entity automatically falls asleep when it isnt active</td>
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<tr>
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<td><span style="font-family: monospace; margin-left: 20px">void</span></td>
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<td><span style="font-family: monospace; margin-bottom: 12px">Entity_SetIsOccluder(const tString &in asName, bool abOccluder)</span><br />Set if entity is an occluder</td>
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<tr style="background-color: #292929">
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<td><span style="font-family: monospace; margin-left: 20px">bool</span></td>
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<td><span style="font-family: monospace; margin-bottom: 12px">Entity_IsOccluder(const tString &in asName)</span><br />Get if an entity is an occluder</td>
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</tr>
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<tr>
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<td><span style="font-family: monospace; margin-left: 20px">bool</span></td>
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<td><span style="font-family: monospace; margin-bottom: 12px">Entity_IsInteractedWith(const tString &in asName)</span><br />Checks if the entity is being interacted with.</td>
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<tr style="background-color: #292929">
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<td><span style="font-family: monospace; margin-left: 20px">void</span></td>
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<td><span style="font-family: monospace; margin-bottom: 12px">Entity_SetVarString(const tString &in asName, const tString &in asVarName, const tString &in asX)</span><br />Sets the value of an entity string variable. Wildcard(s) * are supported for EntityName.</td>
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</tr>
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</table>
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<h2 style="border-top: 0.5px solid #a2a9b1; border-bottom: 0.5px solid #a2a9b1; background: #232339; margin: 40px 0 16px; padding: 8px 20px; font-family: monospace">Entity_GetAutoSleep</h2>
  
 
Get if an entity automatically falls asleep when it isnt active
 
Get if an entity automatically falls asleep when it isnt active
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* <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> — if sleeping or not.
 
* <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> — if sleeping or not.
  
<h2 style="border-top: 0.5px solid #a2a9b1; border-bottom: 0.5px solid #a2a9b1; background: #656575; margin: 40px 0 16px; padding: 8px 20px; font-family: monospace">Entity_SetIsOccluder</h2>
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<h2 style="border-top: 0.5px solid #a2a9b1; border-bottom: 0.5px solid #a2a9b1; background: #232339; margin: 40px 0 16px; padding: 8px 20px; font-family: monospace">Entity_SetIsOccluder</h2>
  
 
Set if entity is an occluder
 
Set if entity is an occluder
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* <syntaxhighlight lang="c++" inline>void</syntaxhighlight>
 
* <syntaxhighlight lang="c++" inline>void</syntaxhighlight>
  
<h2 style="border-top: 0.5px solid #a2a9b1; border-bottom: 0.5px solid #a2a9b1; background: #656575; margin: 40px 0 16px; padding: 8px 20px; font-family: monospace">Entity_IsOccluder</h2>
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<h2 style="border-top: 0.5px solid #a2a9b1; border-bottom: 0.5px solid #a2a9b1; background: #232339; margin: 40px 0 16px; padding: 8px 20px; font-family: monospace">Entity_IsOccluder</h2>
  
 
Get if an entity is an occluder
 
Get if an entity is an occluder
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* <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> — if entity is an occluder
 
* <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> — if entity is an occluder
  
<h2 style="border-top: 0.5px solid #a2a9b1; border-bottom: 0.5px solid #a2a9b1; background: #656575; margin: 40px 0 16px; padding: 8px 20px; font-family: monospace">Entity_IsInteractedWith</h2>
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<h2 style="border-top: 0.5px solid #a2a9b1; border-bottom: 0.5px solid #a2a9b1; background: #232339; margin: 40px 0 16px; padding: 8px 20px; font-family: monospace">Entity_IsInteractedWith</h2>
  
 
Checks if the entity is being interacted with.
 
Checks if the entity is being interacted with.
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* <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> — if the entity is being interacted with
 
* <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> — if the entity is being interacted with
  
<h2 style="border-top: 0.5px solid #a2a9b1; border-bottom: 0.5px solid #a2a9b1; background: #656575; margin: 40px 0 16px; padding: 8px 20px; font-family: monospace">Entity_SetVarString</h2>
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<h2 style="border-top: 0.5px solid #a2a9b1; border-bottom: 0.5px solid #a2a9b1; background: #232339; margin: 40px 0 16px; padding: 8px 20px; font-family: monospace">Entity_SetVarString</h2>
  
 
Sets the value of an entity string variable. Wildcard(s) * are supported for EntityName. *
 
Sets the value of an entity string variable. Wildcard(s) * are supported for EntityName. *
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* <syntaxhighlight lang="c++" inline>void</syntaxhighlight>
 
* <syntaxhighlight lang="c++" inline>void</syntaxhighlight>
 
__FORCETOC__
 

Revision as of 03:21, 11 August 2020


Return Type Function and Description
bool Entity_GetAutoSleep(const tString &in asName)
Get if an entity automatically falls asleep when it isnt active
void Entity_SetIsOccluder(const tString &in asName, bool abOccluder)
Set if entity is an occluder
bool Entity_IsOccluder(const tString &in asName)
Get if an entity is an occluder
bool Entity_IsInteractedWith(const tString &in asName)
Checks if the entity is being interacted with.
void Entity_SetVarString(const tString &in asName, const tString &in asVarName, const tString &in asX)
Sets the value of an entity string variable. Wildcard(s) * are supported for EntityName.

Entity_GetAutoSleep

Get if an entity automatically falls asleep when it isnt active

bool Entity_GetAutoSleep(const tString &in asName)

Parameters

  • asName (const tString &in) — Name of the entity.

Returns:

  • bool — if sleeping or not.

Entity_SetIsOccluder

Set if entity is an occluder

void Entity_SetIsOccluder(const tString &in asName,
                          bool abOccluder)

Parameters

  • asName (const tString &in) — Name of the entity, Wildcard(s) * are supported *
  • abOccluder (bool) — true = object is occluder

Returns:

  • void

Entity_IsOccluder

Get if an entity is an occluder

bool Entity_IsOccluder(const tString &in asName)

Parameters

  • asName (const tString &in) — Name of the entity.

Returns:

  • bool — if entity is an occluder

Entity_IsInteractedWith

Checks if the entity is being interacted with.

bool Entity_IsInteractedWith(const tString &in asName)

Parameters

  • asName (const tString &in) — name of the entity.

Returns:

  • bool — if the entity is being interacted with

Entity_SetVarString

Sets the value of an entity string variable. Wildcard(s) * are supported for EntityName. *

void Entity_SetVarString(const tString &in asEntityName,
                         const tString &in asVarName,
                         const tString &in asX)

Parameters

  • asEntityName (const tString &in)
  • asVarName (const tString &in)
  • asX (const tString &in)

Returns:

  • void