Difference between revisions of "HPL3/SOMA/Areas"

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{{constructionNotice|This category and its sub-pages are undergoing major editing, as some information in this category and all the sub pages is currently in the process of being formatted or re-written from scratch to achieve a higher standard of formatting, or not everything is yet available. More pages and information will gradually be added.}}
 
{{constructionNotice|This category and its sub-pages are undergoing major editing, as some information in this category and all the sub pages is currently in the process of being formatted or re-written from scratch to achieve a higher standard of formatting, or not everything is yet available. More pages and information will gradually be added.}}
  
'''This category covers everything about the Input and Output systems present in the HPL3 Engine and SOMA.'''
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'''This category covers everything about the Area in the HPL3 Engine and SOMA.'''
  
 
{{CategoryHeader}}
 
{{CategoryHeader}}
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=== General ===
 
=== General ===
* [[HPL3/Inputs and Outputs Systems/PlayerStart Area|PlayerStart Area]]
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* [[HPL3/Areas/PlayerStart Area|PlayerStart Area]]
* [[HPL3/Inputs and Outputs Systems/Trigger Area|Trigger Area]]
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* [[HPL3/Areas/Trigger Area|Trigger Area]]
* [[HPL3/Inputs and Outputs Systems/DoorwayTrigger Area|DoorwayTrigger Area]]
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* [[HPL3/Areas/DoorwayTrigger Area|DoorwayTrigger Area]]
* [[HPL3/Inputs and Outputs Systems/PathNode Area|PathNode Area]]
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* [[HPL3/Areas/PathNode Area|PathNode Area]]
* [[HPL3/Inputs and Outputs Systems/Soundscape Area|Sticky Area]]
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* [[HPL3/Areas/Soundscape Area|Sticky Area]]
* [[HPL3/Inputs and Outputs Systems/InteractAux Area|InteractAux Area]]
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* [[HPL3/Areas/InteractAux Area|InteractAux Area]]
  
 
=== Effects ===
 
=== Effects ===
* [[HPL3/Inputs and Outputs Systems/Fog Area|Fog Area]]
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* [[HPL3/Areas/Fog Area|Fog Area]]
* [[HPL3/Inputs and Outputs Systems/Soundscape Area|Soundscape Area]]
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* [[HPL3/Areas/Soundscape Area|Soundscape Area]]
* [[HPL3/Inputs and Outputs Systems/Camera Animation Area|Camera Animation Area]]
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* [[HPL3/Areas/Camera Animation Area|Camera Animation Area]]
* [[HPL3/Inputs and Outputs Systems/Liquid Area|Liquid Area]]
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* [[HPL3/Areas/Liquid Area|Liquid Area]]
* [[HPL3/Inputs and Outputs Systems/Ambient Light Area|Ambient Light Area]]
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* [[HPL3/Areas/Ambient Light Area|Ambient Light Area]]
* [[HPL3/Inputs and Outputs Systems/Exposure Area|Exposure Area]]
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* [[HPL3/Areas/Exposure Area|Exposure Area]]
* [[HPL3/Inputs and Outputs Systems/Description Area|Description Area]]
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* [[HPL3/Areas/Description Area|Description Area]]
  
 
=== Gameplay ===
 
=== Gameplay ===
* [[HPL3/Inputs and Outputs Systems/Climb Area|Climb Area]]
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* [[HPL3/Areas/Climb Area|Climb Area]]
* [[HPL3/Inputs and Outputs Systems/Crawl Area|Crawl Area]]
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* [[HPL3/Areas/Crawl Area|Crawl Area]]
* [[HPL3/Inputs and Outputs Systems/Hide Area|Hide Area]]
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* [[HPL3/Areas/Hide Area|Hide Area]]
* [[HPL3/Inputs and Outputs Systems/Ladder Area|Ladder Area]]
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* [[HPL3/Areas/Ladder Area|Ladder Area]]
  
 
=== Technical ===
 
=== Technical ===
  
* [[HPL3/Inputs and Outputs Systems/Visibility Area|Visibility Area]]
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* [[HPL3/Areas/Visibility Area|Visibility Area]]
* [[HPL3/Inputs and Outputs Systems/VisibilityPortal Area|VisibilityPortal Area]]
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* [[HPL3/Areas/VisibilityPortal Area|VisibilityPortal Area]]
* [[HPL3/Inputs and Outputs Systems/MapTransfer Area|MapTransfer Area]]
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* [[HPL3/Areas/MapTransfer Area|MapTransfer Area]]
  
 
{{CategoryNewcolumn}}
 
{{CategoryNewcolumn}}
  
 
== Game-Specific Areas ==
 
== Game-Specific Areas ==
* [[HPL3/SOMA/Inputs and Outputs Systems/Tool Area|Tool Area]]
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* [[HPL3/SOMA/Areas/Tool Area|Tool Area]]
* [[HPL3/SOMA/Inputs and Outputs Systems/Zoom Area|Zoom Area]]
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* [[HPL3/SOMA/Areas/Zoom Area|Zoom Area]]
* [[HPL3/SOMA/Inputs and Outputs Systems/Sit Area|Sit Area]]
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* [[HPL3/SOMA/Areas/Sit Area|Sit Area]]
* [[HPL3/SOMA/Inputs and Outputs Systems/Distortion Area|Distortion Area]]
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* [[HPL3/SOMA/Areas/Distortion Area|Distortion Area]]
* [[HPL3/SOMA/Inputs and Outputs Systems/Datamine Area|Datamine Area]]
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* [[HPL3/SOMA/Areas/Datamine Area|Datamine Area]]
* [[HPL3/SOMA/Inputs and Outputs Systems/DatamineAudioSource Area|DatamineAudioSource Area]]
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* [[HPL3/SOMA/Areas/DatamineAudioSource Area|DatamineAudioSource Area]]
* [[HPL3/SOMA/Inputs and Outputs Systems/DatamineAnimNode Area|DatamineAnimNode Area]]
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* [[HPL3/SOMA/Areas/DatamineAnimNode Area|DatamineAnimNode Area]]
* [[HPL3/SOMA/Inputs and Outputs Systems/AgentRepel Area|AgentRepel Area]]
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* [[HPL3/SOMA/Areas/AgentRepel Area|AgentRepel Area]]
  
 
{{CategoryEnd}}
 
{{CategoryEnd}}

Revision as of 15:31, 25 August 2020

Wip icon.png This category and its sub-pages are undergoing major editing, as some information in this category and all the sub pages is currently in the process of being formatted or re-written from scratch to achieve a higher standard of formatting, or not everything is yet available. More pages and information will gradually be added.


This category covers everything about the Area in the HPL3 Engine and SOMA.

Getting Started

Engine Areas

General

Effects

Gameplay

Technical

Game-Specific Areas