HPL3/SOMA/Areas/Tool Area

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< HPL3‎ | SOMA‎ | Areas
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Overview

This area when entered by the player will hold out a specified tool from the players inventory and be holstered when exiting the area.

Properties

A functioning Omnitool panel using an orange Tool Area

Tool

  • ToolsToEquip: The Tool to hold out when a player is inside the area. Must be in the players inventory.
  • ConnectedToolArea: Additional Tool Areas that can be passed through without holstering the tool that is equipped. Areas must be at least touching.
  • LookEntities:An entity that must be looked at to raise the tool
  • LookEntityLOS: If the LookEntities must have uninterupted line of sight