HPL3/SOMA/Level Design/Light Masks

From Frictional Wiki
< HPL3‎ | SOMA‎ | Level Design
Revision as of 17:09, 27 August 2020 by TiMan (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

LightMasks

LightMasks are defined volumes in the map that confine lights that are connected to them

General Parameters

  • Name: Name for the lightmask.
  • Position: 3D Vector storing the position in world.
  • Connect lights: pressing this button will allow you to select the lights you desire to mask.

Connected lights: the names of the connected lights will show in this list.

  • (Only for box)Size: Size of the lightmask box.

LightMask EditMode

LightMasks are defined volumes in the map that confine lights that are connected to them.

As of now, only Box LightMasks are available.

To create a box, there are two ways:

  • A single click on the grid will create a 1x1x1 sized lightmask box.
  • Clicking an dragging on the grid will define a rectangle as base, releasing and clicking again will define a height for the box.