Difference between revisions of "HPL3/SOMA/Areas/Tool Area"

From Frictional Wiki
< HPL3‎ | SOMA‎ | Areas
Jump to navigation Jump to search
m (fixed link)
m (grammer)
 
Line 3: Line 3:
  
 
== Properties ==
 
== Properties ==
[[File:Tool area.png|thumb|A functioning Omnitool area with an orange Tool Area]]
+
[[File:Tool area.png|thumb|A functioning Omnitool panel using an orange Tool Area]]
 
=== Tool ===
 
=== Tool ===
 
* '''ToolsToEquip''': The Tool to hold out when a player is inside the area. Must be in the players inventory.
 
* '''ToolsToEquip''': The Tool to hold out when a player is inside the area. Must be in the players inventory.

Latest revision as of 19:10, 8 February 2024

Overview

This area when entered by the player will hold out a specified tool from the players inventory and be holstered when exiting the area.

Properties

A functioning Omnitool panel using an orange Tool Area

Tool

  • ToolsToEquip: The Tool to hold out when a player is inside the area. Must be in the players inventory.
  • ConnectedToolArea: Additional Tool Areas that can be passed through without holstering the tool that is equipped. Areas must be at least touching.
  • LookEntities:An entity that must be looked at to raise the tool
  • LookEntityLOS: If the LookEntities must have uninterupted line of sight